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160bfdede883d66acf2ea8454f09789f950c47d9
OpenRA/OpenRa.Game/Effects
History
Bob 60448925e7 facings for bullets, where appropriate.
2010-02-11 14:22:12 +13:00
..
Bullet.cs
facings for bullets, where appropriate.
2010-02-11 14:22:12 +13:00
Corpse.cs
pass World to Effects/*
2010-01-21 13:27:44 +13:00
DelayedAction.cs
pass World to Effects/*
2010-01-21 13:27:44 +13:00
Explosion.cs
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
FlashTarget.cs
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
IEffect.cs
pass World to Effects/*
2010-01-21 13:27:44 +13:00
LaserZap.cs
Tweak lasers to work better in other directions
2010-02-07 00:50:35 +13:00
Missile.cs
facings for bullets, where appropriate.
2010-02-11 14:22:12 +13:00
MoveFlash.cs
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
RepairIndicator.cs
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
Smoke.cs
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
TeslaZap.cs
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
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