220 lines
5.8 KiB
Lua
220 lines
5.8 KiB
Lua
--[[
|
|
Copyright (c) The OpenRA Developers and Contributors
|
|
This file is part of OpenRA, which is free software. It is made
|
|
available to you under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation, either version 3 of
|
|
the License, or (at your option) any later version. For more
|
|
information, see COPYING.
|
|
]]
|
|
AttackGroup = { }
|
|
AttackGroupSize = 10
|
|
SovietInfantry = { "e1", "e2", "e4" }
|
|
SovietVehicles = { "3tnk", "3tnk", "v2rl" }
|
|
SovietAircraftType = { "mig" }
|
|
Migs = { }
|
|
|
|
GroundWavesUpgradeDelay = DateTime.Minutes(12)
|
|
GroundAttackUnitType = "Normal"
|
|
GroundAttackUnits =
|
|
{
|
|
Normal = { {"4tnk", "3tnk", "e2", "e2", "e2" }, { "3tnk", "v2rl", "e4", "e4", "e4" } },
|
|
Upgraded = { {"4tnk", "3tnk", "ftrk", "apc", "apc", "e1", "e1", "e1", "e1", "e1", "e2", "e2", "e2" }, { "3tnk", "v2rl", "ftrk", "apc", "apc", "e1", "e1", "e1", "e1", "e1", "e4", "e4", "e4" } }
|
|
}
|
|
GroundAttackPaths =
|
|
{
|
|
{ SovEntry1.Location, ParaLZ3.Location, AttackChrono.Location },
|
|
{ SovEntry2.Location, ParaLZ5.Location, AttackChrono.Location },
|
|
{ SovEntry3.Location, ParaLZ5.Location, AttackChrono.Location }
|
|
}
|
|
GroundWavesDelays =
|
|
{
|
|
easy = 4,
|
|
normal = 3,
|
|
hard = 2
|
|
}
|
|
|
|
WTransUnits = { { "4tnk", "3tnk", "e2", "e2", "e2" }, { "3tnk", "v2rl", "e4", "e4", "e4" } }
|
|
WTransWays =
|
|
{
|
|
{ DDEntry.Location, WaterLanding1.Location },
|
|
{ WaterEntry2.Location, WaterLanding2.Location },
|
|
{ WaterEntry2.Location, WaterLanding3.Location }
|
|
}
|
|
WTransDelays =
|
|
{
|
|
easy = 5,
|
|
normal = 4,
|
|
hard = 3
|
|
}
|
|
|
|
ParadropLZs = { ParaLZ1.CenterPosition, ParaLZ2.CenterPosition, ParaLZ3.CenterPosition, ParaLZ4.CenterPosition, ParaLZ5.CenterPosition }
|
|
ParadropDelays =
|
|
{
|
|
easy = 3,
|
|
normal = 2,
|
|
hard = 1
|
|
}
|
|
|
|
BombDelays =
|
|
{
|
|
easy = 4,
|
|
normal = 3,
|
|
hard = 2
|
|
}
|
|
|
|
ProductionInterval =
|
|
{
|
|
easy = DateTime.Seconds(20),
|
|
normal = DateTime.Seconds(10),
|
|
hard = DateTime.Seconds(5)
|
|
}
|
|
|
|
SendAttackGroup = function()
|
|
if #AttackGroup < AttackGroupSize then
|
|
return
|
|
end
|
|
|
|
Utils.Do(AttackGroup, function(unit)
|
|
if not unit.IsDead then
|
|
Trigger.OnIdle(unit, unit.Hunt)
|
|
end
|
|
end)
|
|
|
|
AttackGroup = { }
|
|
end
|
|
|
|
ProduceInfantry = function()
|
|
if USSRRax.IsDead or USSRRax.Owner ~= USSR then
|
|
return
|
|
end
|
|
|
|
USSR.Build({ Utils.Random(SovietInfantry) }, function(units)
|
|
table.insert(AttackGroup, units[1])
|
|
SendAttackGroup()
|
|
Trigger.AfterDelay(ProductionInterval[Difficulty], ProduceInfantry)
|
|
end)
|
|
end
|
|
|
|
ProduceVehicles = function()
|
|
if USSRWarFactory.IsDead or USSRWarFactory.Owner ~= USSR then
|
|
return
|
|
end
|
|
|
|
USSR.Build({ Utils.Random(SovietVehicles) }, function(units)
|
|
table.insert(AttackGroup, units[1])
|
|
SendAttackGroup()
|
|
Trigger.AfterDelay(ProductionInterval[Difficulty], ProduceVehicles)
|
|
end)
|
|
end
|
|
|
|
ProduceAircraft = function()
|
|
if (Airfield1.IsDead or Airfield1.Owner ~= USSR) and (Airfield2.IsDead or Airfield2.Owner ~= USSR) then
|
|
return
|
|
end
|
|
|
|
USSR.Build(SovietAircraftType, function(units)
|
|
local mig = units[1]
|
|
Migs[#Migs + 1] = mig
|
|
|
|
Trigger.OnKilled(mig, ProduceAircraft)
|
|
|
|
local alive = Utils.Where(Migs, function(y) return not y.IsDead end)
|
|
if #alive < 2 then
|
|
Trigger.AfterDelay(DateTime.Seconds(ProductionInterval[Difficulty] / 2), ProduceAircraft)
|
|
end
|
|
|
|
InitializeAttackAircraft(mig, Greece)
|
|
end)
|
|
end
|
|
|
|
GroundWaves = function()
|
|
local path = Utils.Random(GroundAttackPaths)
|
|
local units = Reinforcements.Reinforce(USSR, Utils.Random(GroundAttackUnits[GroundAttackUnitType]), { path[1] })
|
|
local lastWaypoint = path[#path]
|
|
Utils.Do(units, function(unit)
|
|
Trigger.OnAddedToWorld(unit, function()
|
|
unit.Patrol(path)
|
|
Trigger.OnIdle(unit, function()
|
|
unit.AttackMove(lastWaypoint)
|
|
end)
|
|
end)
|
|
end)
|
|
|
|
Trigger.AfterDelay(DateTime.Minutes(GroundWavesDelays), GroundWaves)
|
|
end
|
|
|
|
WTransWaves = function()
|
|
local way = Utils.Random(WTransWays)
|
|
local units = Utils.Random(WTransUnits)
|
|
local attackUnits = Reinforcements.ReinforceWithTransport(USSR, "lst", units , way, { way[2], way[1] })[2]
|
|
Utils.Do(attackUnits, function(a)
|
|
Trigger.OnAddedToWorld(a, function()
|
|
a.AttackMove(AttackChrono.Location)
|
|
IdleHunt(a)
|
|
end)
|
|
end)
|
|
|
|
Trigger.AfterDelay(DateTime.Minutes(WTransDelays), WTransWaves)
|
|
end
|
|
|
|
Paradrop = function()
|
|
local aircraft = PowerProxy.TargetParatroopers(Utils.Random(ParadropLZs))
|
|
Utils.Do(aircraft, function(a)
|
|
Trigger.OnPassengerExited(a, function(t, p)
|
|
IdleHunt(p)
|
|
end)
|
|
end)
|
|
Trigger.AfterDelay(DateTime.Minutes(ParadropDelays), Paradrop)
|
|
end
|
|
|
|
SendParabombs = function()
|
|
local airfield = Airfield1
|
|
if Airfield1.IsDead or Airfield1.Owner ~= USSR then
|
|
if Airfield2.IsDead or Airfield2.Owner ~= USSR then
|
|
return
|
|
end
|
|
|
|
airfield = Airfield2
|
|
end
|
|
|
|
local targets = Utils.Where(Greece.GetActors(), function(actor)
|
|
return
|
|
actor.HasProperty("Sell") and
|
|
actor.Type ~= "brik" and
|
|
actor.Type ~= "sbag" or
|
|
actor.Type == "pdox" or
|
|
actor.Type == "atek"
|
|
end)
|
|
|
|
if #targets > 0 then
|
|
airfield.TargetAirstrike(Utils.Random(targets).CenterPosition)
|
|
end
|
|
|
|
Trigger.AfterDelay(DateTime.Minutes(BombDelays), SendParabombs)
|
|
end
|
|
|
|
ActivateAI = function()
|
|
GroundWavesDelays = GroundWavesDelays[Difficulty]
|
|
WTransDelays = WTransDelays[Difficulty]
|
|
ParadropDelays = ParadropDelays[Difficulty]
|
|
BombDelays = BombDelays[Difficulty]
|
|
|
|
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == USSR and self.HasProperty("StartBuildingRepairs") end)
|
|
Utils.Do(buildings, function(actor)
|
|
Trigger.OnDamaged(actor, function(building)
|
|
if building.Owner == USSR and building.Health < building.MaxHealth * 3/4 then
|
|
building.StartBuildingRepairs()
|
|
end
|
|
end)
|
|
end)
|
|
|
|
ProduceInfantry()
|
|
ProduceVehicles()
|
|
ProduceAircraft()
|
|
Trigger.AfterDelay(DateTime.Minutes(GroundWavesDelays), GroundWaves)
|
|
Trigger.AfterDelay(DateTime.Minutes(WTransDelays), WTransWaves)
|
|
Trigger.AfterDelay(DateTime.Minutes(ParadropDelays), Paradrop)
|
|
Trigger.AfterDelay(DateTime.Minutes(BombDelays), SendParabombs)
|
|
Trigger.AfterDelay(GroundWavesUpgradeDelay, function() GroundAttackUnitType = "Upgraded" end)
|
|
end
|