Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Lobby/LobbyLogic.cs
2015-03-19 17:20:34 +00:00

837 lines
30 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Threading;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class LobbyLogic
{
static readonly Action DoNothing = () => { };
public MapPreview Map = MapCache.UnknownMap;
readonly Action onStart;
readonly Action onExit;
readonly OrderManager orderManager;
readonly bool skirmishMode;
readonly Ruleset modRules;
readonly World shellmapWorld;
enum PanelType { Players, Options, Kick, ForceStart }
PanelType panel = PanelType.Players;
readonly Widget lobby;
readonly Widget editablePlayerTemplate;
readonly Widget nonEditablePlayerTemplate;
readonly Widget emptySlotTemplate;
readonly Widget editableSpectatorTemplate;
readonly Widget nonEditableSpectatorTemplate;
readonly Widget newSpectatorTemplate;
readonly ScrollPanelWidget chatPanel;
readonly Widget chatTemplate;
readonly ScrollPanelWidget players;
readonly Dictionary<string, LobbyCountry> countries = new Dictionary<string, LobbyCountry>();
readonly ColorPreviewManagerWidget colorPreview;
readonly TabCompletionLogic tabCompletion = new TabCompletionLogic();
readonly LabelWidget chatLabel;
bool teamChat;
// Listen for connection failures
void ConnectionStateChanged(OrderManager om)
{
if (om.Connection.ConnectionState == ConnectionState.NotConnected)
{
// Show connection failed dialog
CloseWindow();
Action onConnect = () =>
{
Game.OpenWindow("SERVER_LOBBY", new WidgetArgs()
{
{ "onExit", onExit },
{ "onStart", onStart },
{ "skirmishMode", false }
});
};
Action<string> onRetry = password => ConnectionLogic.Connect(om.Host, om.Port, password, onConnect, onExit);
Ui.OpenWindow("CONNECTIONFAILED_PANEL", new WidgetArgs()
{
{ "orderManager", om },
{ "onAbort", onExit },
{ "onRetry", onRetry }
});
}
}
void CloseWindow()
{
orderManager.AddChatLine -= AddChatLine;
Game.LobbyInfoChanged -= UpdateCurrentMap;
Game.LobbyInfoChanged -= UpdatePlayerList;
Game.BeforeGameStart -= OnGameStart;
Game.ConnectionStateChanged -= ConnectionStateChanged;
Ui.CloseWindow();
}
[ObjectCreator.UseCtor]
internal LobbyLogic(Widget widget, WorldRenderer worldRenderer, OrderManager orderManager,
Action onExit, Action onStart, bool skirmishMode, Ruleset modRules)
{
lobby = widget;
this.orderManager = orderManager;
this.onStart = onStart;
this.onExit = onExit;
this.skirmishMode = skirmishMode;
this.modRules = modRules;
shellmapWorld = worldRenderer.World;
orderManager.AddChatLine += AddChatLine;
Game.LobbyInfoChanged += UpdateCurrentMap;
Game.LobbyInfoChanged += UpdatePlayerList;
Game.BeforeGameStart += OnGameStart;
Game.ConnectionStateChanged += ConnectionStateChanged;
var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
if (name != null)
name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;
Ui.LoadWidget("LOBBY_MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
{
{ "orderManager", orderManager },
{ "lobby", this }
});
UpdateCurrentMap();
players = Ui.LoadWidget<ScrollPanelWidget>("LOBBY_PLAYER_BIN", lobby.Get("PLAYER_BIN_ROOT"), new WidgetArgs());
players.IsVisible = () => panel == PanelType.Players;
var playerBinHeaders = lobby.GetOrNull<ContainerWidget>("LABEL_CONTAINER");
if (playerBinHeaders != null)
playerBinHeaders.IsVisible = () => panel == PanelType.Players;
editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
colorPreview.Color = Game.Settings.Player.Color;
foreach (var c in modRules.Actors["world"].Traits.WithInterface<CountryInfo>().Where(c => c.Selectable))
countries.Add(c.Race, new LobbyCountry { Name = c.Name, Side = c.Side, Description = c.Description });
var gameStarting = false;
Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
panel == PanelType.Kick || panel == PanelType.ForceStart ||
orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
if (mapButton != null)
{
mapButton.IsDisabled = configurationDisabled;
mapButton.OnClick = () =>
{
var onSelect = new Action<string>(uid =>
{
// Don't select the same map again
if (uid == Map.Uid)
return;
orderManager.IssueOrder(Order.Command("map " + uid));
Game.Settings.Server.Map = uid;
Game.Settings.Save();
});
Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
{
{ "initialMap", Map.Uid },
{ "onExit", DoNothing },
{ "onSelect", onSelect },
{ "filter", MapVisibility.Lobby },
});
};
}
var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
if (slotsButton != null)
{
slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
Map.RuleStatus != MapRuleStatus.Cached || !orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam);
var botNames = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name);
slotsButton.OnMouseDown = _ =>
{
var options = new Dictionary<string, IEnumerable<DropDownOption>>();
var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
{
var botOptions = new List<DropDownOption>()
{
new DropDownOption()
{
Title = "Add",
IsSelected = () => false,
OnClick = () =>
{
foreach (var slot in orderManager.LobbyInfo.Slots)
{
var bot = botNames.Random(Game.CosmeticRandom);
var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
}
}
}
};
if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
{
botOptions.Add(new DropDownOption()
{
Title = "Remove",
IsSelected = () => false,
OnClick = () =>
{
foreach (var slot in orderManager.LobbyInfo.Slots)
{
var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
if (c != null && c.Bot != null)
orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
}
}
});
}
options.Add("Configure Bots", botOptions);
}
var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
if (teamCount >= 1)
{
var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
{
Title = "{0} Teams".F(d),
IsSelected = () => false,
OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
}).ToList();
if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
{
teamOptions.Add(new DropDownOption
{
Title = "Humans vs Bots",
IsSelected = () => false,
OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
});
}
teamOptions.Add(new DropDownOption
{
Title = "Free for all",
IsSelected = () => false,
OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
});
options.Add("Configure Teams", teamOptions);
}
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
};
}
var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby, new WidgetArgs());
optionsBin.IsVisible = () => panel == PanelType.Options;
var optionsButton = lobby.Get<ButtonWidget>("OPTIONS_BUTTON");
optionsButton.IsDisabled = () => Map.RuleStatus != MapRuleStatus.Cached || panel == PanelType.Kick || panel == PanelType.ForceStart;
optionsButton.GetText = () => panel == PanelType.Options ? "Players" : "Options";
optionsButton.OnClick = () => panel = (panel == PanelType.Options) ? PanelType.Players : PanelType.Options;
// Force start panel
Action startGame = () =>
{
gameStarting = true;
orderManager.IssueOrder(Order.Command("startgame"));
};
var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
if (startGameButton != null)
{
startGameButton.IsDisabled = () => configurationDisabled() || Map.RuleStatus != MapRuleStatus.Cached ||
orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
startGameButton.OnClick = () =>
{
Func<KeyValuePair<string, Session.Slot>, bool> notReady = sl =>
{
var cl = orderManager.LobbyInfo.ClientInSlot(sl.Key);
// Bots and admins don't count
return cl != null && !cl.IsAdmin && cl.Bot == null && !cl.IsReady;
};
if (orderManager.LobbyInfo.Slots.Any(notReady))
panel = PanelType.ForceStart;
else
startGame();
};
}
var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby, new WidgetArgs());
forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
forceStartBin.Get("KICK_WARNING").IsVisible = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
forceStartBin.Get<ButtonWidget>("OK_BUTTON").OnClick = startGame;
forceStartBin.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;
// Options panel
var allowCheats = optionsBin.GetOrNull<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
if (allowCheats != null)
{
allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
allowCheats.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Cheats.HasValue || configurationDisabled();
allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command(
"allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
}
var crates = optionsBin.GetOrNull<CheckboxWidget>("CRATES_CHECKBOX");
if (crates != null)
{
crates.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Crates;
crates.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Crates.HasValue || configurationDisabled();
crates.OnClick = () => orderManager.IssueOrder(Order.Command(
"crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
}
var creeps = optionsBin.GetOrNull<CheckboxWidget>("CREEPS_CHECKBOX");
if (creeps != null)
{
creeps.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Creeps;
creeps.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Creeps.HasValue || configurationDisabled();
creeps.OnClick = () => orderManager.IssueOrder(Order.Command(
"creeps {0}".F(!orderManager.LobbyInfo.GlobalSettings.Creeps)));
}
var allybuildradius = optionsBin.GetOrNull<CheckboxWidget>("ALLYBUILDRADIUS_CHECKBOX");
if (allybuildradius != null)
{
allybuildradius.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius;
allybuildradius.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.AllyBuildRadius.HasValue || configurationDisabled();
allybuildradius.OnClick = () => orderManager.IssueOrder(Order.Command(
"allybuildradius {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius)));
}
var fragileAlliance = optionsBin.GetOrNull<CheckboxWidget>("FRAGILEALLIANCES_CHECKBOX");
if (fragileAlliance != null)
{
fragileAlliance.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.FragileAlliances;
fragileAlliance.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.FragileAlliances.HasValue || configurationDisabled();
fragileAlliance.OnClick = () => orderManager.IssueOrder(Order.Command(
"fragilealliance {0}".F(!orderManager.LobbyInfo.GlobalSettings.FragileAlliances)));
}
var shortGame = optionsBin.GetOrNull<CheckboxWidget>("SHORTGAME_CHECKBOX");
if (shortGame != null)
{
shortGame.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.ShortGame;
shortGame.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.ShortGame.HasValue || configurationDisabled();
shortGame.OnClick = () => orderManager.IssueOrder(Order.Command(
"shortgame {0}".F(!orderManager.LobbyInfo.GlobalSettings.ShortGame)));
}
var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
if (difficulty != null)
{
difficulty.IsVisible = () => Map.Status == MapStatus.Available && Map.Map.Options.Difficulties.Any();
difficulty.IsDisabled = () => Map.Status != MapStatus.Available || configurationDisabled();
difficulty.GetText = () => orderManager.LobbyInfo.GlobalSettings.Difficulty;
difficulty.OnMouseDown = _ =>
{
var options = Map.Map.Options.Difficulties.Select(d => new DropDownOption
{
Title = d,
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d,
OnClick = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d)))
});
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
}
var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
if (startingUnits != null)
{
var startUnitsInfo = modRules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
var classes = startUnitsInfo.Select(a => a.Class).Distinct();
Func<string, string> className = c =>
{
var selectedClass = startUnitsInfo.Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
return selectedClass != null ? selectedClass : c;
};
startingUnits.IsDisabled = () => Map.Status != MapStatus.Available ||
!Map.Map.Options.ConfigurableStartingUnits || configurationDisabled();
startingUnits.GetText = () => Map.Status != MapStatus.Available ||
!Map.Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
startingUnits.OnMouseDown = _ =>
{
var options = classes.Select(c => new DropDownOption
{
Title = className(c),
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
});
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
}
var startingCash = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");
if (startingCash != null)
{
startingCash.IsDisabled = () => Map.Status != MapStatus.Available ||
Map.Map.Options.StartingCash.HasValue || configurationDisabled();
startingCash.GetText = () => Map.Status != MapStatus.Available ||
Map.Map.Options.StartingCash.HasValue ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
startingCash.OnMouseDown = _ =>
{
var options = modRules.Actors["player"].Traits.Get<PlayerResourcesInfo>().SelectableCash.Select(c => new DropDownOption
{
Title = "${0}".F(c),
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
OnClick = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c)))
});
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
}
var techLevel = optionsBin.GetOrNull<DropDownButtonWidget>("TECHLEVEL_DROPDOWNBUTTON");
if (techLevel != null)
{
var techTraits = modRules.Actors["player"].Traits.WithInterface<ProvidesTechPrerequisiteInfo>().ToList();
techLevel.IsVisible = () => techTraits.Count > 0;
optionsBin.GetOrNull<LabelWidget>("TECHLEVEL_DESC").IsVisible = () => techTraits.Count > 0;
techLevel.IsDisabled = () => Map.Status != MapStatus.Available ||
Map.Map.Options.TechLevel != null || configurationDisabled() || techTraits.Count <= 1;
techLevel.GetText = () => Map.Status != MapStatus.Available ||
Map.Map.Options.TechLevel != null ? "Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel);
techLevel.OnMouseDown = _ =>
{
var options = techTraits.Select(c => new DropDownOption
{
Title = "{0}".F(c.Name),
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.TechLevel == c.Name,
OnClick = () => orderManager.IssueOrder(Order.Command("techlevel {0}".F(c.Name)))
});
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
techLevel.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
}
var enableShroud = optionsBin.GetOrNull<CheckboxWidget>("SHROUD_CHECKBOX");
if (enableShroud != null)
{
enableShroud.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Shroud;
enableShroud.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Shroud.HasValue || configurationDisabled();
enableShroud.OnClick = () => orderManager.IssueOrder(Order.Command(
"shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud)));
}
var enableFog = optionsBin.GetOrNull<CheckboxWidget>("FOG_CHECKBOX");
if (enableFog != null)
{
enableFog.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Fog;
enableFog.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Fog.HasValue || configurationDisabled();
enableFog.OnClick = () => orderManager.IssueOrder(Order.Command(
"fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog)));
}
var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
disconnectButton.OnClick = () => { CloseWindow(); onExit(); };
if (skirmishMode)
disconnectButton.Text = "Back";
chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
chatTextField.TakeKeyboardFocus();
chatTextField.OnEnterKey = () =>
{
if (chatTextField.Text.Length == 0)
return true;
// Always scroll to bottom when we've typed something
chatPanel.ScrollToBottom();
orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
chatTextField.Text = "";
return true;
};
chatTextField.OnTabKey = () =>
{
var previousText = chatTextField.Text;
chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
chatTextField.CursorPosition = chatTextField.Text.Length;
if (chatTextField.Text == previousText)
return SwitchTeamChat();
else
return true;
};
chatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
chatTemplate = chatPanel.Get("CHAT_TEMPLATE");
chatPanel.RemoveChildren();
var musicButton = lobby.GetOrNull<ButtonWidget>("MUSIC_BUTTON");
if (musicButton != null)
musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
{
{ "onExit", DoNothing },
{ "world", orderManager.World }
});
var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
if (settingsButton != null)
{
settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
{
{ "onExit", DoNothing },
{ "worldRenderer", worldRenderer }
});
}
// Add a bot on the first lobbyinfo update
if (skirmishMode)
{
Game.LobbyInfoChanged += WidgetUtils.Once(() =>
{
var slot = orderManager.LobbyInfo.FirstEmptyBotSlot();
var bot = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault();
var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
if (slot != null && bot != null)
orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot)));
});
}
}
void AddChatLine(Color c, string from, string text)
{
var template = chatTemplate.Clone();
var nameLabel = template.Get<LabelWidget>("NAME");
var timeLabel = template.Get<LabelWidget>("TIME");
var textLabel = template.Get<LabelWidget>("TEXT");
var name = from + ":";
var font = Game.Renderer.Fonts[nameLabel.Font];
var nameSize = font.Measure(from);
var time = DateTime.Now;
timeLabel.GetText = () => "{0:D2}:{1:D2}".F(time.Hour, time.Minute);
nameLabel.GetColor = () => c;
nameLabel.GetText = () => name;
nameLabel.Bounds.Width = nameSize.X;
textLabel.Bounds.X += nameSize.X;
textLabel.Bounds.Width -= nameSize.X;
// Hack around our hacky wordwrap behavior: need to resize the widget to fit the text
text = WidgetUtils.WrapText(text, textLabel.Bounds.Width, font);
textLabel.GetText = () => text;
var dh = font.Measure(text).Y - textLabel.Bounds.Height;
if (dh > 0)
{
textLabel.Bounds.Height += dh;
template.Bounds.Height += dh;
}
var scrolledToBottom = chatPanel.ScrolledToBottom;
chatPanel.AddChild(template);
if (scrolledToBottom)
chatPanel.ScrollToBottom(smooth: true);
Sound.PlayNotification(modRules, null, "Sounds", "ChatLine", null);
}
bool SwitchTeamChat()
{
teamChat ^= true;
chatLabel.Text = teamChat ? "Team:" : "Chat:";
return true;
}
void UpdateCurrentMap()
{
var uid = orderManager.LobbyInfo.GlobalSettings.Map;
if (Map.Uid == uid)
return;
Map = Game.ModData.MapCache[uid];
if (Map.Status == MapStatus.Available)
{
// Maps need to be validated and pre-loaded before they can be accessed
new Thread(_ =>
{
var map = Map;
map.CacheRules();
Game.RunAfterTick(() =>
{
// Map may have changed in the meantime
if (map != Map)
return;
if (map.RuleStatus != MapRuleStatus.Invalid)
{
// Tell the server that we have the map
orderManager.IssueOrder(Order.Command("state {0}".F(Session.ClientState.NotReady)));
// Restore default starting cash if the last map set it to something invalid
var pri = modRules.Actors["player"].Traits.Get<PlayerResourcesInfo>();
if (!Map.Map.Options.StartingCash.HasValue && !pri.SelectableCash.Contains(orderManager.LobbyInfo.GlobalSettings.StartingCash))
orderManager.IssueOrder(Order.Command("startingcash {0}".F(pri.DefaultCash)));
}
});
}).Start();
}
else if (Game.Settings.Game.AllowDownloading)
Game.ModData.MapCache.QueryRemoteMapDetails(new[] { uid });
}
void UpdatePlayerList()
{
var idx = 0;
foreach (var kv in orderManager.LobbyInfo.Slots)
{
var key = kv.Key;
var slot = kv.Value;
var client = orderManager.LobbyInfo.ClientInSlot(key);
Widget template = null;
// get template for possible reuse
if (idx < players.Children.Count)
template = players.Children[idx];
if (client == null)
{
// Empty slot
if (template == null || template.Id != emptySlotTemplate.Id)
template = emptySlotTemplate.Clone();
if (Game.IsHost)
LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, modRules);
else
LobbyUtils.SetupSlotWidget(template, slot, client);
var join = template.Get<ButtonWidget>("JOIN");
join.IsVisible = () => !slot.Closed;
join.IsDisabled = () => orderManager.LocalClient.IsReady;
join.OnClick = () => orderManager.IssueOrder(Order.Command("slot " + key));
}
else if ((client.Index == orderManager.LocalClient.Index) ||
(client.Bot != null && Game.IsHost))
{
// Editable player in slot
if (template == null || template.Id != editablePlayerTemplate.Id)
template = editablePlayerTemplate.Clone();
LobbyUtils.SetupClientWidget(template, slot, client, orderManager, client.Bot == null);
if (client.Bot != null)
LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, modRules);
else
LobbyUtils.SetupEditableNameWidget(template, slot, client, orderManager);
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, shellmapWorld, colorPreview);
LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, countries);
LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, Map);
LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, Map);
LobbyUtils.SetupEditableReadyWidget(template, slot, client, orderManager, Map);
}
else
{
// Non-editable player in slot
if (template == null || template.Id != nonEditablePlayerTemplate.Id)
template = nonEditablePlayerTemplate.Clone();
LobbyUtils.SetupClientWidget(template, slot, client, orderManager, client.Bot == null);
LobbyUtils.SetupNameWidget(template, slot, client);
LobbyUtils.SetupKickWidget(template, slot, client, orderManager, lobby,
() => panel = PanelType.Kick, () => panel = PanelType.Players);
LobbyUtils.SetupColorWidget(template, slot, client);
LobbyUtils.SetupFactionWidget(template, slot, client, countries);
LobbyUtils.SetupTeamWidget(template, slot, client);
LobbyUtils.SetupSpawnWidget(template, slot, client);
LobbyUtils.SetupReadyWidget(template, slot, client);
}
template.IsVisible = () => true;
if (idx >= players.Children.Count)
players.AddChild(template);
else if (players.Children[idx].Id != template.Id)
players.ReplaceChild(players.Children[idx], template);
idx++;
}
// Add spectators
foreach (var client in orderManager.LobbyInfo.Clients.Where(client => client.Slot == null))
{
Widget template = null;
var c = client;
// get template for possible reuse
if (idx < players.Children.Count)
template = players.Children[idx];
// Editable spectator
if (c.Index == orderManager.LocalClient.Index)
{
if (template == null || template.Id != editableSpectatorTemplate.Id)
template = editableSpectatorTemplate.Clone();
LobbyUtils.SetupEditableNameWidget(template, null, c, orderManager);
}
else
{
// Non-editable spectator
if (template == null || template.Id != nonEditableSpectatorTemplate.Id)
template = nonEditableSpectatorTemplate.Clone();
LobbyUtils.SetupNameWidget(template, null, client);
LobbyUtils.SetupKickWidget(template, null, client, orderManager, lobby,
() => panel = PanelType.Kick, () => panel = PanelType.Players);
}
LobbyUtils.SetupClientWidget(template, null, c, orderManager, true);
template.IsVisible = () => true;
if (idx >= players.Children.Count)
players.AddChild(template);
else if (players.Children[idx].Id != template.Id)
players.ReplaceChild(players.Children[idx], template);
idx++;
}
// Spectate button
if (orderManager.LocalClient.Slot != null)
{
Widget spec = null;
if (idx < players.Children.Count)
spec = players.Children[idx];
if (spec == null || spec.Id != newSpectatorTemplate.Id)
spec = newSpectatorTemplate.Clone();
LobbyUtils.SetupKickSpectatorsWidget(spec, orderManager, lobby,
() => panel = PanelType.Kick, () => panel = PanelType.Players, skirmishMode);
var btn = spec.Get<ButtonWidget>("SPECTATE");
btn.OnClick = () => orderManager.IssueOrder(Order.Command("spectate"));
btn.IsDisabled = () => orderManager.LocalClient.IsReady;
btn.IsVisible = () => orderManager.LobbyInfo.GlobalSettings.AllowSpectators
|| orderManager.LocalClient.IsAdmin;
spec.IsVisible = () => true;
if (idx >= players.Children.Count)
players.AddChild(spec);
else if (players.Children[idx].Id != spec.Id)
players.ReplaceChild(players.Children[idx], spec);
idx++;
}
while (players.Children.Count > idx)
players.RemoveChild(players.Children[idx]);
tabCompletion.Names = orderManager.LobbyInfo.Clients.Select(c => c.Name).Distinct().ToList();
}
void OnGameStart()
{
CloseWindow();
onStart();
}
class DropDownOption
{
public string Title;
public Func<bool> IsSelected;
public Action OnClick;
}
}
public class LobbyCountry
{
public string Name;
public string Description;
public string Side;
}
}