Files
OpenRA/mods/ra/maps/allies-05a/rules.yaml
2023-11-25 16:28:19 +01:00

196 lines
3.3 KiB
YAML

World:
LuaScript:
Scripts: campaign.lua, utils.lua, allies05a.lua, allies05a-AI.lua
MissionData:
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
BriefingVideo: ally5.vqa
StartVideo: tanya1.vqa
WinVideo: tanya2.vqa
LossVideo: grvestne.vqa
MapOptions:
TechLevel: medium
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
tough: options-difficulty.tough
Default: normal
Camera.Small:
Inherits: CAMERA
RevealsShroud:
Range: 4c0
TSLA:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
LST:
-Selectable:
Targetable:
TargetTypes: GroundActor, WaterActor
Interactable:
LST.IN:
Inherits: LST
RenderSprites:
Image: LST
Cargo:
Types: disabled
TRAN:
-Selectable:
RevealsShroud:
Range: 4c0
Targetable@GROUND:
TargetTypes: GroundActor
Interactable:
TRAN.IN:
Inherits: TRAN
RenderSprites:
Image: TRAN
Cargo:
Types: disabled
TRUK.mission:
Inherits: TRUK
WithFacingSpriteBody:
-SpawnActorOnDeath:
RevealsShroud:
Range: 4c0
ValidRelationships: Ally, Enemy
RequiresCondition: hijacked
ExternalCondition@hijacked:
Condition: hijacked
RenderSprites:
Image: TRUK
SPY:
Infiltrates:
Types: Mission Objectives
WEAP:
-InfiltrateForSupportPower:
Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure
WEAP.infiltratable:
Inherits: WEAP
Buildable:
Prerequisites: ~disabled
Targetable@Spy:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
RenderSprites:
Image: WEAP
ProvidesPrerequisite:
Prerequisite: weap
MISS:
Tooltip:
Name: actor-prison-name
Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni:
Armament:
Weapon: PrisonColt
E1.Autotarget:
Inherits: E1
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E1
E2.Autotarget:
Inherits: E2
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E2
AFLD:
AirstrikePower@spyplane:
Prerequisites: ~disabled
ParatroopersPower@paratroopers:
Prerequisites: ~disabled
FCOM:
MustBeDestroyed:
4TNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY:
Buildable:
Prerequisites: ~disabled
TTNK:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
DTRK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
THF:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
MIG:
Buildable:
Prerequisites: ~disabled