Files
OpenRA/OpenRA.Mods.Common/Effects/LaserZap.cs
2016-02-21 16:30:48 +00:00

118 lines
3.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Effects
{
[Desc("Not a sprite, but an engine effect.")]
class LaserZapInfo : IProjectileInfo
{
[Desc("The width of the zap.")]
public readonly WDist Width = new WDist(86);
[Desc("The shape of the beam. Accepts values Cylindrical or Flat.")]
public readonly BeamRenderableShape Shape = BeamRenderableShape.Cylindrical;
[Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]
public readonly int ZOffset = 0;
public readonly int BeamDuration = 10;
public readonly bool UsePlayerColor = false;
[Desc("Laser color in (A,)R,G,B.")]
public readonly Color Color = Color.Red;
[Desc("Impact animation.")]
public readonly string HitAnim = null;
[Desc("Sequence of impact animation to use.")]
[SequenceReference("HitAnim")] public readonly string HitAnimSequence = "idle";
[PaletteReference] public readonly string HitAnimPalette = "effect";
public IEffect Create(ProjectileArgs args)
{
var c = UsePlayerColor ? args.SourceActor.Owner.Color.RGB : Color;
return new LaserZap(args, this, c);
}
}
class LaserZap : IEffect
{
readonly ProjectileArgs args;
readonly LaserZapInfo info;
readonly Animation hitanim;
int ticks = 0;
Color color;
bool doneDamage;
bool animationComplete;
WPos target;
public LaserZap(ProjectileArgs args, LaserZapInfo info, Color color)
{
this.args = args;
this.info = info;
this.color = color;
target = args.PassiveTarget;
if (!string.IsNullOrEmpty(info.HitAnim))
hitanim = new Animation(args.SourceActor.World, info.HitAnim);
}
public void Tick(World world)
{
// Beam tracks target
if (args.GuidedTarget.IsValidFor(args.SourceActor))
target = args.GuidedTarget.CenterPosition;
if (!doneDamage)
{
if (hitanim != null)
hitanim.PlayThen(info.HitAnimSequence, () => animationComplete = true);
args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);
doneDamage = true;
}
if (hitanim != null)
hitanim.Tick();
if (++ticks >= info.BeamDuration && animationComplete)
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (wr.World.FogObscures(target) &&
wr.World.FogObscures(args.Source))
yield break;
if (ticks < info.BeamDuration)
{
var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
yield return new BeamRenderable(args.Source, info.ZOffset, target - args.Source, info.Shape, info.Width, rc);
}
if (hitanim != null)
foreach (var r in hitanim.Render(target, wr.Palette(info.HitAnimPalette)))
yield return r;
}
}
}