46 lines
1.5 KiB
Lua
46 lines
1.5 KiB
Lua
--[[
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Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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AttackGroupSize =
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{
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easy = 6,
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normal = 8,
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hard = 10
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}
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AttackDelays =
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{
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easy = { DateTime.Seconds(4), DateTime.Seconds(7) },
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normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
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hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
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}
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OrdosInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
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InitAIUnits = function()
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IdlingUnits[ordos] = Reinforcements.Reinforce(ordos, InitialOrdosReinforcements, OrdosPaths[2])
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DefendAndRepairBase(ordos, OrdosBase, 0.75, AttackGroupSize[Difficulty])
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end
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ActivateAI = function()
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LastHarvesterEaten[ordos] = true
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Trigger.AfterDelay(0, InitAIUnits)
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OConyard.Produce(AtreidesUpgrades[1])
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local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end
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local toBuild = function() return { Utils.Random(OrdosInfantryTypes) } end
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local attackThresholdSize = AttackGroupSize[Difficulty] * 2.5
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-- Finish the upgrades first before trying to build something
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Trigger.AfterDelay(DateTime.Seconds(14), function()
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ProduceUnits(ordos, OBarracks, delay, toBuild, AttackGroupSize[Difficulty], attackThresholdSize)
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end)
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end
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