Files
OpenRA/OpenRA.Mods.Common/Activities/Move/Move.cs
2015-03-19 17:20:34 +00:00

447 lines
12 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Pathfinder;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class Move : Activity
{
static readonly List<CPos> NoPath = new List<CPos>();
readonly Mobile mobile;
readonly IEnumerable<IDisableMove> moveDisablers;
readonly WRange nearEnough;
readonly Func<List<CPos>> getPath;
readonly Actor ignoredActor;
List<CPos> path;
CPos? destination;
// For dealing with blockers
bool hasWaited;
bool hasNotifiedBlocker;
int waitTicksRemaining;
// Scriptable move order
// Ignores lane bias and nearby units
public Move(Actor self, CPos destination)
{
mobile = self.Trait<Mobile>();
moveDisablers = self.TraitsImplementing<IDisableMove>();
getPath = () =>
self.World.WorldActor.Trait<IPathFinder>().FindPath(
PathSearch.FromPoint(self.World, mobile.Info, self, mobile.ToCell, destination, false)
.WithoutLaneBias());
this.destination = destination;
this.nearEnough = WRange.Zero;
}
// HACK: for legacy code
public Move(Actor self, CPos destination, int nearEnough)
: this(self, destination, WRange.FromCells(nearEnough)) { }
public Move(Actor self, CPos destination, WRange nearEnough)
{
mobile = self.Trait<Mobile>();
moveDisablers = self.TraitsImplementing<IDisableMove>();
getPath = () => self.World.WorldActor.Trait<IPathFinder>()
.FindUnitPath(mobile.ToCell, destination, self);
this.destination = destination;
this.nearEnough = nearEnough;
}
public Move(Actor self, CPos destination, SubCell subCell, WRange nearEnough)
{
mobile = self.Trait<Mobile>();
moveDisablers = self.TraitsImplementing<IDisableMove>();
getPath = () => self.World.WorldActor.Trait<IPathFinder>()
.FindUnitPathToRange(mobile.FromCell, subCell, self.World.Map.CenterOfSubCell(destination, subCell), nearEnough, self);
this.destination = destination;
this.nearEnough = nearEnough;
}
public Move(Actor self, CPos destination, Actor ignoredActor)
{
mobile = self.Trait<Mobile>();
moveDisablers = self.TraitsImplementing<IDisableMove>();
getPath = () =>
self.World.WorldActor.Trait<IPathFinder>().FindPath(
PathSearch.FromPoint(self.World, mobile.Info, self, mobile.ToCell, destination, false)
.WithIgnoredActor(ignoredActor));
this.destination = destination;
this.nearEnough = WRange.Zero;
this.ignoredActor = ignoredActor;
}
public Move(Actor self, Target target, WRange range)
{
mobile = self.Trait<Mobile>();
moveDisablers = self.TraitsImplementing<IDisableMove>();
getPath = () =>
{
if (!target.IsValidFor(self))
return NoPath;
return self.World.WorldActor.Trait<IPathFinder>().FindUnitPathToRange(
mobile.ToCell, mobile.ToSubCell, target.CenterPosition, range, self);
};
destination = null;
nearEnough = range;
}
public Move(Actor self, Func<List<CPos>> getPath)
{
mobile = self.Trait<Mobile>();
moveDisablers = self.TraitsImplementing<IDisableMove>();
this.getPath = getPath;
destination = null;
nearEnough = WRange.Zero;
}
static int HashList<T>(List<T> xs)
{
var hash = 0;
var n = 0;
foreach (var x in xs)
hash += n++ * x.GetHashCode();
return hash;
}
List<CPos> EvalPath()
{
var path = getPath().TakeWhile(a => a != mobile.ToCell).ToList();
mobile.PathHash = HashList(path);
return path;
}
public override Activity Tick(Actor self)
{
if (moveDisablers.Any(d => d.MoveDisabled(self)))
return this;
if (destination == mobile.ToCell)
return NextActivity;
if (path == null)
{
if (mobile.TicksBeforePathing > 0)
{
--mobile.TicksBeforePathing;
return this;
}
path = EvalPath();
SanityCheckPath(mobile);
}
if (path.Count == 0)
{
destination = mobile.ToCell;
return this;
}
destination = path[0];
var nextCell = PopPath(self);
if (nextCell == null)
return this;
var firstFacing = self.World.Map.FacingBetween(mobile.FromCell, nextCell.Value.First, mobile.Facing);
if (firstFacing != mobile.Facing)
{
path.Add(nextCell.Value.First);
return Util.SequenceActivities(new Turn(self, firstFacing), this);
}
else
{
mobile.SetLocation(mobile.FromCell, mobile.FromSubCell, nextCell.Value.First, nextCell.Value.Second);
var from = self.World.Map.CenterOfSubCell(mobile.FromCell, mobile.FromSubCell);
var to = Util.BetweenCells(self.World, mobile.FromCell, mobile.ToCell) +
(self.World.Map.OffsetOfSubCell(mobile.FromSubCell) +
self.World.Map.OffsetOfSubCell(mobile.ToSubCell)) / 2;
var move = new MoveFirstHalf(
this,
from,
to,
mobile.Facing,
mobile.Facing,
0);
return move;
}
}
[Conditional("SANITY_CHECKS")]
void SanityCheckPath(Mobile mobile)
{
if (path.Count == 0)
return;
var d = path[path.Count - 1] - mobile.ToCell;
if (d.LengthSquared > 2)
throw new InvalidOperationException("(Move) Sanity check failed");
}
Pair<CPos, SubCell>? PopPath(Actor self)
{
if (path.Count == 0)
return null;
var nextCell = path[path.Count - 1];
// Next cell in the move is blocked by another actor
if (!mobile.CanMoveFreelyInto(nextCell, ignoredActor, true))
{
// Are we close enough?
var cellRange = nearEnough.Range / 1024;
if ((mobile.ToCell - destination.Value).LengthSquared <= cellRange * cellRange)
{
path.Clear();
return null;
}
// See if they will move
if (!hasNotifiedBlocker)
{
self.NotifyBlocker(nextCell);
hasNotifiedBlocker = true;
}
// Wait a bit to see if they leave
if (!hasWaited)
{
var info = self.Info.Traits.Get<MobileInfo>();
waitTicksRemaining = info.WaitAverage + self.World.SharedRandom.Next(-info.WaitSpread, info.WaitSpread);
hasWaited = true;
}
if (--waitTicksRemaining >= 0)
return null;
if (mobile.TicksBeforePathing > 0)
{
--mobile.TicksBeforePathing;
return null;
}
// Calculate a new path
mobile.RemoveInfluence();
var newPath = EvalPath();
mobile.AddInfluence();
if (newPath.Count != 0)
path = newPath;
return null;
}
hasNotifiedBlocker = false;
hasWaited = false;
path.RemoveAt(path.Count - 1);
var subCell = mobile.GetAvailableSubCell(nextCell, SubCell.Any, ignoredActor);
return Pair.New(nextCell, subCell);
}
public override void Cancel(Actor self)
{
path = NoPath;
base.Cancel(self);
}
public override IEnumerable<Target> GetTargets(Actor self)
{
if (path != null)
return Enumerable.Reverse(path).Select(c => Target.FromCell(self.World, c));
if (destination != null)
return new Target[] { Target.FromCell(self.World, destination.Value) };
return Target.None;
}
abstract class MovePart : Activity
{
protected readonly Move Move;
protected readonly WPos From, To;
protected readonly int FromFacing, ToFacing;
protected readonly int MoveFractionTotal;
protected int moveFraction;
public MovePart(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
{
Move = move;
From = from;
To = to;
FromFacing = fromFacing;
ToFacing = toFacing;
moveFraction = startingFraction;
MoveFractionTotal = (to - from).Length;
}
public override void Cancel(Actor self)
{
Move.Cancel(self);
base.Cancel(self);
}
public override void Queue(Activity activity)
{
Move.Queue(activity);
}
public override Activity Tick(Actor self)
{
var mobile = self.Trait<Mobile>();
var ret = InnerTick(self, Move.mobile);
mobile.IsMoving = ret is MovePart;
if (moveFraction > MoveFractionTotal)
moveFraction = MoveFractionTotal;
UpdateCenterLocation(self, mobile);
return ret;
}
Activity InnerTick(Actor self, Mobile mobile)
{
moveFraction += mobile.MovementSpeedForCell(self, mobile.ToCell);
if (moveFraction <= MoveFractionTotal)
return this;
var next = OnComplete(self, mobile, Move);
if (next != null)
return next;
return Move;
}
void UpdateCenterLocation(Actor self, Mobile mobile)
{
// avoid division through zero
if (MoveFractionTotal != 0)
mobile.SetVisualPosition(self, WPos.Lerp(From, To, moveFraction, MoveFractionTotal));
else
mobile.SetVisualPosition(self, To);
if (moveFraction >= MoveFractionTotal)
mobile.Facing = ToFacing & 0xFF;
else
mobile.Facing = int2.Lerp(FromFacing, ToFacing, moveFraction, MoveFractionTotal) & 0xFF;
}
protected abstract MovePart OnComplete(Actor self, Mobile mobile, Move parent);
public override IEnumerable<Target> GetTargets(Actor self)
{
return Move.GetTargets(self);
}
}
class MoveFirstHalf : MovePart
{
public MoveFirstHalf(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
: base(move, from, to, fromFacing, toFacing, startingFraction) { }
static bool IsTurn(Mobile mobile, CPos nextCell)
{
return nextCell - mobile.ToCell !=
mobile.ToCell - mobile.FromCell;
}
protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent)
{
var fromSubcellOffset = self.World.Map.OffsetOfSubCell(mobile.FromSubCell);
var toSubcellOffset = self.World.Map.OffsetOfSubCell(mobile.ToSubCell);
var nextCell = parent.PopPath(self);
if (nextCell != null)
{
if (IsTurn(mobile, nextCell.Value.First))
{
var nextSubcellOffset = self.World.Map.OffsetOfSubCell(nextCell.Value.Second);
var ret = new MoveFirstHalf(
Move,
Util.BetweenCells(self.World, mobile.FromCell, mobile.ToCell) + (fromSubcellOffset + toSubcellOffset) / 2,
Util.BetweenCells(self.World, mobile.ToCell, nextCell.Value.First) + (toSubcellOffset + nextSubcellOffset) / 2,
mobile.Facing,
Util.GetNearestFacing(mobile.Facing, self.World.Map.FacingBetween(mobile.ToCell, nextCell.Value.First, mobile.Facing)),
moveFraction - MoveFractionTotal);
mobile.FinishedMoving(self);
mobile.SetLocation(mobile.ToCell, mobile.ToSubCell, nextCell.Value.First, nextCell.Value.Second);
return ret;
}
parent.path.Add(nextCell.Value.First);
}
var ret2 = new MoveSecondHalf(
Move,
Util.BetweenCells(self.World, mobile.FromCell, mobile.ToCell) + (fromSubcellOffset + toSubcellOffset) / 2,
self.World.Map.CenterOfCell(mobile.ToCell) + toSubcellOffset,
mobile.Facing,
mobile.Facing,
moveFraction - MoveFractionTotal);
mobile.EnteringCell(self);
mobile.SetLocation(mobile.ToCell, mobile.ToSubCell, mobile.ToCell, mobile.ToSubCell);
return ret2;
}
}
class MoveSecondHalf : MovePart
{
public MoveSecondHalf(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
: base(move, from, to, fromFacing, toFacing, startingFraction) { }
protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent)
{
mobile.SetPosition(self, mobile.ToCell);
return null;
}
}
}
public static class ActorExtensionsForMove
{
public static bool IsMoving(this Actor self)
{
var a = self.GetCurrentActivity();
if (a == null)
return false;
// HACK: Dirty, but it suffices until we do something better:
if (a.GetType() == typeof(Move)) return true;
if (a.GetType() == typeof(MoveAdjacentTo)) return true;
if (a.GetType() == typeof(AttackMoveActivity)) return true;
// Not a move:
return false;
}
}
}