Files
OpenRA/mods/cnc/weapons/explosions.yaml
AoAGeneral 99dac05fd7 TD Balance Changes. (20170802)
Engineer movement speed reduced to 48 from 56.

Helicopter crash damage increased to 100 from 40.

Rocket infantry spread damage reduced to 32 from 128.

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Engineer movement was the same speed as minigunners and at times would enable them to escape the minigunners. This slight speed reduction helps for this.

Helicopter crash damage was lacking and a slight increase in this enables them to do some damage. With the cost of the helicopter it is still not a good idea to sacrifice aircraft just for exta damage.

Rocket infantry spread is reduced because of the damage done to infantry packs. Games turned into tanks mixed with rocket infantry. Reducing this spread enables them to single target units more closely then in larger armies.
2017-08-07 09:35:20 +02:00

120 lines
2.6 KiB
YAML

^DamagingExplosion:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: poof
ImpactSounds: xplos.aud
VictimScanRadius: 0
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
^DamagingExplosionHE:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
FlametankExplode:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Spread: 1c0
Damage: 115
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff: CreateEffect
Explosions: big_napalm
ImpactSounds: xplobig6.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Scorch
HeliCrash:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Damage: 100
HeliExplode:
Warhead@1Dam: SpreadDamage
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_building
ImpactSounds: xplos.aud
UnitExplode:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Damage: 50
Warhead@2Eff: CreateEffect
ImpactSounds: xplobig6.aud
UnitExplodeShip:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Damage: 50
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplobig6.aud
UnitExplodeSmall:
Inherits: ^DamagingExplosionHE
Warhead@2Eff: CreateEffect
Explosions: big_frag
ImpactSounds: xplobig4.aud
GrenadierExplode:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 10
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
ImpactSounds: xplosml2.aud
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, building_napalm, med_frag, poof, small_building
Delay: 1
VictimScanRadius: 0
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Delay: 1
Napalm.Crate:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
Wood: 100
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff: CreateEffect
Explosions: med_napalm
ImpactSounds: flamer2.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Scorch
TiberiumExplosion:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplosml2.aud
-Warhead@3Smu: LeaveSmudge
Warhead@4Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1