Files
OpenRA/OpenRA.Mods.RA/Activities/Teleport.cs
2015-01-02 14:39:49 +01:00

130 lines
3.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
public interface IPreventsTeleport { bool PreventsTeleport(Actor self); }
public class Teleport : Activity
{
const int maxCellSearchRange = Map.MaxTilesInCircleRange;
Actor teleporter;
CPos destination;
int? maximumDistance;
bool killCargo;
bool screenFlash;
string sound;
public Teleport(Actor teleporter, CPos destination, int? maximumDistance, bool killCargo, bool screenFlash, string sound)
{
if (maximumDistance > maxCellSearchRange)
throw new InvalidOperationException("Teleport cannot be used with a maximum teleport distance greater than {0}.".F(maxCellSearchRange));
this.teleporter = teleporter;
this.destination = destination;
this.maximumDistance = maximumDistance;
this.killCargo = killCargo;
this.screenFlash = screenFlash;
this.sound = sound;
}
public override Activity Tick(Actor self)
{
var pc = self.TraitOrDefault<PortableChrono>();
if (teleporter == self && pc != null && !pc.CanTeleport)
return NextActivity;
foreach (var condition in self.TraitsImplementing<IPreventsTeleport>())
if (condition.PreventsTeleport(self))
return NextActivity;
var bestCell = ChooseBestDestinationCell(self, destination);
if (bestCell == null)
return NextActivity;
destination = bestCell.Value;
Sound.Play(sound, self.CenterPosition);
Sound.Play(sound, self.World.Map.CenterOfCell(destination));
self.Trait<IPositionable>().SetPosition(self, destination);
self.Generation++;
if (killCargo)
{
var cargo = self.TraitOrDefault<Cargo>();
if (cargo != null && teleporter != null)
{
while (!cargo.IsEmpty(self))
{
var a = cargo.Unload(self);
// Kill all the units that are unloaded into the void
// Kill() handles kill and death statistics
a.Kill(teleporter);
}
}
}
// Consume teleport charges if this wasn't triggered via chronosphere
if (teleporter == self && pc != null)
pc.ResetChargeTime();
// Trigger screen desaturate effect
if (screenFlash)
foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
a.Trait.Enable();
if (teleporter != null && self != teleporter && !teleporter.Destroyed)
{
var building = teleporter.TraitOrDefault<RenderBuilding>();
if (building != null)
building.PlayCustomAnim(teleporter, "active");
}
return NextActivity;
}
CPos? ChooseBestDestinationCell(Actor self, CPos destination)
{
if (teleporter == null)
return null;
var restrictTo = maximumDistance == null ? null : self.World.Map.FindTilesInCircle(self.Location, maximumDistance.Value);
if (maximumDistance != null)
destination = restrictTo.MinBy(x => (x - destination).LengthSquared);
var pos = self.Trait<IPositionable>();
if (pos.CanEnterCell(destination) && teleporter.Owner.Shroud.IsExplored(destination))
return destination;
var max = maximumDistance != null ? maximumDistance.Value : maxCellSearchRange;
foreach (var tile in self.World.Map.FindTilesInCircle(destination, max))
{
if (teleporter.Owner.Shroud.IsExplored(tile)
&& (restrictTo == null || (restrictTo != null && restrictTo.Contains(tile)))
&& pos.CanEnterCell(tile))
return tile;
}
return null;
}
}
}