286 lines
11 KiB
Lua
286 lines
11 KiB
Lua
--[[
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Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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OrdosMainBase = { OConYard, OOutpost, ORefinery1, ORefinery2, OHeavyFactory, OLightFactory1, OHiTechFactory, OGunt1, OGunt2, OGunt3, OGunt4, OBarracks1, OBarracks2, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9 }
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OrdosSmallBase = { ORefinery3, OBarracks3, OLightFactory2, OGunt5, OGunt6, OPower10, OPower11, OPower12, OPower13, OSilo }
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CorrinoBase = { CStarport, CPower1, CPower2 }
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BaseAreaTriggers =
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{
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{ CPos.New(68, 70), CPos.New(69, 70), CPos.New(70, 70), CPos.New(71, 70) },
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{ CPos.New(39, 78), CPos.New(39, 79), CPos.New(39, 80), CPos.New(39, 81), CPos.New(43, 68), CPos.New(44, 68), CPos.New(45, 68), CPos.New(46, 68), CPos.New(47, 68), CPos.New(48, 68), CPos.New(49, 68), CPos.New(50, 68), CPos.New(51, 68), CPos.New(52, 68), CPos.New(53, 68), CPos.New(54, 68), CPos.New(55, 68), CPos.New(56, 68), CPos.New(57, 68), CPos.New(58, 68), CPos.New(59, 68), CPos.New(60, 68) }
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}
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OrdosReinforcements =
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{
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easy =
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{
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{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "quad" },
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{ "combat_tank_o", "raider", "light_inf", "light_inf" },
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{ "siege_tank", "combat_tank_o", "quad" }
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},
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normal =
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{
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{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "combat_tank_o" },
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{ "combat_tank_o", "raider", "raider", "light_inf" },
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{ "siege_tank", "combat_tank_o", "quad", "quad" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o" }
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},
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hard =
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{
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{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "combat_tank_o", "quad" },
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{ "combat_tank_o", "raider", "raider", "raider" },
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{ "siege_tank", "combat_tank_o", "combat_tank_o", "quad" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "quad", "quad", "raider" }
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}
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}
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CorrinoStarportReinforcements =
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{
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easy = { "trooper", "trooper", "quad", "quad", "trike", "trike", "missile_tank", "missile_tank" },
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normal = { "trooper", "trooper", "trooper", "quad", "quad", "trike", "trike", "missile_tank", "missile_tank" },
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hard = { "trooper", "trooper", "trooper", "quad", "quad", "quad", "trike", "trike", "trike", "missile_tank", "missile_tank" }
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}
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OrdosAttackDelay =
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{
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easy = DateTime.Minutes(3),
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normal = DateTime.Minutes(2) + DateTime.Seconds(20),
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hard = DateTime.Minutes(1)
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}
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CorrinoStarportDelay =
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{
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easy = DateTime.Minutes(3),
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normal = DateTime.Minutes(2) + DateTime.Seconds(30),
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hard = DateTime.Minutes(2)
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}
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OrdosAttackWaves =
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{
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easy = 6,
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normal = 7,
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hard = 8
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}
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OrdosHunters =
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{
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{ "combat_tank_o", "combat_tank_o" },
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{ "missile_tank" }
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}
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InitialOrdosReinforcements =
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{
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{ "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "raider", "raider" }
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}
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OrdosPaths =
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{
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{ OrdosEntry1.Location, OrdosRally1.Location },
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{ OrdosEntry2.Location, OrdosRally2.Location },
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{ OrdosEntry3.Location, OrdosRally3.Location },
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{ OrdosEntry4.Location, OrdosRally4.Location },
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{ OrdosEntry5.Location, OrdosRally5.Location },
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{ OrdosEntry6.Location, OrdosRally6.Location },
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{ OrdosEntry7.Location, OrdosRally7.Location }
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}
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InitialOrdosPaths =
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{
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{ OrdosEntry8.Location, OrdosRally8.Location },
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{ OrdosEntry9.Location, OrdosRally9.Location },
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{ OrdosEntry10.Location, OrdosRally10.Location }
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}
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OrdosHunterPaths =
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{
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{ OrdosEntry11.Location, OrdosEntry11.Location },
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{ OrdosEntry12.Location, OrdosEntry12.Location },
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}
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HarkonnenReinforcements =
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{
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{ "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h" }
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}
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HarkonnenPaths =
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{
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{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
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{ HarkonnenEntry2.Location, HarkonnenRally2.Location }
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}
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SendStarportReinforcements = function()
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Trigger.AfterDelay(CorrinoStarportDelay[Difficulty], function()
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if CStarport.IsDead or CStarport.Owner ~= corrino then
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return
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end
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local units = Reinforcements.ReinforceWithTransport(corrino, "frigate", CorrinoStarportReinforcements[Difficulty], { CorrinoStarportEntry.Location, CStarport.Location + CVec.New(1, 1) }, { CorrinoStarportExit.Location })[2]
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Utils.Do(units, function(unit)
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unit.AttackMove(OrdosAttackLocation)
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IdleHunt(unit)
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end)
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SendStarportReinforcements()
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if player.IsObjectiveFailed(GuardOutpost) then
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return
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end
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Media.DisplayMessage("Imperial ships penetrating defense grid!", "Mentat")
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end)
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end
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SendHarkonnenReinforcements = function(delay, number)
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Trigger.AfterDelay(delay, function()
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Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", HarkonnenReinforcements[number], HarkonnenPaths[number], { HarkonnenPaths[number][1] })
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Trigger.AfterDelay(DateTime.Seconds(5), function()
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Media.PlaySpeechNotification(player, "Reinforce")
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end)
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end)
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end
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OrdosReinforcementNotification = function(currentWave, totalWaves)
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Trigger.AfterDelay(OrdosAttackDelay[Difficulty], function()
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if player.IsObjectiveFailed(GuardOutpost) or player.IsObjectiveCompleted(KillOrdos) then
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return
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end
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currentWave = currentWave + 1
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if currentWave > totalWaves then
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return
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end
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Media.DisplayMessage("Enemy carryall drop detected!", "Mentat")
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OrdosReinforcementNotification(currentWave, totalWaves)
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end)
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end
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Tick = function()
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if player.HasNoRequiredUnits() then
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ordos_main.MarkCompletedObjective(KillHarkonnen1)
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ordos_small.MarkCompletedObjective(KillHarkonnen2)
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corrino.MarkCompletedObjective(KillHarkonnen3)
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end
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if ordos_main.HasNoRequiredUnits() and ordos_small.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillOrdos) then
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Media.DisplayMessage("The Ordos have been annihilated!", "Mentat")
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player.MarkCompletedObjective(KillOrdos)
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end
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if corrino.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillCorrino) then
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Media.DisplayMessage("The Emperor has been annihilated!", "Mentat")
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player.MarkCompletedObjective(KillCorrino)
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end
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if player.IsObjectiveCompleted(KillOrdos) and player.IsObjectiveCompleted(KillCorrino) and not player.IsObjectiveCompleted(GuardOutpost) then
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player.MarkCompletedObjective(GuardOutpost)
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end
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if (HOutpost.IsDead or HOutpost.Owner ~= player) and not player.IsObjectiveFailed(GuardOutpost) then
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player.MarkFailedObjective(GuardOutpost)
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end
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if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[ordos_main] then
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local units = ordos_main.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[ordos_main] = false
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ProtectHarvester(units[1], ordos_main, AttackGroupSize[Difficulty])
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end
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end
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if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[ordos_small] then
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local units = ordos_small.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[ordos_small] = false
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ProtectHarvester(units[1], ordos_small, AttackGroupSize[Difficulty])
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end
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end
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end
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WorldLoaded = function()
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ordos_main = Player.GetPlayer("Ordos Main Base")
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ordos_small = Player.GetPlayer("Ordos Small Base")
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corrino = Player.GetPlayer("Corrino")
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player = Player.GetPlayer("Harkonnen")
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InitObjectives(player)
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KillOrdos = player.AddPrimaryObjective("Destroy the Ordos.")
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KillCorrino = player.AddPrimaryObjective("Destroy the Imperial Forces.")
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GuardOutpost = player.AddSecondaryObjective("Keep the Modified Outpost intact.")
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KillHarkonnen1 = ordos_main.AddPrimaryObjective("Kill all Harkonnen units.")
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KillHarkonnen2 = ordos_small.AddPrimaryObjective("Kill all Harkonnen units.")
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KillHarkonnen3 = corrino.AddPrimaryObjective("Kill all Harkonnen units.")
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HOutpost.GrantCondition("modified")
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Camera.Position = HConYard.CenterPosition
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OrdosAttackLocation = HConYard.Location
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Trigger.OnAllKilledOrCaptured(OrdosMainBase, function()
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Utils.Do(ordos_main.GetGroundAttackers(), IdleHunt)
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end)
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Trigger.OnAllKilledOrCaptured(OrdosSmallBase, function()
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Utils.Do(ordos_small.GetGroundAttackers(), IdleHunt)
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end)
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Trigger.OnAllKilledOrCaptured(CorrinoBase, function()
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Utils.Do(corrino.GetGroundAttackers(), IdleHunt)
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end)
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Trigger.AfterDelay(DateTime.Seconds(5), function()
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Media.DisplayMessage("Protect the Outpost from attack.", "Mentat")
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end)
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local path = function() return Utils.Random(OrdosPaths) end
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local waveCondition = function() return player.IsObjectiveCompleted(KillOrdos) end
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local huntFunction = function(unit)
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unit.AttackMove(OrdosAttackLocation)
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IdleHunt(unit)
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end
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SendCarryallReinforcements(ordos_main, 0, OrdosAttackWaves[Difficulty], OrdosAttackDelay[Difficulty], path, OrdosReinforcements[Difficulty], waveCondition, huntFunction)
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OrdosReinforcementNotification(0, OrdosAttackWaves[Difficulty])
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SendStarportReinforcements()
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Actor.Create("upgrade.barracks", true, { Owner = ordos_main })
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Actor.Create("upgrade.light", true, { Owner = ordos_main })
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Actor.Create("upgrade.heavy", true, { Owner = ordos_main })
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Actor.Create("upgrade.barracks", true, { Owner = ordos_small })
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Actor.Create("upgrade.light", true, { Owner = ordos_small })
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Trigger.AfterDelay(0, ActivateAI)
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SendHarkonnenReinforcements(DateTime.Seconds(15), 1)
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SendHarkonnenReinforcements(DateTime.Seconds(30), 1)
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SendHarkonnenReinforcements(DateTime.Seconds(35), 2)
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local ordosCondition = function() return player.IsObjectiveCompleted(KillOrdos) end
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TriggerCarryallReinforcements(player, ordos_main, BaseAreaTriggers[1], OrdosHunters[1], OrdosHunterPaths[3], ordosCondition)
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TriggerCarryallReinforcements(player, ordos_main, BaseAreaTriggers[2], OrdosHunters[2], OrdosHunterPaths[2], ordosCondition)
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end
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