Files
OpenRA/mods/ra/rules/fakes.yaml

381 lines
7.8 KiB
YAML

FPWR:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, 640,-384,0, 640,512,0, -710,-512,0, -710,512,0
Buildable:
BuildPaletteOrder: 870
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.infonly
Description: Looks like a Power Plant.
Icon: fake-icon
Tooltip:
Name: Fake Power Plant
GenericName: Power Plant
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
Armor:
Type: Wood
Bib:
RenderSprites:
Image: POWR
Valued:
Cost: 30
SYRF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Buildable:
BuildPaletteOrder: 890
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Shipyard.
Icon: fake-icon
Tooltip:
Name: Fake Shipyard
GenericName: Shipyard
GenericVisibility: Enemy
GenericStancePrefix: False
Targetable:
TargetTypes: Ground, Water, Structure, SpyInfiltrate
Building:
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
RenderSprites:
Image: SYRD
Valued:
Cost: 100
Health:
HP: 1000
Armor:
Type: Light
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, 0,-1024,0, 0,1024,0, 768,0,0, 768,-1024,0, 768,1024,0
Type: Rectangle
TopLeft: -1536, -1152
BottomRight: 1536, 598
HitShape@BOTTOM:
UseOccupiedCellsOffsets: false
TargetableOffsets: -768,0,0
Type: Rectangle
TopLeft: -512, 598
BottomRight: 512, 1110
SPEF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Targetable:
TargetTypes: Ground, Water, Structure, SpyInfiltrate
Buildable:
BuildPaletteOrder: 890
Queue: Defense
Prerequisites: ~disabled
Description: Looks like a Sub Pen.
Icon: fake-icon
Tooltip:
Name: Fake Sub Pen
GenericName: Sub Pen
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
RenderSprites:
Image: SPEN
Valued:
Cost: 100
Health:
HP: 1000
Armor:
Type: Light
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, 0,-1024,0, 0,1024,0
Type: Rectangle
TopLeft: -1536, -598
BottomRight: 1536, 598
HitShape@TOPANDBOTTOM:
UseOccupiedCellsOffsets: false
TargetableOffsets: 811,0,0, -811,0,0
Type: Rectangle
TopLeft: -555, -1110
BottomRight: 555, 1110
WEAF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^3x2Shape
Buildable:
BuildPaletteOrder: 920
Prerequisites: ~structures.france, ~techlevel.medium
Queue: Defense
Description: Looks like a War Factory.
Icon: fake-icon
Tooltip:
Name: Fake War Factory
GenericName: War Factory
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xxx xxx
Dimensions: 3,2
Bib:
RenderSprites:
Image: WEAP
WithProductionDoorOverlay:
Sequence: build-top
Valued:
Cost: 200
Health:
HP: 1500
Armor:
Type: Wood
DOMF:
Inherits: ^FakeBuilding
Inherits@IDISABLE: ^DisabledOverlay
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
Tooltip:
Name: Fake Radar Dome
GenericName: Radar Dome
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 930
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Radar Dome.
Icon: fake-icon
Building:
Footprint: xx xx
Dimensions: 2,2
Bib:
RenderSprites:
Image: DOME
Valued:
Cost: 180
Health:
HP: 1000
Armor:
Type: Wood
RequiresPower:
FIXF:
Inherits: ^FakeBuilding
Buildable:
BuildPaletteOrder: 940
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Service Depot.
Icon: fake-icon
Tooltip:
Name: Fake Service Depot
GenericName: Service Depot
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: _x_ xxx _x_
Dimensions: 3,3
Health:
HP: 800
Armor:
Type: Wood
Bib:
HasMinibib: Yes
RenderSprites:
Image: FIX
Valued:
Cost: 120
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, 0,-1024,0, 0,1024,0
Type: Rectangle
TopLeft: -1536, -683
BottomRight: 1536, 853
HitShape@TOPANDBOTTOM:
UseOccupiedCellsOffsets: false
TargetableOffsets: 840,0,0, -1060,0,0
Type: Rectangle
TopLeft: -640, -768
BottomRight: 640, 1024
FAPW:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^3x2Shape
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, 840,0,0, 840,-1024,0, 840,1024,0, -840,0,0, -355,-1024,0, -840,1024,0
Buildable:
BuildPaletteOrder: 950
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like an Advanced Power Plant.
Icon: fake-icon
Tooltip:
Name: Fake Advanced Power Plant
GenericName: Advanced Power Plant
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 700
Armor:
Type: Wood
Bib:
RenderSprites:
Image: APWR
Selectable:
Bounds: 72,48
SelectionDecorations:
VisualBounds: 72,68,0,-10
Valued:
Cost: 60
ATEF:
Inherits: ^FakeBuilding
Inherits@IDISABLE: ^DisabledOverlay
Inherits@shape: ^2x2Shape
Tooltip:
Name: Fake Allied Tech Center
GenericName: Allied Tech Center
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 970
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.high
Description: Looks like an Allied Tech Center.
Icon: fake-icon
Building:
Footprint: xx xx
Dimensions: 2,2
Bib:
RenderSprites:
Image: ATEK
Valued:
Cost: 150
Health:
HP: 400
Armor:
Type: Wood
RequiresPower:
PDOF:
Inherits: ^FakeBuilding
Inherits@IDISABLE: ^DisabledOverlay
Inherits@shape: ^2x2Shape
Tooltip:
Name: Fake Chronosphere
GenericName: Chronosphere
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 980
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.unrestricted
BuildLimit: 1
Description: Looks like a Chronosphere.
Icon: fake-icon
Building:
Footprint: xx xx
Dimensions: 2,2
RenderSprites:
Image: PDOX
Bib:
HasMinibib: Yes
Valued:
Cost: 150
Health:
HP: 1000
Armor:
Type: Wood
Explodes:
DamageThreshold: 50
RequiresPower:
MSLF:
Inherits: ^FakeBuilding
Inherits@IDISABLE: ^DisabledOverlay
Inherits@shape: ^2x1Shape
Tooltip:
Name: Fake Missile Silo
GenericName: Missile Silo
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 990
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.unrestricted
BuildLimit: 1
Description: Looks like a Missile Silo.
Icon: fake-icon
Building:
Footprint: xx
Dimensions: 2,1
RenderSprites:
Image: MSLO
Valued:
Cost: 250
Health:
HP: 1000
Armor:
Type: Wood
Explodes:
DamageThreshold: 50
RequiresPower:
FACF:
Inherits: ^FakeBuilding
Buildable:
BuildPaletteOrder: 1000
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Construction Yard.
Icon: fake-icon
Tooltip:
Name: Fake Construction Yard
GenericName: Construction Yard
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xxx xxx xxx
Dimensions: 3,3
Bib:
RenderSprites:
Image: FACT
Valued:
Cost: 250
Health:
HP: 1500
Armor:
Type: Wood
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, 0,-1024,0, 0,1024,0, 1483,0,0, 1483,-1024,0, 1273,939,0, -1483,0,0, -980,-640,0, -980,640,0
Type: Rectangle
TopLeft: -1536, -1536
BottomRight: 1536, 1536