54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class TakeCoverInfo : TraitInfo<TakeCover> { }
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// infantry prone behavior
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class TakeCover : ITick, INotifyDamage, IDamageModifier, ISpeedModifier
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{
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const int defaultProneTime = 100; /* ticks, =4s */
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const float proneDamage = .5f;
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const decimal proneSpeed = .5m;
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[Sync]
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int remainingProneTime = 0;
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public bool IsProne { get { return remainingProneTime > 0; } }
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.Damage > 0) /* fix to allow healing via `damage` */
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if (e.Warhead == null || !e.Warhead.PreventProne)
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remainingProneTime = defaultProneTime;
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}
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public void Tick(Actor self)
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{
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if (IsProne)
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--remainingProneTime;
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}
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead )
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{
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return IsProne ? proneDamage : 1f;
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}
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public decimal GetSpeedModifier()
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{
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return IsProne ? proneSpeed : 1m;
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}
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}
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}
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