414 lines
6.8 KiB
YAML
414 lines
6.8 KiB
YAML
^Vehicle:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Clear: 80
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Rough: 50
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Road: 100
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Tiberium: 50
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BlueTiberium: 50
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Beach: 50
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Buildable:
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Queue: Vehicle
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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AcceptsCloakCrate:
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WithSmoke:
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: wall, crate, infantry
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TerrainSpeeds:
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Clear: 80
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Rough: 70
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Road: 100
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Tiberium: 70
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BlueTiberium: 70
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Beach: 70
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Buildable:
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Queue: Vehicle
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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AcceptsCloakCrate:
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WithSmoke:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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^Helicopter:
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AppearsOnRadar:
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UseLocation: yes
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TargetableAircraft:
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TargetTypes: Air
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GroundedTargetTypes: Ground
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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Helicopter:
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RepairBuildings: hpad
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RearmBuildings:
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LandWhenIdle: false
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Buildable:
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Queue: Aircraft
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Armor:
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Type: None
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RevealsShroud:
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Range: 5
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AutoTarget:
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ScanRadius: 4
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Mobile:
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Crushes: crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 90
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Rough: 80
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Road: 100
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Tiberium: 70
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PathingCost: 1000
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BlueTiberium: 70
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PathingCost: 1000
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Beach: 80
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground
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Buildable:
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Queue: Infantry
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TakeCover:
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BarrelOffset: 0,-2,0,4
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RenderInfantryProne:
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AttackMove:
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Passenger:
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CargoType: Infantry
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HiddenUnderFog:
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PoisonedByTiberium:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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SpawnViceroid:
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Probability: 2
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CrushableInfantry:
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RepairableNear:
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Buildings: hosp
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CloseEnough: 1
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^CivInfantry:
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Inherits: ^Infantry
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-Buildable:
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-AutoTarget:
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-TakeCover:
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-RenderInfantryProne:
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AppearsOnRadar:
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SelectionDecorations:
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Selectable:
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Voice: CivilianMaleVoice
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Bounds: 12,17,0,-9
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Valued:
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Cost: 70
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Tooltip:
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Name: Civilian
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Mobile:
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Speed: 4
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Health:
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HP: 25
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RevealsShroud:
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Range: 2
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AttackFrontal:
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PrimaryWeapon: Pistol
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ActorLostNotification:
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Notification: civdead1.aud
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NotifyAll: true
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ScaredyCat:
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RenderInfantryPanic:
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AttackMove:
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JustMove: yes
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CrushableInfantry:
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^Plane:
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AppearsOnRadar:
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UseLocation: yes
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Air
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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^Ship:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Water: 100
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground, Water
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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^Building:
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AppearsOnRadar:
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SelectionDecorations:
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Selectable:
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Priority: 3
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TargetableBuilding:
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TargetTypes: Ground
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Armor:
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Type: Wood
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 14
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: constru2.aud, hvydoor1.aud
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SellSounds: cashturn.aud
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TerrainTypes: Clear,Road
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SoundOnDamageTransition:
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DamagedSound: xplos.aud
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DestroyedSound: crumble.aud
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Buildable:
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Queue: Building
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GivesBuildableArea:
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RenderBuilding:
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WithBuildingExplosion:
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DeadBuildingState:
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EmitInfantryOnSell:
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ActorTypes: e6,e1
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MustBeDestroyed:
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GivesExperience:
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CaptureNotification@GDI:
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Race: gdi
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Notification: gdicapt1.aud
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CaptureNotification@NOD:
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Race: nod
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Notification: nodcapt1.aud
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ActorLostNotification:
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Notification: strclost.aud
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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ShakeOnDeath:
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Sellable:
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Capturable:
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CapturableBar:
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C4Demolishable:
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^CivBuilding:
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Inherits: ^Building
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-DeadBuildingState:
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-Buildable:
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-GivesBuildableArea:
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Health:
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HP: 400
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Armor:
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Type: Wood
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Building:
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RenderBuilding:
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WithBuildingExplosion:
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-RepairableBuilding:
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-Capturable:
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-CapturableBar:
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-Sellable:
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Tooltip:
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Name: Civilian Building
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^CivBuildingHusk:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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RenderBuilding:
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EditorAppearance:
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RelativeToTopLeft: yes
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Tooltip:
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Name: Civilian Building (Destroyed)
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^TechBuilding:
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Inherits: ^CivBuilding
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Capturable:
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CapturableBar:
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RepairableBuilding:
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RevealsShroud:
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Range: 3
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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Tooltip:
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Name: Field
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-WithBuildingExplosion:
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RenderBuilding:
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Palette: terrain
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EditorAppearance:
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UseTerrainPalette: true
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^CivFieldHusk:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: _
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EditorAppearance:
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RelativeToTopLeft: yes
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Tooltip:
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Name: Field (Destroyed)
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BelowUnits:
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^Wall:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: hvydoor1.aud
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Adjacent: 7
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TerrainTypes: Clear,Road
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TargetableBuilding:
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TargetTypes: Ground
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Wall:
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CrushClasses: wall
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CrushSound: sandbag2.aud
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LineBuild:
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Range: 8
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SelectionDecorations:
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Selectable:
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Priority: 1
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: staticterrain
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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Sellable:
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C4Demolishable:
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^Tree:
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Tooltip:
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Name: Tree
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RenderBuilding:
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Palette: staticterrain
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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Health:
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HP: 500
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DeadBuildingState:
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Armor:
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Type: Wood
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TargetableBuilding:
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TargetTypes: Ground
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AutoTargetIgnore:
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^Rock:
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Tooltip:
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Name: Rock
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RenderBuilding:
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Palette: staticterrain
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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^Husk:
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Health:
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HP: 140
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Armor:
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Type: Light
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Husk:
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HiddenUnderFog:
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AppearsOnRadar:
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Burns:
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Interval: 2
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TargetableUnit:
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TransformOnCapture:
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ForceHealthPercentage: 25
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# Capturable:
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# Type: husk
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# AllowAllies: true
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# AllowNeutral: true
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# AllowEnemies: true
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^Bridge:
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Tooltip:
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Name: Bridge
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TargetableBuilding:
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TargetTypes: Ground, Water
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BelowUnits:
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Health:
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HP: 500
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SoundOnDamageTransition:
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Building:
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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