- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of " " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
81 lines
2.6 KiB
Lua
81 lines
2.6 KiB
Lua
Civs = { civ1, civ2, civ3, civ4 }
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Village = { civ1, civ3, civ4, village1, village3 }
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Guards = { Guard1, Guard2, Guard3 }
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SovietMCV = { "mcv" }
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InfantryReinfGreece = { "e1", "e1", "e1", "e1", "e1" }
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Avengers = { "jeep", "1tnk", "2tnk", "2tnk", "1tnk" }
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Patrol1Group = { "jeep", "jeep", "2tnk", "2tnk" }
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Patrol2Group = { "jeep", "1tnk", "1tnk", "1tnk" }
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AlliedInfantryTypes = { "e1", "e3" }
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AlliedArmorTypes = { "jeep", "jeep", "1tnk", "1tnk", "1tnk" }
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InfAttack = { }
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ArmorAttack = { }
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InfReinfPath = { NRoadPoint.Location, CrossroadsPoint.Location, ToVillageRoadPoint.Location, VillagePoint.Location }
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Patrol1Path = { ToVillageRoadPoint.Location, ToBridgePoint.Location, InBasePoint.Location }
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Patrol2Path = { EntranceSouthPoint.Location, ToRadarBridgePoint.Location, IslandPoint.Location, ToRadarBridgePoint.Location }
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VillageCamArea = { CPos.New(37, 58),CPos.New(37, 59),CPos.New(37, 60),CPos.New(38, 60),CPos.New(39, 60), CPos.New(40, 60), CPos.New(41, 60), CPos.New(35, 57), CPos.New(34, 57), CPos.New(33, 57), CPos.New(32, 57) }
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if Map.Difficulty == "Easy" then
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ArmorReinfGreece = { "jeep", "1tnk", "1tnk" }
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else
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ArmorReinfGreece = { "jeep", "jeep", "1tnk", "1tnk", "1tnk" }
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end
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AttackPaths =
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{
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{ CrossroadsPoint, ToVillageRoadPoint, VillagePoint },
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{ EntranceSouthPoint, OrefieldSouthPoint },
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{ CrossroadsPoint, ToBridgePoint }
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}
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ReinfInf = function()
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Reinforcements.Reinforce(Greece, InfantryReinfGreece, InfReinfPath, 0, function(soldier)
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soldier.Hunt()
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end)
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end
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ReinfArmor = function()
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if not Radar.IsDead and Radar.Owner == Greece then
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RCheck = true
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Reinforcements.Reinforce(Greece, ArmorReinfGreece, InfReinfPath, 0, function(soldier)
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soldier.Hunt()
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end)
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end
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end
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BringPatrol1 = function()
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local units = Reinforcements.Reinforce(Greece, Patrol1Group, { NRoadPoint.Location }, 0)
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Utils.Do(units, function(patrols)
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patrols.Patrol(Patrol1Path, true, 250)
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end)
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if not Radar.IsDead and Radar.Owner == Greece then
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Trigger.OnAllKilled(units, function()
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if Map.Difficulty == "Hard" then
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Trigger.AfterDelay(DateTime.Minutes(4), BringPatrol1)
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else
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Trigger.AfterDelay(DateTime.Minutes(7), BringPatrol1)
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end
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end)
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end
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end
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BringPatrol2 = function()
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local units = Reinforcements.Reinforce(Greece, Patrol2Group, { NRoadPoint.Location }, 0)
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Utils.Do(units, function(patrols)
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patrols.Patrol(Patrol2Path, true, 250)
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end)
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if not Radar.IsDead and Radar.Owner == Greece then
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Trigger.OnAllKilled(units, function()
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if Map.Difficulty == "Hard" then
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Trigger.AfterDelay(DateTime.Minutes(4), BringPatrol2)
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else
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Trigger.AfterDelay(DateTime.Minutes(7), BringPatrol2)
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end
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end)
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end
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end
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