Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithAcceptDeliveredCashAnimation.cs

51 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Replaces the building animation when it accepts a cash delivery unit.")]
public class WithAcceptDeliveredCashAnimationInfo : ConditionalTraitInfo, Requires<WithSpriteBodyInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "active";
[Desc("Which sprite body to play the animation on.")]
public readonly string Body = "body";
public override object Create(ActorInitializer init) { return new WithAcceptDeliveredCashAnimation(init.Self, this); }
}
public class WithAcceptDeliveredCashAnimation : ConditionalTrait<WithAcceptDeliveredCashAnimationInfo>, INotifyCashTransfer
{
readonly WithSpriteBody wsb;
public WithAcceptDeliveredCashAnimation(Actor self, WithAcceptDeliveredCashAnimationInfo info)
: base(info)
{
wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == info.Body);
}
bool playing;
void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor)
{
if (IsTraitDisabled || playing)
return;
playing = true;
wsb.PlayCustomAnimation(self, Info.Sequence, () => playing = false);
}
void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor) { }
}
}