Files
OpenRA/OpenRa.Mods.RA/Mine.cs
2010-01-21 13:27:44 +13:00

56 lines
1.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
using OpenRa.Effects;
using OpenRa.Traits;
namespace OpenRa.Mods.RA
{
class MineInfo : ITraitInfo
{
public readonly int Damage = 0;
public readonly UnitMovementType[] TriggeredBy = { };
public readonly string Warhead = "ATMine";
public readonly bool AvoidFriendly = true;
public object Create(Actor self) { return new Mine(self); }
}
class Mine : ICrushable, IOccupySpace
{
readonly Actor self;
public Mine(Actor self)
{
this.self = self;
self.World.UnitInfluence.Add(self, this);
}
public void OnCrush(Actor crusher)
{
if (crusher.traits.Contains<MineImmune>() && crusher.Owner == self.Owner)
return;
var info = self.Info.Traits.Get<MineInfo>();
var warhead = Rules.WarheadInfo[info.Warhead];
self.World.AddFrameEndTask(w =>
{
w.Remove(self);
w.Add(new Explosion(w, self.CenterLocation.ToInt2(), warhead.Explosion, false));
crusher.InflictDamage(crusher, info.Damage, warhead);
});
}
public bool IsPathableCrush(UnitMovementType umt, Player player)
{
return !self.Info.Traits.Get<MineInfo>().AvoidFriendly || (player != self.World.LocalPlayer);
}
public bool IsCrushableBy(UnitMovementType umt, Player player)
{
return self.Info.Traits.Get<MineInfo>().TriggeredBy.Contains(umt);
}
public IEnumerable<int2> OccupiedCells() { yield return self.Location; }
}
}