Files
OpenRA/OpenRA.Game/Widgets/ChatDisplayWidget.cs
Paul Chote 15de893cec Clean up chat input.
- Team chat by default; use tab key or button to change.
- Removed "Use RETURN key..." prompt.
- Remove jarring transition between display and entry modes.
- Scroll to bottom on opening entry mode.
- Disable any/team toggle for spectators.
- Minor spacing/padding tweaks.
- Code cleanup.
2013-10-24 20:02:17 +13:00

114 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.Widgets
{
public class ChatDisplayWidget : Widget
{
public readonly int RemoveTime = 0;
public readonly bool UseContrast = false;
public string Notification = "";
const int logLength = 9;
int ticksUntilRemove = 0;
internal List<ChatLine> recentLines = new List<ChatLine>();
public ChatDisplayWidget()
: base() { }
public override Rectangle EventBounds { get { return Rectangle.Empty; } }
public override void Draw()
{
var pos = RenderOrigin;
var chatLogArea = new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height);
var chatpos = new int2(chatLogArea.X + 5, chatLogArea.Bottom - 5);
var font = Game.Renderer.Fonts["Regular"];
Game.Renderer.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
foreach (var line in recentLines.AsEnumerable().Reverse())
{
var inset = 0;
string owner = null;
if (!string.IsNullOrEmpty(line.Owner))
{
owner = line.Owner + ":";
inset = font.Measure(owner).X + 5;
}
var text = WidgetUtils.WrapText(line.Text, chatLogArea.Width - inset - 6, font);
chatpos.Y -= Math.Max(15, font.Measure(text).Y) + 5;
if (chatpos.Y < pos.Y)
break;
if (owner != null)
{
font.DrawTextWithContrast(owner, chatpos,
line.Color, Color.Black, UseContrast ? 1 : 0);
}
font.DrawTextWithContrast(text, chatpos + new int2(inset, 0),
Color.White, Color.Black, UseContrast ? 1 : 0);
}
Game.Renderer.DisableScissor();
}
public void AddLine(Color c, string from, string text)
{
recentLines.Add(new ChatLine { Color = c, Owner = from, Text = text });
ticksUntilRemove = RemoveTime;
if (Notification != null)
Sound.Play(Notification);
while (recentLines.Count > logLength)
recentLines.RemoveAt(0);
}
public void RemoveLine()
{
if (recentLines.Count > 0)
recentLines.RemoveAt(0);
}
public void ClearChat()
{
recentLines = new List<ChatLine>();
}
public override void Tick()
{
if (RemoveTime == 0)
return;
if (--ticksUntilRemove > 0)
return;
ticksUntilRemove = RemoveTime;
RemoveLine();
}
}
class ChatLine
{
public Color Color = Color.White;
public string Owner, Text;
}
}