Files
OpenRA/OpenRA.Mods.Common/Activities/UnloadCargo.cs
2016-02-21 16:30:48 +00:00

101 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class UnloadCargo : Activity
{
readonly Actor self;
readonly Cargo cargo;
readonly Cloak cloak;
readonly bool unloadAll;
public UnloadCargo(Actor self, bool unloadAll)
{
this.self = self;
cargo = self.Trait<Cargo>();
cloak = self.TraitOrDefault<Cloak>();
this.unloadAll = unloadAll;
}
public Pair<CPos, SubCell>? ChooseExitSubCell(Actor passenger)
{
var pos = passenger.Trait<IPositionable>();
return cargo.CurrentAdjacentCells
.Shuffle(self.World.SharedRandom)
.Select(c => Pair.New(c, pos.GetAvailableSubCell(c)))
.Cast<Pair<CPos, SubCell>?>()
.FirstOrDefault(s => s.Value.Second != SubCell.Invalid);
}
IEnumerable<CPos> BlockedExitCells(Actor passenger)
{
var pos = passenger.Trait<IPositionable>();
// Find the cells that are blocked by transient actors
return cargo.CurrentAdjacentCells
.Where(c => pos.CanEnterCell(c, null, true) != pos.CanEnterCell(c, null, false));
}
public override Activity Tick(Actor self)
{
cargo.Unloading = false;
if (IsCanceled || cargo.IsEmpty(self))
return NextActivity;
if (cloak != null && cloak.Info.UncloakOn.HasFlag(UncloakType.Unload))
cloak.Uncloak();
var actor = cargo.Peek(self);
var spawn = self.CenterPosition;
var exitSubCell = ChooseExitSubCell(actor);
if (exitSubCell == null)
{
self.NotifyBlocker(BlockedExitCells(actor));
return ActivityUtils.SequenceActivities(new Wait(10), this);
}
cargo.Unload(self);
self.World.AddFrameEndTask(w =>
{
if (actor.Disposed)
return;
var move = actor.Trait<IMove>();
var pos = actor.Trait<IPositionable>();
actor.CancelActivity();
pos.SetVisualPosition(actor, spawn);
actor.QueueActivity(move.MoveIntoWorld(actor, exitSubCell.Value.First, exitSubCell.Value.Second));
actor.SetTargetLine(Target.FromCell(w, exitSubCell.Value.First, exitSubCell.Value.Second), Color.Green, false);
w.Add(actor);
});
if (!unloadAll || cargo.IsEmpty(self))
return NextActivity;
cargo.Unloading = true;
return this;
}
}
}