Files
OpenRA/OpenRa.Game/Traits/TraitsInterfaces.cs

19 lines
678 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using IjwFramework.Types;
namespace OpenRa.Game.Traits
{
enum DamageState { Normal, Half, Dead };
interface ITick { void Tick(Actor self); }
interface IRender { IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self); }
interface IOrder { Order Order(Actor self, int2 xy, bool lmb, Actor underCursor); }
interface INotifyDamage { void Damaged(Actor self, DamageState ds); }
interface INotifyDamageEx : INotifyDamage { void Damaged(Actor self, int damage); }
interface INotifyBuildComplete { void BuildingComplete (Actor self); }
}