115 lines
4.4 KiB
C#
115 lines
4.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS.Traits
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{
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public interface IRenderActorPreviewVoxelsInfo
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{
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IEnumerable<VoxelAnimation> RenderPreviewVoxels(
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ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p);
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}
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public class RenderVoxelsInfo : ITraitInfo, IRenderActorPreviewInfo, Requires<IBodyOrientationInfo>
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{
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[Desc("Defaults to the actor name.")]
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public readonly string Image = null;
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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[Desc("Custom PlayerColorPalette: BaseName")]
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public readonly string PlayerPalette = "player";
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public readonly string NormalsPalette = "normals";
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[Desc("Change the image size.")]
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public readonly float Scale = 10;
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public readonly WAngle LightPitch = WAngle.FromDegrees(50);
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public readonly WAngle LightYaw = WAngle.FromDegrees(240);
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public readonly float[] LightAmbientColor = new float[] { 0.6f, 0.6f, 0.6f };
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public readonly float[] LightDiffuseColor = new float[] { 0.4f, 0.4f, 0.4f };
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public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.Self, this); }
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public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
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{
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var sequenceProvider = init.World.Map.SequenceProvider;
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var image = Image ?? init.Actor.Name;
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var facings = body.QuantizedFacings == -1 ?
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init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, init.Owner.Country.Race) :
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body.QuantizedFacings;
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var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + init.Owner.InternalName);
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var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
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var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
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var orientation = WRot.FromFacing(facing);
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var components = init.Actor.Traits.WithInterface<IRenderActorPreviewVoxelsInfo>()
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.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, orientation, facings, palette))
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.ToArray();
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yield return new VoxelPreview(components, WVec.Zero, 0, this.Scale, this.LightPitch,
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this.LightYaw, this.LightAmbientColor, this.LightDiffuseColor, body.CameraPitch,
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palette, init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette("shadow"));
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}
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}
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public class RenderVoxels : IRender, INotifyOwnerChanged
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{
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Actor self;
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RenderVoxelsInfo info;
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List<VoxelAnimation> components = new List<VoxelAnimation>();
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IBodyOrientation body;
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WRot camera;
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WRot lightSource;
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public RenderVoxels(Actor self, RenderVoxelsInfo info)
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{
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this.self = self;
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this.info = info;
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body = self.Trait<IBodyOrientation>();
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camera = new WRot(WAngle.Zero, body.CameraPitch - new WAngle(256), new WAngle(256));
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lightSource = new WRot(WAngle.Zero, new WAngle(256) - info.LightPitch, info.LightYaw);
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}
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bool initializePalettes = true;
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; }
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protected PaletteReference colorPalette, normalsPalette, shadowPalette;
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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if (initializePalettes)
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{
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var paletteName = info.Palette ?? info.PlayerPalette + self.Owner.InternalName;
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colorPalette = wr.Palette(paletteName);
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normalsPalette = wr.Palette(info.NormalsPalette);
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shadowPalette = wr.Palette("shadow");
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initializePalettes = false;
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}
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yield return new VoxelRenderable(
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components, self.CenterPosition, 0, camera, info.Scale,
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lightSource, info.LightAmbientColor, info.LightDiffuseColor,
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colorPalette, normalsPalette, shadowPalette);
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}
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public string Image { get { return info.Image ?? self.Info.Name; } }
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public void Add(VoxelAnimation v) { components.Add(v); }
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public void Remove(VoxelAnimation v) { components.Remove(v); }
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}
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}
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