Files
OpenRA/mods/d2k/rules/defaults.yaml
psydev 1b0ebb3f94 made buildings require base provider (be in build radius)
Rationale:
Engineers right now can capture a building and then start building turrets in your base. Some might view this as legitimate but it is a pretty ridiculous strategy and makes game kind of unfun.
Part of why it's a problem is that turrets are quite powerful in this mod, and hard to kill.
The build radius is set to 30, which is very high, so it shouldn't be noticeable for most players in most games. But it will stop you from being able to build across the map.
2013-05-04 20:59:45 +12:00

218 lines
3.6 KiB
YAML

^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Sand: 90
Rock: 100
Transition: 95
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 60
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Vehicle
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
^Tank:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Sand: 85
Rock: 100
Transition: 92
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 70
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Tank
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
^Husk:
Health:
HP: 75
Armor:
Type: Light
Husk:
HiddenUnderFog:
AppearsOnRadar:
Burns:
Interval: 4
ProximityCaptor:
Types:Husk
Tooltip:
Name: Destroyed Tank
^TowerHusk:
Health:
HP: 125
Armor:
Type: Concrete
Husk:
AppearsOnRadar:
HiddenUnderFog:
Burns:
Interval: 2
EditorAppearance:
RelativeToTopLeft: yes
Tooltip:
Name: Destroyed Tower
ProximityCaptor:
Types:Husk
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Armor:
Type: None
RevealsShroud:
Range: 6
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Sand: 80
Rock: 100
Transition: 90
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 60
Rough: 70
SelectionDecorations:
Selectable:
Voice: InfantryVoice
TargetableUnit:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove:
Passenger:
CargoType: Infantry
PipType: Green
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Infantry
GivesBounty:
CrushableInfantry:
CrushSound: squishy2.aud
RepairableNear:
Buildings: barra, barro
CloseEnough: 1
DebugMuzzlePositions:
^Plane:
AppearsOnRadar:
UseLocation: yes
SelectionDecorations:
Selectable:
Voice: GenericVoice
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
DebugAircraftFacing:
DebugAircraftSubPxX:
DebugAircraftSubPxY:
DebugAircraftAltitude:
ProximityCaptor:
Types:Plane
GivesBounty:
DebugMuzzlePositions:
^Helicopter:
Inherits: ^Plane
^Building:
AppearsOnRadar:
SelectionDecorations:
Selectable:
Priority: 2
TargetableBuilding:
TargetTypes: Ground, C4
Building:
RequiresBaseProvider: true
Dimensions: 1,1
Footprint: x
TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.aud
SellSounds: BUILD1.aud
Adjacent: 3
GivesBuildableArea:
Capturable:
CapturableBar:
SoundOnDamageTransition:
DamagedSound: EXPLSML1.aud
DestroyedSound: EXPLHG1.aud
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
MustBeDestroyed:
GivesExperience:
FrozenUnderFog:
CaptureNotification:
ActorLostNotification:
Notification: BuildingLost
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
ShakeOnDeath:
ProximityCaptor:
Types:Building
Sellable:
GivesBounty:
DebugMuzzlePositions:
Bib: