Files
OpenRA/OpenRA.Mods.Common/Traits/Render/RenderSprites.cs
2015-03-19 17:20:34 +00:00

238 lines
6.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public interface IRenderActorPreviewSpritesInfo
{
IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p);
}
public class RenderSpritesInfo : IRenderActorPreviewInfo, ITraitInfo
{
[Desc("The sequence name that defines the actor sprites. Defaults to the actor name.")]
public readonly string Image = null;
[FieldLoader.LoadUsing("LoadRaceImages")]
[Desc("A dictionary of race-specific image overrides.")]
public readonly Dictionary<string, string> RaceImages = null;
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom PlayerColorPalette: BaseName")]
public readonly string PlayerPalette = "player";
[Desc("Change the sprite image size.")]
public readonly float Scale = 1f;
protected static object LoadRaceImages(MiniYaml y)
{
MiniYaml images;
if (!y.ToDictionary().TryGetValue("RaceImages", out images))
return null;
return images.Nodes.ToDictionary(kv => kv.Key, kv => kv.Value.Value);
}
public virtual object Create(ActorInitializer init) { return new RenderSprites(init, this); }
public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
{
var sequenceProvider = init.World.Map.SequenceProvider;
var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Owner.Country.Race;
var image = GetImage(init.Actor, sequenceProvider, race);
var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + init.Owner.InternalName);
var facings = 0;
var body = init.Actor.Traits.GetOrDefault<BodyOrientationInfo>();
if (body != null)
facings = body.QuantizedFacings == -1 ?
init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, init.Owner.Country.Race) :
body.QuantizedFacings;
foreach (var spi in init.Actor.Traits.WithInterface<IRenderActorPreviewSpritesInfo>())
foreach (var preview in spi.RenderPreviewSprites(init, this, image, facings, palette))
yield return preview;
}
public string GetImage(ActorInfo actor, SequenceProvider sequenceProvider, string race)
{
if (RaceImages != null)
{
string raceImage = null;
if (RaceImages.TryGetValue(race, out raceImage) && sequenceProvider.HasSequence(raceImage))
return raceImage;
}
return (Image ?? actor.Name).ToLowerInvariant();
}
}
public class RenderSprites : IRender, ITick, INotifyOwnerChanged, INotifyEffectiveOwnerChanged
{
class AnimationWrapper
{
public readonly AnimationWithOffset Animation;
public readonly string Palette;
public readonly bool IsPlayerPalette;
public PaletteReference PaletteReference { get; private set; }
public AnimationWrapper(AnimationWithOffset animation, string palette, bool isPlayerPalette)
{
Animation = animation;
Palette = palette;
IsPlayerPalette = isPlayerPalette;
}
public void CachePalette(WorldRenderer wr, Player owner)
{
PaletteReference = wr.Palette(IsPlayerPalette ? Palette + owner.InternalName : Palette);
}
public void OwnerChanged()
{
// Update the palette reference next time we draw
if (IsPlayerPalette)
PaletteReference = null;
}
public bool IsVisible
{
get
{
return Animation.DisableFunc == null || !Animation.DisableFunc();
}
}
}
readonly string race;
readonly RenderSpritesInfo info;
readonly Dictionary<string, AnimationWrapper> anims = new Dictionary<string, AnimationWrapper>();
string cachedImage;
public static Func<int> MakeFacingFunc(Actor self)
{
var facing = self.TraitOrDefault<IFacing>();
if (facing == null) return () => 0;
return () => facing.Facing;
}
public RenderSprites(ActorInitializer init, RenderSpritesInfo info)
{
this.info = info;
race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Country.Race;
}
public string GetImage(Actor self)
{
if (cachedImage != null)
return cachedImage;
return cachedImage = info.GetImage(self.Info, self.World.Map.SequenceProvider, race);
}
protected void UpdatePalette()
{
foreach (var anim in anims.Values)
anim.OwnerChanged();
}
public virtual void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
public void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner) { UpdatePalette(); }
public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
foreach (var a in anims.Values)
{
if (!a.IsVisible)
continue;
if (a.PaletteReference == null)
{
var owner = self.EffectiveOwner != null && self.EffectiveOwner.Disguised ? self.EffectiveOwner.Owner : self.Owner;
a.CachePalette(wr, owner);
}
foreach (var r in a.Animation.Render(self, wr, a.PaletteReference, info.Scale))
yield return r;
}
}
public virtual void Tick(Actor self)
{
foreach (var a in anims.Values)
a.Animation.Animation.Tick();
}
public void Add(string key, AnimationWithOffset anim, string palette = null, bool isPlayerPalette = false)
{
// Use defaults
if (palette == null)
{
palette = info.Palette ?? info.PlayerPalette;
isPlayerPalette = info.Palette == null;
}
anims.Add(key, new AnimationWrapper(anim, palette, isPlayerPalette));
}
public void Remove(string key)
{
anims.Remove(key);
}
public static string NormalizeSequence(Animation anim, DamageState state, string sequence)
{
var states = new Pair<DamageState, string>[]
{
Pair.New(DamageState.Critical, "critical-"),
Pair.New(DamageState.Heavy, "damaged-"),
Pair.New(DamageState.Medium, "scratched-"),
Pair.New(DamageState.Light, "scuffed-")
};
// Remove existing damage prefix
foreach (var s in states)
{
if (sequence.StartsWith(s.Second))
{
sequence = sequence.Substring(s.Second.Length);
break;
}
}
foreach (var s in states)
if (state >= s.First && anim.HasSequence(s.Second + sequence))
return s.Second + sequence;
return sequence;
}
// Required by RenderSimple
protected int2 AutoSelectionSize(Actor self)
{
return anims.Values.Where(b => b.IsVisible
&& b.Animation.Animation.CurrentSequence != null)
.Select(a => (a.Animation.Animation.Image.Size * info.Scale).ToInt2())
.FirstOrDefault();
}
}
}