Files
OpenRA/OpenRA.Mods.TS/Traits/Render/RenderVoxels.cs
2015-03-19 17:20:34 +00:00

115 lines
4.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.TS.Traits
{
public interface IRenderActorPreviewVoxelsInfo
{
IEnumerable<VoxelAnimation> RenderPreviewVoxels(
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p);
}
public class RenderVoxelsInfo : ITraitInfo, IRenderActorPreviewInfo, Requires<IBodyOrientationInfo>
{
[Desc("Defaults to the actor name.")]
public readonly string Image = null;
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom PlayerColorPalette: BaseName")]
public readonly string PlayerPalette = "player";
public readonly string NormalsPalette = "normals";
[Desc("Change the image size.")]
public readonly float Scale = 10;
public readonly WAngle LightPitch = WAngle.FromDegrees(50);
public readonly WAngle LightYaw = WAngle.FromDegrees(240);
public readonly float[] LightAmbientColor = new float[] { 0.6f, 0.6f, 0.6f };
public readonly float[] LightDiffuseColor = new float[] { 0.4f, 0.4f, 0.4f };
public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.Self, this); }
public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
{
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var sequenceProvider = init.World.Map.SequenceProvider;
var image = Image ?? init.Actor.Name;
var facings = body.QuantizedFacings == -1 ?
init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, init.Owner.Country.Race) :
body.QuantizedFacings;
var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + init.Owner.InternalName);
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var orientation = WRot.FromFacing(facing);
var components = init.Actor.Traits.WithInterface<IRenderActorPreviewVoxelsInfo>()
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, orientation, facings, palette))
.ToArray();
yield return new VoxelPreview(components, WVec.Zero, 0, this.Scale, this.LightPitch,
this.LightYaw, this.LightAmbientColor, this.LightDiffuseColor, body.CameraPitch,
palette, init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette("shadow"));
}
}
public class RenderVoxels : IRender, INotifyOwnerChanged
{
Actor self;
RenderVoxelsInfo info;
List<VoxelAnimation> components = new List<VoxelAnimation>();
IBodyOrientation body;
WRot camera;
WRot lightSource;
public RenderVoxels(Actor self, RenderVoxelsInfo info)
{
this.self = self;
this.info = info;
body = self.Trait<IBodyOrientation>();
camera = new WRot(WAngle.Zero, body.CameraPitch - new WAngle(256), new WAngle(256));
lightSource = new WRot(WAngle.Zero, new WAngle(256) - info.LightPitch, info.LightYaw);
}
bool initializePalettes = true;
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; }
protected PaletteReference colorPalette, normalsPalette, shadowPalette;
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
if (initializePalettes)
{
var paletteName = info.Palette ?? info.PlayerPalette + self.Owner.InternalName;
colorPalette = wr.Palette(paletteName);
normalsPalette = wr.Palette(info.NormalsPalette);
shadowPalette = wr.Palette("shadow");
initializePalettes = false;
}
yield return new VoxelRenderable(
components, self.CenterPosition, 0, camera, info.Scale,
lightSource, info.LightAmbientColor, info.LightDiffuseColor,
colorPalette, normalsPalette, shadowPalette);
}
public string Image { get { return info.Image ?? self.Info.Name; } }
public void Add(VoxelAnimation v) { components.Add(v); }
public void Remove(VoxelAnimation v) { components.Remove(v); }
}
}