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OpenRA/mods/d2k/maps/harkonnen-05/harkonnen05.lua
Mustafa Alperen Seki 15b77f8d91 Add Harkonnen 5
2017-11-26 16:53:17 +01:00

286 lines
11 KiB
Lua

--[[
Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
OrdosMainBase = { OConYard, OOutpost, ORefinery1, ORefinery2, OHeavyFactory, OLightFactory1, OHiTechFactory, OGunt1, OGunt2, OGunt3, OGunt4, OBarracks1, OBarracks2, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9 }
OrdosSmallBase = { ORefinery3, OBarracks3, OLightFactory2, OGunt5, OGunt6, OPower10, OPower11, OPower12, OPower13, OSilo }
CorrinoBase = { CStarport, CPower1, CPower2 }
BaseAreaTriggers =
{
{ CPos.New(68, 70), CPos.New(69, 70), CPos.New(70, 70), CPos.New(71, 70) },
{ CPos.New(39, 78), CPos.New(39, 79), CPos.New(39, 80), CPos.New(39, 81), CPos.New(43, 68), CPos.New(44, 68), CPos.New(45, 68), CPos.New(46, 68), CPos.New(47, 68), CPos.New(48, 68), CPos.New(49, 68), CPos.New(50, 68), CPos.New(51, 68), CPos.New(52, 68), CPos.New(53, 68), CPos.New(54, 68), CPos.New(55, 68), CPos.New(56, 68), CPos.New(57, 68), CPos.New(58, 68), CPos.New(59, 68), CPos.New(60, 68) }
}
OrdosReinforcements =
{
easy =
{
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "quad" },
{ "combat_tank_o", "raider", "light_inf", "light_inf" },
{ "siege_tank", "combat_tank_o", "quad" }
},
normal =
{
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "combat_tank_o" },
{ "combat_tank_o", "raider", "raider", "light_inf" },
{ "siege_tank", "combat_tank_o", "quad", "quad" },
{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o" }
},
hard =
{
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "combat_tank_o", "quad" },
{ "combat_tank_o", "raider", "raider", "raider" },
{ "siege_tank", "combat_tank_o", "combat_tank_o", "quad" },
{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o" },
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "quad", "quad", "raider" }
}
}
CorrinoStarportReinforcements =
{
easy = { "trooper", "trooper", "quad", "quad", "trike", "trike", "missile_tank", "missile_tank" },
normal = { "trooper", "trooper", "trooper", "quad", "quad", "trike", "trike", "missile_tank", "missile_tank" },
hard = { "trooper", "trooper", "trooper", "quad", "quad", "quad", "trike", "trike", "trike", "missile_tank", "missile_tank" }
}
OrdosAttackDelay =
{
easy = DateTime.Minutes(3),
normal = DateTime.Minutes(2) + DateTime.Seconds(20),
hard = DateTime.Minutes(1)
}
CorrinoStarportDelay =
{
easy = DateTime.Minutes(3),
normal = DateTime.Minutes(2) + DateTime.Seconds(30),
hard = DateTime.Minutes(2)
}
OrdosAttackWaves =
{
easy = 6,
normal = 7,
hard = 8
}
OrdosHunters =
{
{ "combat_tank_o", "combat_tank_o" },
{ "missile_tank" }
}
InitialOrdosReinforcements =
{
{ "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "combat_tank_o", "quad", "quad", "raider", "raider" }
}
OrdosPaths =
{
{ OrdosEntry1.Location, OrdosRally1.Location },
{ OrdosEntry2.Location, OrdosRally2.Location },
{ OrdosEntry3.Location, OrdosRally3.Location },
{ OrdosEntry4.Location, OrdosRally4.Location },
{ OrdosEntry5.Location, OrdosRally5.Location },
{ OrdosEntry6.Location, OrdosRally6.Location },
{ OrdosEntry7.Location, OrdosRally7.Location }
}
InitialOrdosPaths =
{
{ OrdosEntry8.Location, OrdosRally8.Location },
{ OrdosEntry9.Location, OrdosRally9.Location },
{ OrdosEntry10.Location, OrdosRally10.Location }
}
OrdosHunterPaths =
{
{ OrdosEntry11.Location, OrdosEntry11.Location },
{ OrdosEntry12.Location, OrdosEntry12.Location },
}
HarkonnenReinforcements =
{
{ "trooper", "trooper", "trooper", "trooper" },
{ "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h" }
}
HarkonnenPaths =
{
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
{ HarkonnenEntry2.Location, HarkonnenRally2.Location }
}
SendStarportReinforcements = function()
Trigger.AfterDelay(CorrinoStarportDelay[Difficulty], function()
if CStarport.IsDead or CStarport.Owner ~= corrino then
return
end
local units = Reinforcements.ReinforceWithTransport(corrino, "frigate", CorrinoStarportReinforcements[Difficulty], { CorrinoStarportEntry.Location, CStarport.Location + CVec.New(1, 1) }, { CorrinoStarportExit.Location })[2]
Utils.Do(units, function(unit)
unit.AttackMove(OrdosAttackLocation)
IdleHunt(unit)
end)
SendStarportReinforcements()
if player.IsObjectiveFailed(GuardOutpost) then
return
end
Media.DisplayMessage("Imperial ships penetrating defense grid!", "Mentat")
end)
end
SendHarkonnenReinforcements = function(delay, number)
Trigger.AfterDelay(delay, function()
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", HarkonnenReinforcements[number], HarkonnenPaths[number], { HarkonnenPaths[number][1] })
Trigger.AfterDelay(DateTime.Seconds(5), function()
Media.PlaySpeechNotification(player, "Reinforce")
end)
end)
end
OrdosReinforcementNotification = function(currentWave, totalWaves)
Trigger.AfterDelay(OrdosAttackDelay[Difficulty], function()
if player.IsObjectiveFailed(GuardOutpost) or player.IsObjectiveCompleted(KillOrdos) then
return
end
currentWave = currentWave + 1
if currentWave > totalWaves then
return
end
Media.DisplayMessage("Enemy carryall drop detected!", "Mentat")
OrdosReinforcementNotification(currentWave, totalWaves)
end)
end
Tick = function()
if player.HasNoRequiredUnits() then
ordos_main.MarkCompletedObjective(KillHarkonnen1)
ordos_small.MarkCompletedObjective(KillHarkonnen2)
corrino.MarkCompletedObjective(KillHarkonnen3)
end
if ordos_main.HasNoRequiredUnits() and ordos_small.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillOrdos) then
Media.DisplayMessage("The Ordos have been annihilated!", "Mentat")
player.MarkCompletedObjective(KillOrdos)
end
if corrino.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillCorrino) then
Media.DisplayMessage("The Emperor has been annihilated!", "Mentat")
player.MarkCompletedObjective(KillCorrino)
end
if player.IsObjectiveCompleted(KillOrdos) and player.IsObjectiveCompleted(KillCorrino) and not player.IsObjectiveCompleted(GuardOutpost) then
player.MarkCompletedObjective(GuardOutpost)
end
if (HOutpost.IsDead or HOutpost.Owner ~= player) and not player.IsObjectiveFailed(GuardOutpost) then
player.MarkFailedObjective(GuardOutpost)
end
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[ordos_main] then
local units = ordos_main.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[ordos_main] = false
ProtectHarvester(units[1], ordos_main, AttackGroupSize[Difficulty])
end
end
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[ordos_small] then
local units = ordos_small.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[ordos_small] = false
ProtectHarvester(units[1], ordos_small, AttackGroupSize[Difficulty])
end
end
end
WorldLoaded = function()
ordos_main = Player.GetPlayer("Ordos Main Base")
ordos_small = Player.GetPlayer("Ordos Small Base")
corrino = Player.GetPlayer("Corrino")
player = Player.GetPlayer("Harkonnen")
InitObjectives(player)
KillOrdos = player.AddPrimaryObjective("Destroy the Ordos.")
KillCorrino = player.AddPrimaryObjective("Destroy the Imperial Forces.")
GuardOutpost = player.AddSecondaryObjective("Keep the Modified Outpost intact.")
KillHarkonnen1 = ordos_main.AddPrimaryObjective("Kill all Harkonnen units.")
KillHarkonnen2 = ordos_small.AddPrimaryObjective("Kill all Harkonnen units.")
KillHarkonnen3 = corrino.AddPrimaryObjective("Kill all Harkonnen units.")
HOutpost.GrantCondition("modified")
Camera.Position = HConYard.CenterPosition
OrdosAttackLocation = HConYard.Location
Trigger.OnAllKilledOrCaptured(OrdosMainBase, function()
Utils.Do(ordos_main.GetGroundAttackers(), IdleHunt)
end)
Trigger.OnAllKilledOrCaptured(OrdosSmallBase, function()
Utils.Do(ordos_small.GetGroundAttackers(), IdleHunt)
end)
Trigger.OnAllKilledOrCaptured(CorrinoBase, function()
Utils.Do(corrino.GetGroundAttackers(), IdleHunt)
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
Media.DisplayMessage("Protect the Outpost from attack.", "Mentat")
end)
local path = function() return Utils.Random(OrdosPaths) end
local waveCondition = function() return player.IsObjectiveCompleted(KillOrdos) end
local huntFunction = function(unit)
unit.AttackMove(OrdosAttackLocation)
IdleHunt(unit)
end
SendCarryallReinforcements(ordos_main, 0, OrdosAttackWaves[Difficulty], OrdosAttackDelay[Difficulty], path, OrdosReinforcements[Difficulty], waveCondition, huntFunction)
OrdosReinforcementNotification(0, OrdosAttackWaves[Difficulty])
SendStarportReinforcements()
Actor.Create("upgrade.barracks", true, { Owner = ordos_main })
Actor.Create("upgrade.light", true, { Owner = ordos_main })
Actor.Create("upgrade.heavy", true, { Owner = ordos_main })
Actor.Create("upgrade.barracks", true, { Owner = ordos_small })
Actor.Create("upgrade.light", true, { Owner = ordos_small })
Trigger.AfterDelay(0, ActivateAI)
SendHarkonnenReinforcements(DateTime.Seconds(15), 1)
SendHarkonnenReinforcements(DateTime.Seconds(30), 1)
SendHarkonnenReinforcements(DateTime.Seconds(35), 2)
local ordosCondition = function() return player.IsObjectiveCompleted(KillOrdos) end
TriggerCarryallReinforcements(player, ordos_main, BaseAreaTriggers[1], OrdosHunters[1], OrdosHunterPaths[3], ordosCondition)
TriggerCarryallReinforcements(player, ordos_main, BaseAreaTriggers[2], OrdosHunters[2], OrdosHunterPaths[2], ordosCondition)
end