Files
OpenRA/mods/ra/sequences.yaml
Matthias Mailänder 17d032b190 destructible trees for both CnC and RA mod
- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00

2798 lines
28 KiB
YAML

fcom:
idle:
Start: 0
damaged-idle:
Start: 1
make: fcommake
Start: 0
Length: *
hosp:
idle:
Start: 0
Length: 4
damaged-idle:
Start: 4
Length: 4
make: hospmake
Start: 0
Length: *
bio:
idle:
Start: 0
damaged-idle:
Start: 1
make: biomake
Start: 0
Length: *
oilb:
idle:
Start: 0
damaged-idle:
Start: 1
Length: *
make:
Start: 0
fact:
idle:
Start: 0
make: factmake
Start: 0
Length: *
build:
Start: 1
Length: 25
damaged-idle:
Start: 26
damaged-build:
Start: 27
Length: 25
proc:
idle:
Start: 0
damaged-idle:
Start: 1
make: procmake
Start: 0
Length: *
silo:
idle:
Start: 0
Length: 5
damaged-idle:
Start: 5
Length: 5
make: silomake
Start: 0
Length: *
powr:
idle:
Start: 0
damaged-idle:
Start: 1
make: powrmake
Start: 0
Length: *
apwr:
idle:
Start: 0
damaged-idle:
Start: 1
make: apwrmake
Start: 0
Length: *
barr:
idle:
Start: 0
Length: 10
damaged-idle:
Start: 10
Length: 10
make: barrmake
Start: 0
Length: *
tent:
idle:
Start: 0
Length: 10
damaged-idle:
Start: 10
Length: 10
make: tentmake
Start: 0
Length: *
kenn:
idle:
Start: 0
damaged-idle:
Start: 1
make: kennmake
Start: 0
Length: *
dome:
idle:
Start: 0
damaged-idle:
Start: 1
make: domemake
Start: 0
Length: *
atek:
idle:
Start: 0
damaged-idle:
Start: 1
make: atekmake
Start: 0
Length: *
active: sputdoor
Start: 0
Length: *
stek:
idle:
Start: 0
damaged-idle:
Start: 1
make: stekmake
Start: 0
Length: *
weap:
idle:
Start: 0
damaged-idle:
Start: 1
make: weapmake
Start: 0
Length: *
build-top: weap2
Start: 0
Length: 4
damaged-build-top: weap2
Start: 4
Length: 4
idle-top: weap2
Start: 0
damaged-idle-top: weap2
Start: 4
hpad:
idle:
Start: 0
damaged-idle:
Start: 7
make: hpadmake
Start: 0
Length: *
active:
Start: 1
Length: 6
damaged-active:
Start: 8
Length: 6
afld:
idle:
Start: 4
Length: 4
Tick: 160
damaged-idle:
Start: 12
Length: 4
Tick: 160
make: afldmake
Start: 0
Length: *
active:
Start: 0
Length: 4
Tick: 160
damaged-active:
Start: 8
Length: 4
Tick: 160
spen:
idle:
Start: 0
damaged-idle:
Start: 1
make: spenmake
Start: 0
Length: *
syrd:
idle:
Start: 0
damaged-idle:
Start: 1
make: syrdmake
Start: 0
Length: *
fix:
idle:
Start: 0
damaged-idle:
Start: 7
make: fixmake
Start: 0
Length: *
active:
Start: 1
Length: 6
damaged-active:
Start: 8
Length: 6
gun:
idle:
Start: 0
Facings: 32
recoil:
Start: 32
Facings: 32
make: gunmake
Start: 0
Length: *
damaged-idle:
Start: 64
Facings: 32
damaged-recoil:
Start: 96
Facings: 32
agun:
idle:
Start: 0
Facings: 32
recoil:
Start: 32
Facings: 32
make: agunmake
Start: 0
Length: *
damaged-idle:
Start: 64
Facings: 32
damaged-recoil:
Start: 96
Facings: 32
sam:
idle:
Start: 0
Facings: 32
damaged-idle:
Start: 34
Facings: 32
make: sammake
Start: 0
Length: *
muzzle: samfire
Start: 0
Length: 18
Facings: 8
ftur:
idle:
Start: 0
damaged-idle:
Start: 1
make: fturmake
Start: 0
Length: *
tsla:
idle:
Start: 0
damaged-idle:
Start: 10
make: tslamake
Start: 0
Length: *
active:
Start: 1
Length: 9
damaged-active:
Start: 11
Length: 9
pbox:
idle:
Start: 0
damaged-idle:
Start: 1
make: pboxmake
Start: 0
Length: *
muzzle: minigun
Start: 0
Length: 6
Facings: 8
hbox:
damaged-idle:
Start: 2
idle:
Start: 0
make: hboxmake
Start: 0
Length: *
muzzle: minigun
Start: 0
Length: 6
Facings: 8
gap:
idle:
Start: 0
Length: 32
damaged-idle:
Start: 32
Length: 32
make: gapmake
Start: 0
Length: *
iron:
idle:
Start: 0
active:
Start: 0
Length: 11
damaged-idle:
Start: 11
damaged-active:
Start: 11
Length: 11
make: ironmake
Start: 0
Length: *
pdox:
idle:
Start: 0
damaged-idle:
Start: 29
active:
Start: 0
Length: 29
damaged-active:
Start: 29
Length: 29
make: pdoxmake
Start: 0
Length: *
mslo:
idle:
Start: 0
damaged-idle:
Start: 8
make: mslomake
Start: 0
Length: *
active:
Start: 1
Length: 7
Tick: 80
damaged-active:
Start: 9
Length: 7
mcv:
idle:
Start: 0
Facings: 32
mcvhusk:
idle:
Start: 0
Facings: 32
truk:
idle:
Start: 0
Facings: 32
harv:
idle:
Start: 0
Facings: 32
harvest:
Start: 32
Length: 8
Facings: 8
dock:
Start: 96
Length: 8
dock-loop:
Start: 104
Length: 7
harvhalf:
idle:
Start: 0
Facings: 32
harvest:
Start: 32
Length: 8
Facings: 8
dock: harv
Start: 96
Length: 8
dock-loop: harv
Start: 104
Length: 7
harvempty:
idle:
Start: 0
Facings: 32
harvest:
Start: 32
Length: 8
Facings: 8
dock: harv
Start: 96
Length: 8
dock-loop: harv
Start: 104
Length: 7
hhusk:
idle:
Start: 0
Facings: 32
hhusk2:
idle:
Start: 0
Facings: 32
1tnk:
idle:
Start: 0
Facings: 32
turret:
Start: 32
Facings: 32
2tnk:
idle:
Start: 0
Facings: 32
turret:
Start: 32
Facings: 32
3tnk:
idle:
Start: 0
Facings: 32
turret:
Start: 32
Facings: 32
4tnk:
idle:
Start: 0
Facings: 32
turret:
Start: 32
Facings: 32
v2rl:
idle:
Start: 0
Facings: 32
empty-idle:
Start: 32
Facings: 32
aim:
Start: 64
Facings: 8
empty-aim:
Start: 72
Facings: 8
arty:
idle:
Start: 0
Facings: 32
jeep:
idle:
Start: 0
Facings: 32
turret:
Start: 32
Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
unload:
Start: 0
Facings: 32
apc:
idle:
Start: 0
Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
close:
Start: 32
Length: 3
unload:
Start: 32
mnly:
idle:
Start: 0
Facings: 32
mrj:
idle:
Start: 0
Facings: 32
spinner:
Start: 32
Length: 32
mgg:
idle:
Start: 0
Facings: 32
spinner:
Start: 32
Length: 8
spinner-idle:
Start: 32
Length: 1
ss:
idle:
Start: 0
Facings: 16
e1:
stand:
Start: 0
Facings: 8
stand2:
Start: 8
Length: 8
stand3:
Start: 128
Length: 16
run:
Start: 16
Length: 6
Facings: 8
shoot:
Start: 64
Length: 8
Facings: 8
prone-stand:
Start: 144
Length: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
standup-0:
Start: 176
Length: 2
Facings: 8
prone-shoot:
Start: 192
Length: 8
Facings: 8
idle1:
Start: 256
Length: 16
Tick: 120
idle2:
Start: 272
Length: 16
Tick: 120
die1:
Start: 288
Length: 8
die2:
Start: 296
Length: 8
die3:
Start: 304
Length: 8
die4:
Start: 312
Length: 12
die5:
Start: 324
Length: 18
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
sniper:
stand:
Start: 0
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
shoot:
Start: 64
Length: 16
Facings: 8
stand3:
Start: 192
Length: 16
prone-stand:
Start: 208
Length: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
standup:
Start: 240
Length: 2
Facings: 8
prone-shoot:
Start: 256
Length: 16
Facings: 8
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
die2:
Start: 424
Length: 8
die3:
Start: 432
Length: 8
die4:
Start: 440
Length: 12
die5:
Start: 452
Length: 18
die6: electro
Start: 0
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
clock:
idle:
Start: 0
Length: *
powerdown:
disabled: speed
Start: 3
120mm:
idle:
Start: 0
e3:
stand:
Start: 0
Facings: 8
stand2:
Start: 8
Length: 8
run:
Start: 16
Length: 6
Facings: 8
shoot:
Start: 64
Length: 8
Facings: 8
idle1:
Start: 272
Length: 14
Tick: 120
idle2:
Start: 287
Length: 16
Tick: 120
die1:
Start: 304
Length: 8
die2:
Start: 312
Length: 8
die3:
Start: 320
Length: 8
die4:
Start: 328
Length: 12
die5:
Start: 340
Length: 18
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
prone-stand:
Start: 144
Length: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
prone-shoot:
Start: 192
Length: 10
Facings: 8
e6:
stand:
Start: 0
Facings: 8
stand2:
Start: 8
Length: 8
run:
Start: 16
Length: 6
Facings: 8
idle1:
Start: 121
Length: 8
Tick: 120
idle2:
Start: 130
Length: 14
Tick: 120
die1:
Start: 146
Length: 8
die2:
Start: 154
Length: 8
die3:
Start: 162
Length: 8
die4:
Start: 170
Length: 12
die5:
Start: 182
Length: 18
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
prone-stand:
Start: 82
Length: 4
Facings: 8
prone-run:
Start: 82
Length: 4
Facings: 8
ca:
idle:
Start: 0
Facings: 16
turret: turr
Start: 0
Facings: 32
dd:
idle:
Start: 0
Facings: 16
turret: ssam
Start: 0
Facings: 32
pt:
idle:
Start: 0
Facings: 16
turret: mgun
Start: 0
Facings: 32
medi:
stand:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
heal:
Start: 56
Length: 58
standup:
Start: 114
Length: 2
Facings: 8
idle1:
Start: 163
Length: 14
Tick: 120
idle2:
Start: 178
Length: 14
Tick: 120
die1:
Start: 193
Length: 7
die2:
Start: 201
Length: 8
die3:
Start: 209
Length: 8
die4:
Start: 217
Length: 12
die5:
Start: 229
Length: 18
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
prone-stand:
Start: 130
Length: 4
Facings: 8
prone-run:
Start: 130
Length: 4
Facings: 8
mech:
stand:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
heal:
Start: 56
Length: 58
standup:
Start: 114
Length: 2
Facings: 8
idle1:
Start: 163
Length: 14
Tick: 120
idle2:
Start: 178
Length: 14
Tick: 120
die1:
Start: 193
Length: 7
die2:
Start: 201
Length: 8
die3:
Start: 209
Length: 8
die4:
Start: 217
Length: 12
die5:
Start: 229
Length: 18
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
prone-stand:
Start: 130
Length: 4
Facings: 8
prone-run:
Start: 130
Length: 4
Facings: 8
explosion:
piff: piff
Start: 0
Length: *
piffs: piffpiff
Start: 0
Length: *
small_explosion: veh-hit3
Start: 0
Length: *
med_explosion: veh-hit2
Start: 0
Length: *
large_splash: h2o_exp1
Start: 0
Length: *
napalm: napalm2
Start: 0
Length: *
nuke: atomsfx
Start: 0
Length: *
med_splash: h2o_exp2
Start: 0
Length: *
self_destruct: art-exp1
Start: 0
Length: *
building: fball1
Start: 0
Length: *
small_splash: h2o_exp3
Start: 0
Length: *
large_explosion: frag1
Start: 0
Length: *
small_napalm: napalm1
Start: 0
Length: *
lst:
idle:
Start: 0
open:
Start: 1
Length: 4
unload:
Start: 4
pips:
groups:
Start: 8
Length: 10
medic:
Start: 20
# ready:
# Start: 3
# hold:
# Start: 4
tag-fake:
Start: 18
tag-primary:
Start: 2
pip-empty: pips2
Start: 0
pip-green: pips2
Start: 1
pip-yellow: pips2
Start: 2
pip-gray: pips2
Start: 3
pip-red: pips2
Start: 4
pip-blue: pips2
Start: 5
mig:
idle:
Start: 0
Facings: 16
yak:
idle:
Start: 0
Facings: 16
muzzle: minigun
Start: 0
Length: 6
Facings: 8
heli:
idle:
Start: 0
Facings: 32
rotor: lrotor
Start: 0
Length: 4
slow-rotor: lrotor
Start: 4
Length: 8
hind:
idle:
Start: 0
Facings: 32
rotor: lrotor
Start: 0
Length: 4
slow-rotor: lrotor
Start: 4
Length: 8
muzzle: minigun
Start: 0
Length: 6
Facings: 8
tran:
idle: tran2
Start: 0
Facings: 32
rotor: lrotor
Start: 0
Length: 4
rotor2: rrotor
Start: 0
Length: 4
slow-rotor: lrotor
Start: 4
Length: 8
slow-rotor2: rrotor
Start: 4
Length: 8
open: tran2
Start: 32
Length: 4
unload: tran2
Start: 32
Length: 4
tran1husk:
idle:
Start: 0
Length: *
tran2husk:
idle:
Start: 0
Length: *
v2:
idle:
Start: 0
Facings: 32
rallypoint:
flag:flagfly
Start: 0
Length: *
circles:fpls
Start: 0
Length: *
smoke_m:
idle:
Start: 0
Length: *
loop:
Start: 49
Length: 42
end:
Start: 0
Length: 26
tc04:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
tc05:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
tc03:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
tc02:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
tc01:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t17:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t16:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t15:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t14:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t13:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t12:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t11:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t10:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t08:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t07:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t06:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t05:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t03:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
ice01:
idle:
Start: 0
Length: *
ice02:
idle:
Start: 0
Length: *
ice03:
idle:
Start: 0
Length: *
ice04:
idle:
Start: 0
Length: *
ice05:
idle:
Start: 0
Length: *
t02:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t01:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
mine:
idle:
Start: 0
active:
Start: 0
dragon:
idle:
Start: 0
Facings: 32
smokey:
idle:
Start: 0
Length: *
e2:
stand:
Start: 0
Facings: 8
stand2:
Start: 8
Length: 8
run:
Start: 16
Length: 6
Facings: 8
shoot:
Start: 64
Length: 20
Facings: 8
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
die2:
Start: 424
Length: 8
die3:
Start: 432
Length: 8
die4:
Start: 440
Length: 12
die5:
Start: 452
Length: 18
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
prone-stand:
Start: 240
Length: 4
Facings: 8
prone-run:
Start: 240
Length: 4
Facings: 8
prone-shoot:
Start: 288
Length: 12
Facings: 8
bomb:
idle:
Start: 0
Length: *
dog:
stand:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
idle1:
Start: 216
Length: 7
Tick: 120
idle2:
Start: 224
Length: 11
Tick: 120
die1:
Start: 236
Length: 6
die2:
Start: 242
Length: 9
die3:
Start: 236
Length: 6
die4:
Start: 242
Length: 9
die5:
Start: 251
Length: 14
die6: electdog
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
shoot: dogbullt
Start: 0
Length: 4
Facings: 8
missile:
idle:
Start: 0
Facings: 32
spy:
stand:
Start: 0
Facings: 8
stand2:
Start: 8
Length: 8
run:
Start: 16
Length: 6
Facings: 8
shoot:
Start: 64
Length: 8
Facings: 8
idle1:
Start: 256
Length: 14
Tick: 120
idle2:
Start: 271
Length: 16
Tick: 120
die1:
Start: 288
Length: 8
die2:
Start: 296
Length: 8
die3:
Start: 304
Length: 8
die4:
Start: 312
Length: 12
die5:
Start: 324
Length: 18
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
prone-stand:
Start: 144
Length: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
prone-shoot:
Start: 192
Length: 8
Facings: 8
thf:
stand:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
die1:
Start: 139
Length: 8
die2:
Start: 147
Length: 8
die3:
Start: 155
Length: 8
die4:
Start: 163
Length: 12
die5:
Start: 175
Length: 18
die6: electro
Start: 0
Length: *
crawl:
Start: 72
Length: 4
Facings: 8
litning:
bright:
Start: 0
Length: 4
dim:
Start: 4
Length: 4
e7:
stand:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
shoot:
Start: 56
Length: 7
Facings: 8
idle1:
Start: 233
Length: 14
Tick: 120
idle2:
Start: 248
Length: 15
Tick: 120
die1:
Start: 262
Length: 8
die2:
Start: 270
Length: 8
die3:
Start: 278
Length: 8
die4:
Start: 286
Length: 12
die5:
Start: 298
Length: 18
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
prone-stand:
Start: 128
Length: 4
Facings: 8
prone-run:
Start: 128
Length: 4
Facings: 8
prone-shoot:
Start: 176
Length: 7
Facings: 8
e4:
stand:
Start: 0
Facings: 8
stand2:
Start: 8
Length: 8
run:
Start: 16
Length: 6
Facings: 8
shoot:
Start: 64
Length: 16
Facings: 8
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
die2:
Start: 424
Length: 8
die3:
Start: 432
Length: 8
die4:
Start: 440
Length: 12
die5:
Start: 452
Length: 18
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
prone-stand:
Start: 208
Length: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
prone-shoot:
Start: 256
Length: 16
Facings: 8
fb1:
idle:
Start: 0
Length: *
moveflsh:
idle:
Start: 0
Length: *
v01:
idle:
Start: 0
damaged-idle:
Start: 1
v02:
idle:
Start: 0
damaged-idle:
Start: 1
v03:
idle:
Start: 0
damaged-idle:
Start: 1
v04:
idle:
Start: 0
damaged-idle:
Start: 2
active:
Start: 1
damaged-active:
Start: 3
v05:
idle:
Start: 0
damaged-idle:
Start: 2
v06:
idle:
Start: 0
damaged-idle:
Start: 1
v07:
idle:
Start: 0
damaged-idle:
Start: 2
v08:
idle:
Start: 0
damaged-idle:
Start: 1
v09:
idle:
Start: 0
damaged-idle:
Start: 1
v10:
idle:
Start: 0
damaged-idle:
Start: 1
v11:
idle:
Start: 0
damaged-idle:
Start: 1
v12:
idle:
Start: 0
damaged-idle:
Start: 1
v13:
idle:
Start: 0
damaged-idle:
Start: 1
v14:
idle:
Start: 0
damaged-idle:
Start: 1
v15:
idle:
Start: 0
damaged-idle:
Start: 1
v16:
idle:
Start: 0
damaged-idle:
Start: 1
v17:
idle:
Start: 0
damaged-idle:
Start: 1
v18:
idle:
Start: 0
damaged-idle:
Start: 1
v19:
idle:
Start: 0
Length: 14
damaged-idle:
Start: 14
Length: 15
barl:
idle:
Start: 0
Length: *
brl3:
idle:
Start: 0
Length: *
miss:
idle:
Start: 0
damaged-idle:
Start: 2
minp:
idle:
Start: 0
minv:
idle:
Start: 0
select:
repair:
Start: 2
poweroff:
offline:
Start: 0
Length: *
Tick: 160
allyrepair:
repair:
Start: 0
Length: *
Tick: 160
tabs:
left-normal:
Start: 0
left-pressed:
Start: 1
sputnik:
idle:
Start: 0
Length: *
dd-crnr:
idle:
Start: 0
Length: *
top-left:
Start: 0
top-right:
Start: 1
bottom-left:
Start: 2
bottom-right:
Start: 3
fb2:
idle:
Start: 0
Length: *
fb3:
idle:
Start: 0
Facings: 32
fb4:
idle:
Start: 0
Length: *
u2:
idle:
Start: 0
Facings: 16
crate:
idle: scrate
Start: 0
water: wwcrate
Start: 0
Length: *
Tick: 500
land: sh-crate
Start: 0
crate-effects:
speed: speed
Start: 0
Length: *
dollar: dollar
Start: 0
Length: *
reveal-map: earth
Start: 0
Length: *
hide-map: empulse
Start: 0
Length: *
fpower: fpower
Start: 0
Length: *
gps: gpsbox
Start: 0
Length: *
invuln: invulbox
Start: 0
Length: *
heal: invun
Start: 0
Length: *
nuke: missile2
Start: 0
Length: *
parabombs: parabox
Start: 0
Length: *
sonar: sonarbox
Start: 0
Length: *
stealth: stealth2
Start: 0
Length: *
timequake: tquake
Start: 0
Length: *
armor: armor
Start: 0
Length: *
chrono: chronbox
Start: 0
Length: *
airstrike: deviator
Start: 0
Length: *
levelup: levelup
Start: 0
Length: *
Tick: 200
parach:
open:
Start: 0
Length: 5
idle:
Start: 5
Length: 11
badr:
idle:
Start: 0
Facings: 16
brik:
idle:
Start: 0
Length: 16
scratched-idle:
Start: 16
Length: 16
damaged-idle:
Start: 32
Length: 16
critical-idle:
Start: 48
Length: 16
sbag:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
fenc:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
cycl:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
critical-idle:
Start: 32
Length: 16
barb:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
wood:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
atomicup:
idle:
Start: 0
Length: *
atomicdn:
idle:
Start: 0
Length: *
bomblet:
idle:
Start: 0
Length: *
nuke:
up: atomicup
Start: 0
Length: *
down: atomicdn
Start: 0
Length: *
c1:
stand:
Start: 0
Facings: 8
panic-stand:
Start: 8
Length: 6
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
shoot:
Start: 120
Length: 4
Facings: 8
die1:
Start: 152
Length: 8
die2:
Start: 160
Length: 8
die3:
Start: 168
Length: 12
die4:
Start: 180
Length: 18
die5:
Start: 160
Length: 8
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
run:
Start: 56
Length: 6
Facings: 8
c2:
stand:
Start: 0
Facings: 8
panic-stand:
Start: 8
Length: 6
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
shoot:
Start: 120
Length: 4
Facings: 8
die1:
Start: 152
Length: 8
die2:
Start: 160
Length: 8
die3:
Start: 168
Length: 12
die4:
Start: 180
Length: 18
die5:
Start: 160
Length: 8
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
run:
Start: 56
Length: 6
Facings: 8
c3:
stand:
Start: 0
Facings: 8
panic-stand:
Start: 8
Length: 6
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
shoot:
Start: 120
Length: 4
Facings: 8
die1:
Start: 152
Length: 8
die2:
Start: 160
Length: 8
die3:
Start: 168
Length: 12
die4:
Start: 180
Length: 18
die5:
Start: 160
Length: 8
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
run:
Start: 56
Length: 6
Facings: 8
einstein:
stand:
Start: 0
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
panic-stand:
Start: 8
Length: 6
Facings: 8
run:
Start: 56
Length: 6
Facings: 8
die1:
Start: 115
Length: 8
die2:
Start: 123
Length: 8
die3:
Start: 135
Length: 12
die4:
Start: 147
Length: 17
die5:
Start: 123
Length: 8
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
delphi:
stand:
Start: 0
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
panic-stand:
Start: 8
Length: 6
Facings: 8
run:
Start: 56
Length: 6
Facings: 8
die1:
Start: 115
Length: 8
die2:
Start: 123
Length: 8
die3:
Start: 135
Length: 12
die4:
Start: 147
Length: 17
die5:
Start: 123
Length: 8
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
chan:
stand:
Start: 0
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
panic-stand:
Start: 8
Length: 6
Facings: 8
run:
Start: 56
Length: 6
Facings: 8
die1:
Start: 115
Length: 8
die2:
Start: 123
Length: 8
die3:
Start: 135
Length: 12
die4:
Start: 147
Length: 17
die5:
Start: 123
Length: 8
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
gnrl:
stand:
Start: 0
Facings: 8
run:
Start: 8
Length: 5
Facings: 8
shoot:
Start: 56
Length: 4
Facings: 8
prone-stand:
Start: 88
Length: 2
Facings: 8
prone-run:
Start: 104
Length: 4
Facings: 8
standup-0:
Start: 136
Length: 2
Facings: 8
prone-shoot:
Start: 152
Length: 4
Facings: 8
idle1:
Start: 184
Length: 26
Tick: 120
die1:
Start: 210
Length: 8
die2:
Start: 218
Length: 8
die3:
Start: 226
Length: 8
die4:
Start: 234
Length: 12
die5:
Start: 246
Length: 18
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
parabomb:
open:
Start: 0
Length: 8
idle:
Start: 8
Length: 5
smokland:
open: playersmoke
Start: 0
Length: 60
Tick: 120
idle: playersmoke
Start: 60
Length: 32
Tick: 120
fire:
1: fire1
Start: 0
Length: *
2: fire2
Start: 0
Length: *
3: fire3
Start: 0
Length: *
4: fire4
Start: 0
Length: *
rank:
rank:
Start: 0
Length: *
atomic:
up: atomicup
Start: 0
Length: *
down: atomicdn
Start: 0
Length: *
msub:
idle:
Start: 0
Facings: 16
ttnk:
idle:
Start: 0
Facings: 32
spinner:
Start: 32
Length: 32
shok:
stand:
Start: 0
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
shoot:
Start: 64
Length: 16
Facings: 8
stand3:
Start: 192
Length: 16
prone-stand:
Start: 208
Length: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
standup:
Start: 240
Length: 2
Facings: 8
prone-shoot:
Start: 256
Length: 16
Facings: 8
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
die2:
Start: 424
Length: 8
die3:
Start: 432
Length: 8
die4:
Start: 440
Length: 12
die5:
Start: 452
Length: 18
die6: electro
Start: 0
Length: *
ftrk:
idle:
Start: 0
Facings: 32
turret:
Start: 32
Facings: 32
bubbles:
idle:
Start: 0
Length: *
Tick: 220
mpspawn:
idle:
Start: 0
Length: *
waypoint:
idle:
Start: 0
Length: *
boxes01:
idle:
Start: 0
Length: *
boxes02:
idle:
Start: 0
Length: *
boxes03:
idle:
Start: 0
Length: *
boxes04:
idle:
Start: 0
Length: *
boxes05:
idle:
Start: 0
Length: *
boxes06:
idle:
Start: 0
Length: *
boxes07:
idle:
Start: 0
Length: *
boxes08:
idle:
Start: 0
Length: *
boxes09:
idle:
Start: 0
Length: *
gpsdot:
Infantry:
Start: 0
Vehicle:
Start: 1
Ship:
Start: 2
Helicopter:
Start: 3
Plane:
Start: 4
Harvester:
Start: 5
overlay:
build-valid:
Start: 0
build-invalid:
Start: 1
target-select:
Start: 2
target-valid:
Start: 0
target-invalid:
Start: 1
#Volkov
e8:
stand:
Start: 0
Facings: 8
run:
Start: 8
Length: 5
Facings: 8
shoot:
Start: 56
Length: 4
Facings: 8
prone-stand:
Start: 88
Length: 2
Facings: 8
prone-run:
Start: 104
Length: 4
Facings: 8
standup-0:
Start: 136
Length: 2
Facings: 8
prone-shoot:
Start: 152
Length: 4
Facings: 8
idle1:
Start: 184
Length: 26
Tick: 120
die1:
Start: 210
Length: 8
die2:
Start: 218
Length: 8
die3:
Start: 226
Length: 8
die4:
Start: 234
Length: 12
die5:
Start: 246
Length: 18
die6: electro
Start: 0
Length: *
die-crushed: botwreck1
Start: 0
Length: 6
Tick: 1600
dtrk:
idle:
Start: 0
Facings: 32
ctnk:
idle:
Start: 0
Facings: 32
#Desert Terrain Expansion
rock1:
idle:
Start: 0
rock2:
idle:
Start: 0
rock3:
idle:
Start: 0
rock4:
idle:
Start: 0
rock5:
idle:
Start: 0
rock6:
idle:
Start: 0
rock7:
idle:
Start: 0
t04:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
v20:
idle:
Start: 0
Length: 3
Tick: 120
damaged-idle:
Start: 3
Length: 3
Tick: 120
v21:
idle:
Start: 0
Length: 3
Tick: 120
damaged-idle:
Start: 3
Length: 3
Tick: 120
v22:
idle:
Start: 0
Length: 3
Tick: 120
damaged-idle:
Start: 3
Length: 3
Tick: 120
v23:
idle:
Start: 0
Length: 3
Tick: 120
damaged-idle:
Start: 3
Length: 3
Tick: 120
v24:
idle:
Start: 0
damaged-idle:
Start: 1
v25:
idle:
Start: 0
damaged-idle:
Start: 1
v26:
idle:
Start: 0
damaged-idle:
Start: 1
v27:
idle:
Start: 0
damaged-idle:
Start: 1
v28:
idle:
Start: 0
damaged-idle:
Start: 1
v29:
idle:
Start: 0
damaged-idle:
Start: 1
v30:
idle:
Start: 0
damaged-idle:
Start: 2
v31:
idle:
Start: 0
damaged-idle:
Start: 1
v32:
idle:
Start: 0
damaged-idle:
Start: 1
v33:
idle:
Start: 0
damaged-idle:
Start: 1
v34:
idle:
Start: 0
damaged-idle:
Start: 1
v35:
idle:
Start: 0
damaged-idle:
Start: 1
v36:
idle:
Start: 0
damaged-idle:
Start: 1
v37:
idle:
Start: 0
damaged-idle:
Start: 1