175 lines
5.6 KiB
Lua
175 lines
5.6 KiB
Lua
--[[
|
|
Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
|
This file is part of OpenRA, which is free software. It is made
|
|
available to you under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation, either version 3 of
|
|
the License, or (at your option) any later version. For more
|
|
information, see COPYING.
|
|
]]
|
|
|
|
OrdosBase = { OBarracks, OWindTrap1, OWindTrap2, OOutpost, OConyard, ORefinery, OSilo }
|
|
|
|
OrdosReinforcements =
|
|
{
|
|
easy =
|
|
{
|
|
{ "light_inf", "raider", "trooper" },
|
|
{ "light_inf", "raider", "quad" },
|
|
{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" }
|
|
},
|
|
|
|
normal =
|
|
{
|
|
{ "light_inf", "raider", "trooper" },
|
|
{ "light_inf", "raider", "raider" },
|
|
{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" },
|
|
{ "light_inf", "light_inf", "trooper", "trooper" },
|
|
{ "light_inf", "light_inf", "light_inf", "light_inf" },
|
|
{ "light_inf", "raider", "quad", "quad" }
|
|
},
|
|
|
|
hard =
|
|
{
|
|
{ "raider", "raider", "quad" },
|
|
{ "light_inf", "raider", "raider" },
|
|
{ "trooper", "trooper", "light_inf", "raider" },
|
|
{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
|
|
{ "light_inf", "light_inf", "trooper", "trooper" },
|
|
{ "raider", "raider", "quad", "quad", "quad", "raider" },
|
|
{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
|
|
{ "light_inf", "raider", "light_inf", "trooper", "trooper", "quad" },
|
|
{ "raider", "raider", "quad", "quad", "quad", "raider" }
|
|
}
|
|
}
|
|
|
|
OrdosAttackDelay =
|
|
{
|
|
easy = DateTime.Minutes(5),
|
|
normal = DateTime.Minutes(2) + DateTime.Seconds(40),
|
|
hard = DateTime.Minutes(1) + DateTime.Seconds(20)
|
|
}
|
|
|
|
OrdosAttackWaves =
|
|
{
|
|
easy = 3,
|
|
normal = 6,
|
|
hard = 9
|
|
}
|
|
|
|
ToHarvest =
|
|
{
|
|
easy = 5000,
|
|
normal = 6000,
|
|
hard = 7000
|
|
}
|
|
|
|
InitialOrdosReinforcements = { "light_inf", "light_inf", "quad", "quad", "raider", "raider", "trooper", "trooper" }
|
|
|
|
OrdosPaths =
|
|
{
|
|
{ OrdosEntry1.Location, OrdosRally1.Location },
|
|
{ OrdosEntry2.Location, OrdosRally2.Location }
|
|
}
|
|
|
|
AtreidesReinforcements = { "quad", "quad", "trike", "trike" }
|
|
AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
|
|
|
|
AtreidesBaseBuildings = { "barracks", "light_factory" }
|
|
AtreidesUpgrades = { "upgrade.barracks", "upgrade.light" }
|
|
|
|
MessageCheck = function(index)
|
|
return #player.GetActorsByType(AtreidesBaseBuildings[index]) > 0 and not player.HasPrerequisites({ AtreidesUpgrades[index] })
|
|
end
|
|
|
|
Tick = function()
|
|
if player.HasNoRequiredUnits() then
|
|
ordos.MarkCompletedObjective(KillAtreides)
|
|
end
|
|
|
|
if ordos.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillOrdos) then
|
|
Media.DisplayMessage("The Ordos have been annihilated!", "Mentat")
|
|
player.MarkCompletedObjective(KillOrdos)
|
|
end
|
|
|
|
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[ordos] then
|
|
local units = ordos.GetActorsByType("harvester")
|
|
|
|
if #units > 0 then
|
|
LastHarvesterEaten[ordos] = false
|
|
ProtectHarvester(units[1], ordos, AttackGroupSize[Difficulty])
|
|
end
|
|
end
|
|
|
|
if player.Resources > SpiceToHarvest - 1 then
|
|
player.MarkCompletedObjective(GatherSpice)
|
|
end
|
|
|
|
if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
|
|
Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat")
|
|
end
|
|
|
|
UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. SpiceToHarvest, player.Color)
|
|
end
|
|
|
|
WorldLoaded = function()
|
|
ordos = Player.GetPlayer("Ordos")
|
|
player = Player.GetPlayer("Atreides")
|
|
|
|
SpiceToHarvest = ToHarvest[Difficulty]
|
|
|
|
InitObjectives(player)
|
|
KillAtreides = ordos.AddPrimaryObjective("Kill all Atreides units.")
|
|
GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(SpiceToHarvest) .. " Solaris worth of Spice.")
|
|
KillOrdos = player.AddSecondaryObjective("Eliminate all Ordos units and reinforcements\nin the area.")
|
|
|
|
Camera.Position = AConyard.CenterPosition
|
|
|
|
local checkResourceCapacity = function()
|
|
Trigger.AfterDelay(0, function()
|
|
if player.ResourceCapacity < SpiceToHarvest then
|
|
Media.DisplayMessage("We don't have enough silo space to store the required amount of Spice!", "Mentat")
|
|
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
|
ordos.MarkCompletedObjective(KillAtreides)
|
|
end)
|
|
|
|
return true
|
|
end
|
|
end)
|
|
end
|
|
|
|
Trigger.OnRemovedFromWorld(AConyard, function()
|
|
|
|
-- Mission already failed, no need to check the other conditions as well
|
|
if checkResourceCapacity() then
|
|
return
|
|
end
|
|
|
|
local refs = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "refinery" and actor.Owner == player end)
|
|
if #refs == 0 then
|
|
ordos.MarkCompletedObjective(KillAtreides)
|
|
else
|
|
Trigger.OnAllRemovedFromWorld(refs, function()
|
|
ordos.MarkCompletedObjective(KillAtreides)
|
|
end)
|
|
|
|
local silos = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "silo" and actor.Owner == player end)
|
|
Utils.Do(refs, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end)
|
|
Utils.Do(silos, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end)
|
|
end
|
|
end)
|
|
|
|
Trigger.OnAllKilled(OrdosBase, function()
|
|
Utils.Do(ordos.GetGroundAttackers(), IdleHunt)
|
|
end)
|
|
|
|
local path = function() return OrdosPaths[1] end
|
|
local waveCondition = function() return player.IsObjectiveCompleted(KillOrdos) end
|
|
SendCarryallReinforcements(ordos, 0, OrdosAttackWaves[Difficulty], OrdosAttackDelay[Difficulty], path, OrdosReinforcements[Difficulty], waveCondition)
|
|
ActivateAI()
|
|
|
|
Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
|
|
Media.PlaySpeechNotification(player, "Reinforce")
|
|
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] })
|
|
end)
|
|
end
|