Files
OpenRA/OpenRA.Game/Network/UnitOrders.cs
2010-03-17 23:29:55 +13:00

68 lines
1.8 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Network
{
static class UnitOrders
{
public static void ProcessOrder( World world, int clientId, Order order )
{
switch( order.OrderString )
{
case "Chat":
{
var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == clientId);
if (client != null)
Game.chat.AddLine(client, order.TargetString);
break;
}
case "StartGame":
{
Game.chat.AddLine(Color.White, "Server", "The game has started.");
Game.StartGame();
break;
}
case "SyncInfo":
{
Game.SyncLobbyInfo(order.TargetString);
break;
}
case "FileChunk":
{
PackageDownloader.ReceiveChunk(order.TargetString);
break;
}
default:
{
if( !order.IsImmediate )
foreach (var t in order.Subject.traits.WithInterface<IResolveOrder>())
t.ResolveOrder(order.Subject, order);
break;
}
}
}
}
}