Files
OpenRA/mods/cnc/defaults.yaml
2010-08-14 17:37:36 +12:00

260 lines
4.9 KiB
YAML

^Vehicle:
Category: Vehicle
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 50%, 40%, 0%
ROT: 5
Selectable:
Voice: VehicleVoice
Targetable:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Tank:
Category: Vehicle
AppearsOnRadar:
Mobile:
Crushes: wall, crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 70%, 70%, 0%
ROT: 5
Selectable:
Voice: VehicleVoice
Targetable:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Helicopter:
Category: Plane
AppearsOnRadar:
Targetable:
TargetTypes: Air
Selectable:
Voice: VehicleVoice
Helicopter:
RepairBuildings: hpad
RearmBuildings:
LandWhenIdle: false
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Infantry:
Category: Infantry
AppearsOnRadar:
Health:
Armor: none
RevealsShroud:
Range: 4
Mobile:
Crushes: crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 90%, 80%, 0%
TerrainCostOverrides: Ore
TerrainCosts: 200
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
Passenger:
CargoType: Infantry
HiddenUnderFog:
PoisonedByTiberium:
GainsExperience:
GivesExperience:
# SharesCell:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^CivInfantry:
Inherits: ^Infantry
AppearsOnRadar:
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Description: Civilian
Mobile:
Speed: 4
Health:
HP: 20
RevealsShroud:
Range: 2
AttackBase:
PrimaryWeapon: Pistol
# ActorLostNotification:
# Notification: civdead1.aud
# NotifyAll: true
^Plane:
Category: Plane
AppearsOnRadar:
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Air
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Building:
Category: Building
AppearsOnRadar:
Selectable:
Priority: 3
Targetable:
TargetTypes: Ground
RepairableBuilding:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: constru2.aud, hvydoor1.aud
SellSounds: cashturn.aud
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
RenderBuilding:
DeadBuildingState:
EmitInfantryOnSell:
ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1
MustBeDestroyed:
GivesExperience:
CaptureNotification@GDI:
Race: gdi
Notification: gdicapt1.aud
CaptureNotification@NOD:
Race: nod
Notification: nodcapt1.aud
ActorLostNotification:
Notification: strclost.aud
^CivBuilding:
Inherits: ^Building
DeadBuildingState:
Zombie: true
Health:
HP: 400
Armor: wood
Building:
-RepairableBuilding:
Valued:
Description: Civilian Building
^CivField:
Inherits: ^CivBuilding
-Selectable:
DeadBuildingState:
Zombie: true
Valued:
Description: Field
RenderBuilding:
OverrideTheater: DESERT
OverrideImage: v23
^Wall:
Category: Building
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: hvydoor1.aud
Capturable: false
BaseNormal: no
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Adjacent: 7
Targetable:
TargetTypes: Ground
Wall:
CrushClasses: wall
LineBuild:
Range: 8
Selectable:
Priority: 1
RenderBuildingWall:
HasMakeAnimation: false
Palette: terrain
GivesExperience:
^Tree:
Category: Building
Valued:
Description: Tree
RenderBuilding:
Palette: terrain
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
^Rock:
Category: Building
Valued:
Description: Rock
RenderBuilding:
Palette: terrain
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
^Husk:
Category: Vehicle
Health:
HP: 140
Armor: Heavy
Husk:
Selectable:
Priority: -1
HiddenUnderFog:
AppearsOnRadar:
Burns:
^Bridge:
Category: Building
Valued:
Description: Bridge
Targetable:
TargetTypes: Ground, Water
BelowUnits:
Health:
HP: 1000
Building:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Footprint: ______ ______ ______ ______
Dimensions: 6,4