Files
OpenRA/OpenRa.Mods.RA/EngineerCapture.cs
2010-01-19 14:06:32 +13:00

37 lines
1.1 KiB
C#

using OpenRa.Traits.Activities;
using OpenRa.Traits;
using OpenRa.Mods.RA.Activities;
namespace OpenRa.Mods.RA
{
class EngineerCaptureInfo : StatelessTraitInfo<EngineerCapture> { }
class EngineerCapture : IIssueOrder, IResolveOrder
{
public const int EngineerDamage = 300; // todo: push into rules, as a weapon
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (!underCursor.traits.Contains<Building>()) return null;
// todo: other bits
if (underCursor.Owner == null) return null; // don't allow capturing of bridges, etc.
return new Order(underCursor.Health <= EngineerDamage ? "Capture" : "Infiltrate",
self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Infiltrate" || order.OrderString == "Capture")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new CaptureBuilding(order.TargetActor));
}
}
}
}