70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Linq;
|
|
using OpenRA.Activities;
|
|
using OpenRA.Mods.Common.Activities;
|
|
using OpenRA.Mods.RA.Traits;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA.Activities
|
|
{
|
|
public class HeliReturn : Activity
|
|
{
|
|
static Actor ChooseHelipad(Actor self)
|
|
{
|
|
var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
|
|
return self.World.Actors.Where(a => a.Owner == self.Owner).FirstOrDefault(
|
|
a => rearmBuildings.Contains(a.Info.Name) && !Reservable.IsReserved(a));
|
|
}
|
|
|
|
public override Activity Tick(Actor self)
|
|
{
|
|
if (IsCanceled)
|
|
return NextActivity;
|
|
|
|
var dest = ChooseHelipad(self);
|
|
var initialFacing = self.Info.Traits.Get<AircraftInfo>().InitialFacing;
|
|
|
|
if (dest == null)
|
|
{
|
|
var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
|
|
var nearestHpad = self.World.ActorsWithTrait<Reservable>()
|
|
.Where(a => a.Actor.Owner == self.Owner && rearmBuildings.Contains(a.Actor.Info.Name))
|
|
.Select(a => a.Actor)
|
|
.ClosestTo(self);
|
|
|
|
if (nearestHpad == null)
|
|
return Util.SequenceActivities(new Turn(self, initialFacing), new HeliLand(true), NextActivity);
|
|
else
|
|
return Util.SequenceActivities(new HeliFly(self, Target.FromActor(nearestHpad)));
|
|
}
|
|
|
|
var res = dest.TraitOrDefault<Reservable>();
|
|
var heli = self.Trait<Helicopter>();
|
|
|
|
if (res != null)
|
|
{
|
|
heli.UnReserve();
|
|
heli.Reservation = res.Reserve(dest, self, heli);
|
|
}
|
|
|
|
var exit = dest.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
|
|
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
|
|
|
|
return Util.SequenceActivities(
|
|
new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)),
|
|
new Turn(self, initialFacing),
|
|
new HeliLand(false),
|
|
new ResupplyAircraft());
|
|
}
|
|
}
|
|
}
|