Files
OpenRA/OpenRA.Mods.RA/Traits/MadTank.cs
Matthias Mailänder 167ba72119 Merge pull request #7246 from Hellhake/stylecop-ra
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 16:38:22 +01:00

179 lines
5.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
class MadTankInfo : ITraitInfo, Requires<ExplodesInfo>, Requires<RenderUnitInfo>
{
public readonly string ThumpSequence = "piston";
public readonly int ThumpInterval = 8;
[WeaponReference]
public readonly string ThumpDamageWeapon = "MADTankThump";
public readonly int ThumpShakeIntensity = 3;
public readonly float2 ThumpShakeMultiplier = new float2(1, 0);
public readonly int ThumpShakeTime = 10;
public readonly int ChargeDelay = 96;
public readonly string ChargeSound = "madchrg2.aud";
public readonly int DetonationDelay = 42;
public readonly string DetonationSound = "madexplo.aud";
[WeaponReference]
public readonly string DetonationWeapon = "MADTankDetonate";
[ActorReference]
public readonly string DriverActor = "e1";
public object Create(ActorInitializer init) { return new MadTank(init.self, this); }
}
class MadTank : IIssueOrder, IResolveOrder, IOrderVoice, ITick, IPreventsTeleport
{
readonly Actor self;
readonly MadTankInfo info;
readonly RenderUnit renderUnit;
readonly ScreenShaker screenShaker;
bool deployed;
int tick;
public MadTank(Actor self, MadTankInfo info)
{
this.self = self;
this.info = info;
renderUnit = self.Trait<RenderUnit>();
screenShaker = self.World.WorldActor.Trait<ScreenShaker>();
}
public void Tick(Actor self)
{
if (!deployed)
return;
if (++tick >= info.ThumpInterval)
{
if (info.ThumpDamageWeapon != null)
{
var weapon = self.World.Map.Rules.Weapons[info.ThumpDamageWeapon.ToLowerInvariant()];
// Use .FromPos since this weapon needs to affect more than just the MadTank actor
weapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
}
screenShaker.AddEffect(info.ThumpShakeTime, self.CenterPosition, info.ThumpShakeIntensity, info.ThumpShakeMultiplier);
tick = 0;
}
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new TargetTypeOrderTargeter(new[] { "DetonateAttack" }, "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
yield return new DeployOrderTargeter("Detonate", 5);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate")
return null;
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return "Attack";
}
void Detonate()
{
self.World.AddFrameEndTask(w =>
{
if (info.DetonationWeapon != null)
{
var weapon = self.World.Map.Rules.Weapons[info.DetonationWeapon.ToLowerInvariant()];
// Use .FromPos since this actor is killed. Cannot use Target.FromActor
weapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
}
self.Kill(self);
});
}
void EjectDriver()
{
var driver = self.World.CreateActor(info.DriverActor.ToLowerInvariant(), new TypeDictionary
{
new LocationInit(self.Location),
new OwnerInit(self.Owner)
});
var driverMobile = driver.TraitOrDefault<Mobile>();
if (driverMobile != null)
driverMobile.Nudge(driver, driver, true);
}
public bool PreventsTeleport(Actor self) { return deployed; }
void StartDetonationSequence()
{
if (deployed)
return;
self.World.AddFrameEndTask(w => EjectDriver());
if (info.ThumpSequence != null)
renderUnit.PlayCustomAnimRepeating(self, info.ThumpSequence);
deployed = true;
self.QueueActivity(new Wait(info.ChargeDelay, false));
self.QueueActivity(new CallFunc(() => Sound.Play(info.ChargeSound, self.CenterPosition)));
self.QueueActivity(new Wait(info.DetonationDelay, false));
self.QueueActivity(new CallFunc(() => Sound.Play(info.DetonationSound, self.CenterPosition)));
self.QueueActivity(new CallFunc(Detonate));
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "DetonateAttack")
{
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor)
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(new MoveAdjacentTo(self, target));
self.QueueActivity(new CallFunc(StartDetonationSequence));
}
else if (order.OrderString == "Detonate")
{
self.CancelActivity();
self.QueueActivity(new CallFunc(StartDetonationSequence));
}
}
}
}