Files
OpenRA/OpenRA.Mods.RA/Effects/RepairIndicator.cs
Ishan Bhargava 16df8322c6 Added repair bonus for multiple players
More than one player can now contribute to repairing a building.
Base repair amount is multiplied by value of array
Players who can't afford to contribute are ignored
Repair indicator cycles between each player's color.
2014-07-04 10:40:26 +12:00

66 lines
1.6 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
namespace OpenRA.Mods.RA.Effects
{
class RepairIndicator : IEffect
{
readonly Actor building;
readonly string palettePrefix;
readonly Animation anim;
readonly RepairableBuilding rb;
int shownPlayer = 0;
public RepairIndicator(Actor building, string palettePrefix)
{
this.building = building;
this.palettePrefix = palettePrefix;
rb = building.TraitOrDefault<RepairableBuilding>();
anim = new Animation(building.World, "allyrepair");
anim.Paused = () => !rb.RepairActive;
CycleRepairer();
}
public void Tick(World world)
{
if (!building.IsInWorld || building.IsDead() ||
rb == null || !rb.Repairers.Any())
world.AddFrameEndTask(w => w.Remove(this));
anim.Tick();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (building.Destroyed || wr.world.FogObscures(building))
return SpriteRenderable.None;
return anim.Render(building.CenterPosition,
wr.Palette(palettePrefix + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName));
}
void CycleRepairer()
{
anim.PlayThen("repair", CycleRepairer);
if (++shownPlayer == rb.Repairers.Count)
shownPlayer = 0;
}
}
}