Files
OpenRA/OpenRA.Mods.RA/Effects/RepairIndicator.cs
2014-06-02 09:27:36 +02:00

57 lines
1.5 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
{
class RepairIndicator : IEffect
{
readonly Actor building;
readonly Player player;
readonly string palettePrefix;
readonly Animation anim;
readonly RepairableBuilding rb;
public RepairIndicator(Actor building, string palettePrefix, Player player)
{
this.building = building;
this.player = player;
this.palettePrefix = palettePrefix;
rb = building.TraitOrDefault<RepairableBuilding>();
anim = new Animation(building.World, "allyrepair");
anim.PlayRepeating("repair");
}
public void Tick(World world)
{
if (!building.IsInWorld || building.IsDead() ||
rb == null || rb.Repairer == null || rb.Repairer != player)
world.AddFrameEndTask(w => w.Remove(this));
anim.Tick();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (building.Destroyed || wr.world.FogObscures(building))
return SpriteRenderable.None;
return anim.Render(building.CenterPosition,
wr.Palette(palettePrefix+player.InternalName));
}
}
}