Files
OpenRA/mods/ra/maps/soviet-04b/reinforcements_teams.lua
clemty 2bbc1fcda4 LUA and trait documentation fixes
- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of "  " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
2015-08-24 19:41:15 +02:00

81 lines
2.6 KiB
Lua

Civs = { civ1, civ2, civ3, civ4 }
Village = { civ1, civ3, civ4, village1, village3 }
Guards = { Guard1, Guard2, Guard3 }
SovietMCV = { "mcv" }
InfantryReinfGreece = { "e1", "e1", "e1", "e1", "e1" }
Avengers = { "jeep", "1tnk", "2tnk", "2tnk", "1tnk" }
Patrol1Group = { "jeep", "jeep", "2tnk", "2tnk" }
Patrol2Group = { "jeep", "1tnk", "1tnk", "1tnk" }
AlliedInfantryTypes = { "e1", "e3" }
AlliedArmorTypes = { "jeep", "jeep", "1tnk", "1tnk", "1tnk" }
InfAttack = { }
ArmorAttack = { }
InfReinfPath = { NRoadPoint.Location, CrossroadsPoint.Location, ToVillageRoadPoint.Location, VillagePoint.Location }
Patrol1Path = { ToVillageRoadPoint.Location, ToBridgePoint.Location, InBasePoint.Location }
Patrol2Path = { EntranceSouthPoint.Location, ToRadarBridgePoint.Location, IslandPoint.Location, ToRadarBridgePoint.Location }
VillageCamArea = { CPos.New(37, 58),CPos.New(37, 59),CPos.New(37, 60),CPos.New(38, 60),CPos.New(39, 60), CPos.New(40, 60), CPos.New(41, 60), CPos.New(35, 57), CPos.New(34, 57), CPos.New(33, 57), CPos.New(32, 57) }
if Map.Difficulty == "Easy" then
ArmorReinfGreece = { "jeep", "1tnk", "1tnk" }
else
ArmorReinfGreece = { "jeep", "jeep", "1tnk", "1tnk", "1tnk" }
end
AttackPaths =
{
{ CrossroadsPoint, ToVillageRoadPoint, VillagePoint },
{ EntranceSouthPoint, OrefieldSouthPoint },
{ CrossroadsPoint, ToBridgePoint }
}
ReinfInf = function()
Reinforcements.Reinforce(Greece, InfantryReinfGreece, InfReinfPath, 0, function(soldier)
soldier.Hunt()
end)
end
ReinfArmor = function()
if not Radar.IsDead and Radar.Owner == Greece then
RCheck = true
Reinforcements.Reinforce(Greece, ArmorReinfGreece, InfReinfPath, 0, function(soldier)
soldier.Hunt()
end)
end
end
BringPatrol1 = function()
local units = Reinforcements.Reinforce(Greece, Patrol1Group, { NRoadPoint.Location }, 0)
Utils.Do(units, function(patrols)
patrols.Patrol(Patrol1Path, true, 250)
end)
if not Radar.IsDead and Radar.Owner == Greece then
Trigger.OnAllKilled(units, function()
if Map.Difficulty == "Hard" then
Trigger.AfterDelay(DateTime.Minutes(4), BringPatrol1)
else
Trigger.AfterDelay(DateTime.Minutes(7), BringPatrol1)
end
end)
end
end
BringPatrol2 = function()
local units = Reinforcements.Reinforce(Greece, Patrol2Group, { NRoadPoint.Location }, 0)
Utils.Do(units, function(patrols)
patrols.Patrol(Patrol2Path, true, 250)
end)
if not Radar.IsDead and Radar.Owner == Greece then
Trigger.OnAllKilled(units, function()
if Map.Difficulty == "Hard" then
Trigger.AfterDelay(DateTime.Minutes(4), BringPatrol2)
else
Trigger.AfterDelay(DateTime.Minutes(7), BringPatrol2)
end
end)
end
end