227 lines
3.3 KiB
YAML
227 lines
3.3 KiB
YAML
World:
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LuaScript:
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Scripts: nod08b.lua, nod08b-AI.lua
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MusicPlaylist:
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StartingMusic: linefire
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VictoryMusic: nod_win1
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MissionData:
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Briefing: Since we are low on troops, you will have to make use of all available resources.\n\n Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them.\n\nBe sure that no GDI forces remain alive.
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BackgroundVideo: tiberfx.vqa
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BriefingVideo: nod8.vqa
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LossVideo: flag.vqa
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SmudgeLayer@SCORCH:
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InitialSmudges:
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44,57: sc2,0
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40,56: sc1,0
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50,55: sc5,0
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45,55: sc3,0
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61,43: sc2,0
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58,42: sc6,0
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61,41: sc4,0
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55,41: sc1,0
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59,39: sc5,0
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53,39: sc5,0
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60,9: sc4,0
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58,9: sc6,0
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57,8: sc2,0
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54,6: sc3,0
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60,5: sc2,0
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55,5: sc4,0
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61,4: sc6,0
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55,4: sc6,0
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57,3: sc1,0
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SmudgeLayer@CRATER:
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InitialSmudges:
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42,56: cr1,0
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49,55: cr1,0
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51,52: cr1,0
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41,52: cr1,0
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60,43: cr1,0
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59,41: cr1,0
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55,40: cr1,0
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49,40: cr1,0
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53,36: cr1,0
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55,6: cr1,0
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54,5: cr1,0
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Player:
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PlayerResources:
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DefaultCash: 0
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CYCL:
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Buildable:
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Prerequisites: ~disabled
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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HPAD:
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Buildable:
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Prerequisites: ~disabled
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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EYE:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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Buildable:
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Prerequisites: ~disabled
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OBLI:
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Buildable:
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Prerequisites: ~disabled
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TMPL:
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Buildable:
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Prerequisites: ~disabled
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E2:
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Buildable:
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Prerequisites: ~pyle
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E4:
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Buildable:
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Prerequisites: ~hand
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E5:
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Buildable:
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Prerequisites: ~disabled
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E6:
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-RepairsBridges:
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HARV:
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Harvester:
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SearchFromOrderRadius: 30
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MTNK:
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Buildable:
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Prerequisites: ~weap
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HTNK:
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Buildable:
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Prerequisites: ~disabled
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HQ:
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AirstrikePower:
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Prerequisites: gdi
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SquadSize: 1
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RMBO:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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FTNK:
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Buildable:
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Prerequisites: ~disabled
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MLRS:
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Buildable:
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Prerequisites: ~disabled
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MSAM:
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Buildable:
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Prerequisites: ~disabled
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ATWR:
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Buildable:
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Prerequisites: ~disabled
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HELI:
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Buildable:
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Prerequisites: ~disabled
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SBAG:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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GTWR:
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Buildable:
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Queue: Defence.GDI
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A10.IN:
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Inherits: A10
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RenderSprites:
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Image: A10
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Armament@BOMBS:
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Weapon: Napalm.in
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airstrike.proxy:
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AirstrikePower:
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UnitType: a10.in
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BOAT:
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Health:
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HP: 1500
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AutoTarget:
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InitialStance: AttackAnything
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RejectsOrders:
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Except: Attack
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RevealsShroud:
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Range: 4c0
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ValidStances: Enemy, Neutral, Ally
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FACT.IN:
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Inherits: FACT
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RenderSprites:
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Image: FACT
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ProvidesPrerequisite:
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Prerequisite: fact
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CustomSellValue:
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Value: 12825
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FACTOUT.IN:
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Inherits: FACT
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RenderSprites:
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Image: fact
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ProvidesPrerequisite:
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Prerequisite: fact
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Capturable:
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CaptureThreshold: 100
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MoneyCrate:
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Inherits: ^Crate
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GiveCashCrateAction:
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Amount: 2000
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UseCashTick: yes
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NUKEOUT.IN:
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Inherits: NUKE
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RenderSprites:
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Image: nuke
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Buildable:
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Prerequisites: ~disabled
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ProvidesPrerequisite:
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Prerequisite: anypower
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Capturable:
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CaptureThreshold: 100
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PROCOUT.IN:
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Inherits: PROC
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RenderSprites:
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Image: proc
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Buildable:
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Prerequisites: ~disabled
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ProvidesPrerequisite:
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Prerequisite: proc
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Capturable:
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CaptureThreshold: 100
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TRAN.IN:
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Inherits: TRAN
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RejectsOrders:
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-Selectable:
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RenderSprites:
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Image: TRAN
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Buildable:
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Prerequisites: ~disabled
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