83 lines
2.2 KiB
C#
Executable File
83 lines
2.2 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class DeliverResources : Activity
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{
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const int NextChooseTime = 100;
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bool isDocking;
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int chosenTicks;
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public override Activity Tick(Actor self)
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{
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if (NextActivity != null)
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return NextActivity;
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var movement = self.Trait<IMove>();
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var harv = self.Trait<Harvester>();
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// Find the nearest best refinery if not explicitly ordered to a specific refinery:
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if (harv.OwnerLinkedProc == null || !harv.OwnerLinkedProc.IsInWorld)
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{
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// Maybe we lost the owner-linked refinery:
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harv.OwnerLinkedProc = null;
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if (self.World.WorldTick - chosenTicks > NextChooseTime)
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{
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harv.ChooseNewProc(self, null);
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chosenTicks = self.World.WorldTick;
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}
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}
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else
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{
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harv.LinkProc(self, harv.OwnerLinkedProc);
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}
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if (harv.LinkedProc == null || !harv.LinkedProc.IsInWorld)
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harv.ChooseNewProc(self, null);
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if (harv.LinkedProc == null) // no procs exist; check again in 1s.
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return Util.SequenceActivities(new Wait(25), this);
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var proc = harv.LinkedProc;
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var iao = proc.Trait<IAcceptOre>();
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self.SetTargetLine(Target.FromActor(proc), Color.Green, false);
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if (self.Location != proc.Location + iao.DeliverOffset)
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{
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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var next = new DeliverResources();
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foreach (var n in notify)
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n.MovingToRefinery(self, proc.Location + iao.DeliverOffset, next);
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return Util.SequenceActivities(movement.MoveTo(proc.Location + iao.DeliverOffset, 0), this);
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}
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if (!isDocking)
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{
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isDocking = true;
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iao.OnDock(self, this);
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}
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return Util.SequenceActivities(new Wait(10), this);
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}
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// Cannot be cancelled
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public override void Cancel(Actor self) { }
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}
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}
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