Files
OpenRA/OpenRA.Mods.Common/Scripting/Global/MediaGlobal.cs
2015-03-19 17:20:34 +00:00

193 lines
5.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.IO;
using System.Linq;
using Eluant;
using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Effects;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptGlobal("Media")]
public class MediaGlobal : ScriptGlobal
{
World world;
public MediaGlobal(ScriptContext context)
: base(context)
{
world = context.World;
}
[Desc("Play an announcer voice listed in notifications.yaml")]
public void PlaySpeechNotification(Player player, string notification)
{
Sound.PlayNotification(world.Map.Rules, player, "Speech", notification, player != null ? player.Country.Race : null);
}
[Desc("Play a sound listed in notifications.yaml")]
public void PlaySoundNotification(Player player, string notification)
{
Sound.PlayNotification(world.Map.Rules, player, "Sounds", notification, player != null ? player.Country.Race : null);
}
MusicInfo previousMusic;
Action onComplete;
[Desc("Play track defined in music.yaml or keep it empty for a random song.")]
public void PlayMusic(string track = null, LuaFunction func = null)
{
if (!Game.Settings.Sound.MapMusic)
return;
var music = world.Map.Rules.InstalledMusic.Select(a => a.Value).ToArray();
if (!music.Any())
return;
var musicInfo = !string.IsNullOrEmpty(track) ? world.Map.Rules.Music[track]
: Game.Settings.Sound.Repeat && previousMusic != null ? previousMusic
: Game.Settings.Sound.Shuffle ? music.Random(Game.CosmeticRandom)
: previousMusic == null ? music.First()
: music.SkipWhile(s => s != previousMusic).Skip(1).First();
if (func != null)
{
var f = func.CopyReference() as LuaFunction;
onComplete = () =>
{
try
{
using (f)
f.Call().Dispose();
}
catch (LuaException e)
{
Context.FatalError(e.Message);
}
};
}
else
onComplete = () => { };
Sound.PlayMusicThen(musicInfo, onComplete);
previousMusic = Sound.CurrentMusic;
}
[Desc("Stop the current song.")]
public void StopMusic()
{
Sound.StopMusic();
}
Action onCompleteFullscreen;
[Desc("Play a VQA video fullscreen. File name has to include the file extension.")]
public void PlayMovieFullscreen(string movie, LuaFunction func = null)
{
if (func != null)
{
var f = func.CopyReference() as LuaFunction;
onCompleteFullscreen = () =>
{
try
{
using (f)
f.Call().Dispose();
}
catch (LuaException e)
{
Context.FatalError(e.Message);
}
};
}
else
onCompleteFullscreen = () => { };
Media.PlayFMVFullscreen(world, movie, onCompleteFullscreen);
}
Action onLoadComplete;
Action onCompleteRadar;
[Desc("Play a VQA video in the radar window. File name has to include the file extension. " +
"Returns true on success, if the movie wasn't found the function returns false and the callback is executed.")]
public bool PlayMovieInRadar(string movie, LuaFunction playComplete = null)
{
if (playComplete != null)
{
var f = playComplete.CopyReference() as LuaFunction;
onCompleteRadar = () =>
{
try
{
using (f)
f.Call().Dispose();
}
catch (LuaException e)
{
Context.FatalError(e.Message);
}
};
}
else
onCompleteRadar = () => { };
Stream s = null;
try
{
s = GlobalFileSystem.Open(movie);
}
catch (FileNotFoundException e)
{
Log.Write("lua", "Couldn't play movie {0}! File doesn't exist.", e.FileName);
onCompleteRadar();
return false;
}
AsyncLoader l = new AsyncLoader(Media.LoadVqa);
IAsyncResult ar = l.BeginInvoke(s, null, null);
onLoadComplete = () =>
{
Media.StopFMVInRadar();
world.AddFrameEndTask(_ => Media.PlayFMVInRadar(world, l.EndInvoke(ar), onCompleteRadar));
};
world.AddFrameEndTask(w => w.Add(new AsyncAction(ar, onLoadComplete)));
return true;
}
[Desc("Display a text message to the player.")]
public void DisplayMessage(string text, string prefix = "Mission")
{
if (string.IsNullOrEmpty(text))
return;
Color c = Color.White;
Game.AddChatLine(c, prefix, text);
} // TODO: expose HSLColor to Lua and add as parameter
[Desc("Display a text message at the specified location.")]
public void FloatingText(string text, WPos position, int duration = 30)
{
if (string.IsNullOrEmpty(text) || !world.Map.Contains(world.Map.CellContaining(position)))
return;
Color c = Color.White;
world.AddFrameEndTask(w => w.Add(new FloatingText(position, c, text, duration)));
} // TODO: expose HSLColor to Lua and add as parameter
public delegate VqaReader AsyncLoader(Stream s);
}
}