Files
OpenRA/OpenRA.Game/Exts.cs
2015-03-19 17:20:34 +00:00

464 lines
12 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Reflection;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA
{
public static class Exts
{
public static bool IsUppercase(this string str)
{
return string.Compare(str.ToUpperInvariant(), str, false) == 0;
}
public static string F(this string fmt, params object[] args)
{
return string.Format(fmt, args);
}
public static T WithDefault<T>(T def, Func<T> f)
{
try { return f(); }
catch { return def; }
}
public static void Do<T>(this IEnumerable<T> e, Action<T> fn)
{
foreach (var ee in e)
fn(ee);
}
public static Lazy<T> Lazy<T>(Func<T> p) { return new Lazy<T>(p); }
public static IEnumerable<string> GetNamespaces(this Assembly a)
{
return a.GetTypes().Select(t => t.Namespace).Distinct().Where(n => n != null);
}
public static bool HasAttribute<T>(this MemberInfo mi)
{
return mi.GetCustomAttributes(typeof(T), true).Length != 0;
}
public static T[] GetCustomAttributes<T>(this MemberInfo mi, bool inherit)
where T : class
{
return (T[])mi.GetCustomAttributes(typeof(T), inherit);
}
public static T[] GetCustomAttributes<T>(this ParameterInfo mi)
where T : class
{
return (T[])mi.GetCustomAttributes(typeof(T), true);
}
public static T Clamp<T>(this T val, T min, T max) where T : IComparable<T>
{
if (val.CompareTo(min) < 0)
return min;
else if (val.CompareTo(max) > 0)
return max;
else
return val;
}
public static bool Contains(this Rectangle r, int2 p)
{
return r.Contains(p.ToPoint());
}
public static bool Contains(this RectangleF r, int2 p)
{
return r.Contains(p.ToPointF());
}
public static bool HasModifier(this Modifiers k, Modifiers mod)
{
return (k & mod) == mod;
}
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
where V : new()
{
return d.GetOrAdd(k, _ => new V());
}
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
{
V ret;
if (!d.TryGetValue(k, out ret))
d.Add(k, ret = createFn(k));
return ret;
}
public static int IndexOf<T>(this T[] array, T value)
{
return Array.IndexOf(array, value);
}
public static T Random<T>(this IEnumerable<T> ts, MersenneTwister r)
{
var xs = ts as ICollection<T>;
if (xs != null)
return xs.ElementAt(r.Next(xs.Count));
var ys = ts.ToList();
return ys[r.Next(ys.Count)];
}
public static T RandomOrDefault<T>(this IEnumerable<T> ts, MersenneTwister r)
{
if (!ts.Any())
return default(T);
return ts.Random(r);
}
public static float Product(this IEnumerable<float> xs)
{
return xs.Aggregate(1f, (a, x) => a * x);
}
public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
{
// this is probably a shockingly-slow way to do this, but it's concise.
return xs.Except(ys).Concat(ys.Except(xs));
}
public static IEnumerable<T> Iterate<T>(this T t, Func<T, T> f)
{
for (;;) { yield return t; t = f(t); }
}
public static T MinBy<T, U>(this IEnumerable<T> ts, Func<T, U> selector)
{
return ts.CompareBy(selector, 1, true);
}
public static T MaxBy<T, U>(this IEnumerable<T> ts, Func<T, U> selector)
{
return ts.CompareBy(selector, -1, true);
}
public static T MinByOrDefault<T, U>(this IEnumerable<T> ts, Func<T, U> selector)
{
return ts.CompareBy(selector, 1, false);
}
public static T MaxByOrDefault<T, U>(this IEnumerable<T> ts, Func<T, U> selector)
{
return ts.CompareBy(selector, -1, false);
}
static T CompareBy<T, U>(this IEnumerable<T> ts, Func<T, U> selector, int modifier, bool throws)
{
var comparer = Comparer<U>.Default;
T t;
U u;
using (var e = ts.GetEnumerator())
{
if (!e.MoveNext())
if (throws)
throw new ArgumentException("Collection must not be empty.", "ts");
else
return default(T);
t = e.Current;
u = selector(t);
while (e.MoveNext())
{
var nextT = e.Current;
var nextU = selector(nextT);
if (comparer.Compare(nextU, u) * modifier < 0)
{
t = nextT;
u = nextU;
}
}
return t;
}
}
public static int NextPowerOf2(int v)
{
--v;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
++v;
return v;
}
public static bool IsPowerOf2(int v)
{
return (v & (v - 1)) == 0;
}
public static Size NextPowerOf2(this Size s) { return new Size(NextPowerOf2(s.Width), NextPowerOf2(s.Height)); }
public enum ISqrtRoundMode { Floor, Nearest, Ceiling }
public static int ISqrt(int number, ISqrtRoundMode round = ISqrtRoundMode.Floor)
{
if (number < 0)
throw new InvalidOperationException("Attempted to calculate the square root of a negative integer: {0}".F(number));
return (int)ISqrt((uint)number, round);
}
public static uint ISqrt(uint number, ISqrtRoundMode round = ISqrtRoundMode.Floor)
{
var divisor = 1U << 30;
var root = 0U;
var remainder = number;
// Find the highest term in the divisor
while (divisor > number)
divisor >>= 2;
// Evaluate the root, two bits at a time
while (divisor != 0)
{
if (root + divisor <= remainder)
{
remainder -= root + divisor;
root += 2 * divisor;
}
root >>= 1;
divisor >>= 2;
}
// Adjust for other rounding modes
if (round == ISqrtRoundMode.Nearest && remainder > root)
root += 1;
else if (round == ISqrtRoundMode.Ceiling && root * root < number)
root += 1;
return root;
}
public static long ISqrt(long number, ISqrtRoundMode round = ISqrtRoundMode.Floor)
{
if (number < 0)
throw new InvalidOperationException("Attempted to calculate the square root of a negative integer: {0}".F(number));
return (long)ISqrt((ulong)number, round);
}
public static ulong ISqrt(ulong number, ISqrtRoundMode round = ISqrtRoundMode.Floor)
{
var divisor = 1UL << 62;
var root = 0UL;
var remainder = number;
// Find the highest term in the divisor
while (divisor > number)
divisor >>= 2;
// Evaluate the root, two bits at a time
while (divisor != 0)
{
if (root + divisor <= remainder)
{
remainder -= root + divisor;
root += 2 * divisor;
}
root >>= 1;
divisor >>= 2;
}
// Adjust for other rounding modes
if (round == ISqrtRoundMode.Nearest && remainder > root)
root += 1;
else if (round == ISqrtRoundMode.Ceiling && root * root < number)
root += 1;
return root;
}
public static string JoinWith<T>(this IEnumerable<T> ts, string j)
{
return string.Join(j, ts);
}
public static IEnumerable<T> Append<T>(this IEnumerable<T> ts, params T[] moreTs)
{
return ts.Concat(moreTs);
}
public static HashSet<T> ToHashSet<T>(this IEnumerable<T> source)
{
return new HashSet<T>(source);
}
public static Dictionary<TKey, TSource> ToDictionaryWithConflictLog<TSource, TKey>(
this IEnumerable<TSource> source, Func<TSource, TKey> keySelector,
string debugName, Func<TKey, string> logKey, Func<TSource, string> logValue)
{
return ToDictionaryWithConflictLog(source, keySelector, x => x, debugName, logKey, logValue);
}
public static Dictionary<TKey, TElement> ToDictionaryWithConflictLog<TSource, TKey, TElement>(
this IEnumerable<TSource> source, Func<TSource, TKey> keySelector, Func<TSource, TElement> elementSelector,
string debugName, Func<TKey, string> logKey, Func<TElement, string> logValue)
{
// Fall back on ToString() if null functions are provided:
logKey = logKey ?? (s => s.ToString());
logValue = logValue ?? (s => s.ToString());
// Try to build a dictionary and log all duplicates found (if any):
var dupKeys = new Dictionary<TKey, List<string>>();
var d = new Dictionary<TKey, TElement>();
foreach (var item in source)
{
var key = keySelector(item);
var element = elementSelector(item);
// Check for a key conflict:
if (d.ContainsKey(key))
{
List<string> dupKeyMessages;
if (!dupKeys.TryGetValue(key, out dupKeyMessages))
{
// Log the initial conflicting value already inserted:
dupKeyMessages = new List<string>();
dupKeyMessages.Add(logValue(d[key]));
dupKeys.Add(key, dupKeyMessages);
}
// Log this conflicting value:
dupKeyMessages.Add(logValue(element));
continue;
}
d.Add(key, element);
}
// If any duplicates were found, throw a descriptive error
if (dupKeys.Count > 0)
{
var badKeysFormatted = string.Join(", ", dupKeys.Select(p => "{0}: [{1}]".F(logKey(p.Key), string.Join(",", p.Value))));
var msg = "{0}, duplicate values found for the following keys: {1}".F(debugName, badKeysFormatted);
throw new ArgumentException(msg);
}
// Return the dictionary we built:
return d;
}
public static Color ColorLerp(float t, Color c1, Color c2)
{
return Color.FromArgb(
(int)(t * c2.A + (1 - t) * c1.A),
(int)(t * c2.R + (1 - t) * c1.R),
(int)(t * c2.G + (1 - t) * c1.G),
(int)(t * c2.B + (1 - t) * c1.B));
}
public static T[] MakeArray<T>(int count, Func<int, T> f)
{
var result = new T[count];
for (var i = 0; i < count; i++)
result[i] = f(i);
return result;
}
public static T[,] ResizeArray<T>(T[,] ts, T t, int width, int height)
{
var result = new T[width, height];
for (var i = 0; i < width; i++)
{
for (var j = 0; j < height; j++)
{
// Workaround for broken ternary operators in certain versions of mono
// (3.10 and certain versions of the 3.8 series): https://bugzilla.xamarin.com/show_bug.cgi?id=23319
if (i <= ts.GetUpperBound(0) && j <= ts.GetUpperBound(1))
result[i, j] = ts[i, j];
else
result[i, j] = t;
}
}
return result;
}
public static Rectangle Bounds(this Bitmap b) { return new Rectangle(0, 0, b.Width, b.Height); }
public static int ToBits(this IEnumerable<bool> bits)
{
var i = 0;
var result = 0;
foreach (var b in bits)
if (b)
result |= 1 << i++;
else
i++;
if (i > 33)
throw new InvalidOperationException("ToBits only accepts up to 32 values.");
return result;
}
public static int ParseIntegerInvariant(string s)
{
return int.Parse(s, NumberStyles.Integer, NumberFormatInfo.InvariantInfo);
}
public static bool TryParseIntegerInvariant(string s, out int i)
{
return int.TryParse(s, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out i);
}
public static bool IsTraitEnabled(this object trait)
{
return trait as IDisabledTrait == null || !(trait as IDisabledTrait).IsTraitDisabled;
}
public static bool IsTraitEnabled<T>(T t)
{
return IsTraitEnabled(t as object);
}
}
public static class Enum<T>
{
public static T Parse(string s) { return (T)Enum.Parse(typeof(T), s); }
public static T[] GetValues() { return (T[])Enum.GetValues(typeof(T)); }
public static bool TryParse(string s, bool ignoreCase, out T value)
{
// The string may be a comma delimited list of values
var names = ignoreCase ? Enum.GetNames(typeof(T)).Select(x => x.ToLowerInvariant()) : Enum.GetNames(typeof(T));
var values = ignoreCase ? s.Split(',').Select(x => x.Trim().ToLowerInvariant()) : s.Split(',').Select(x => x.Trim());
if (values.Any(x => !names.Contains(x)))
{
value = default(T);
return false;
}
value = (T)Enum.Parse(typeof(T), s, ignoreCase);
return true;
}
}
}