Files
OpenRA/OpenRA.Game/Widgets/ButtonWidget.cs
2010-04-11 08:52:28 +12:00

82 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Drawing;
namespace OpenRA.Widgets
{
class ButtonWidget : Widget
{
public string Text = "";
public bool Depressed = false;
public int VisualHeight = 1;
public override bool HandleInput(MouseInput mi)
{
if (Chrome.selectedWidget == this)
Depressed = (GetEventBounds().Contains(mi.Location.X,mi.Location.Y)) ? true : false;
// Relinquish focus
if (Chrome.selectedWidget == this && mi.Event == MouseInputEvent.Up)
{
Chrome.selectedWidget = null;
Depressed = false;
}
// Are we able to handle this event?
if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
return base.HandleInput(mi);
if (base.HandleInput(mi))
return true;
// Give button focus only while the mouse is down
// This is a bit of a hack: it will become cleaner soonish
// It will also steal events from any potential children
// We also want to play a click sound
if (mi.Event == MouseInputEvent.Down)
{
Chrome.selectedWidget = this;
Depressed = true;
return true;
}
return false;
}
public override void Draw(World world)
{
if (!Visible)
{
base.Draw(world);
return;
}
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", Bounds,
() => Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text,
new int2(Bounds.X + Bounds.Width / 2, Bounds.Y + Bounds.Height / 2)
- new int2(Game.chrome.renderer.BoldFont.Measure(Text).X / 2,
Game.chrome.renderer.BoldFont.Measure(Text).Y / 2) + stateOffset, Color.White));
base.Draw(world);
}
}
}