Files
OpenRA/OpenRA.Mods.RA/Traits/DemoTruck.cs
Matthias Mailänder 167ba72119 Merge pull request #7246 from Hellhake/stylecop-ra
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 16:38:22 +01:00

76 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
class DemoTruckInfo : TraitInfo<DemoTruck>, Requires<ExplodesInfo> { }
class DemoTruck : IIssueOrder, IResolveOrder, IOrderVoice
{
static void Explode(Actor self)
{
self.World.AddFrameEndTask(w => self.InflictDamage(self, int.MaxValue, null));
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new TargetTypeOrderTargeter(new[] { "DetonateAttack" }, "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
yield return new DeployOrderTargeter("Detonate", 5);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate")
return null;
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return "Attack";
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "DetonateAttack")
{
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor)
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(new MoveAdjacentTo(self, target));
self.QueueActivity(new CallFunc(() => Explode(self)));
}
else if (order.OrderString == "Detonate")
Explode(self);
}
}
}