67 lines
2.1 KiB
Lua
67 lines
2.1 KiB
Lua
--[[
|
|
Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
|
This file is part of OpenRA, which is free software. It is made
|
|
available to you under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation, either version 3 of
|
|
the License, or (at your option) any later version. For more
|
|
information, see COPYING.
|
|
]]
|
|
|
|
AttackGroupSize =
|
|
{
|
|
easy = 6,
|
|
normal = 8,
|
|
hard = 10
|
|
}
|
|
|
|
AttackDelays =
|
|
{
|
|
easy = { DateTime.Seconds(4), DateTime.Seconds(7) },
|
|
normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
|
|
hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
|
|
}
|
|
|
|
HarkonnenInfantryTypes = { "light_inf", "light_inf", "trooper", "trooper", "trooper" }
|
|
HarkonnenTankType = { "combat_tank_h" }
|
|
|
|
-- Overwrite the template function because of the message
|
|
SendAttack = function(owner, size)
|
|
if Attacking[owner] then
|
|
return
|
|
end
|
|
Attacking[owner] = true
|
|
HoldProduction[owner] = true
|
|
|
|
local units = SetupAttackGroup(owner, size)
|
|
Utils.Do(units, IdleHunt)
|
|
|
|
if #units > 0 then
|
|
Media.DisplayMessage("Harkonnen units approaching!", "Fremen Leader")
|
|
end
|
|
|
|
Trigger.OnAllRemovedFromWorld(units, function()
|
|
Attacking[owner] = false
|
|
HoldProduction[owner] = false
|
|
end)
|
|
end
|
|
|
|
InitAIUnits = function()
|
|
IdlingUnits[harkonnen] = Reinforcements.Reinforce(harkonnen, InitialHarkonnenReinforcements, HarkonnenPaths[1])
|
|
|
|
DefendAndRepairBase(harkonnen, HarkonnenBase, 0.75, AttackGroupSize[Difficulty])
|
|
end
|
|
|
|
ActivateAI = function()
|
|
LastHarvesterEaten[harkonnen] = true
|
|
InitAIUnits()
|
|
FremenProduction()
|
|
|
|
local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end
|
|
local infantryToBuild = function() return { Utils.Random(HarkonnenInfantryTypes) } end
|
|
local tanksToBuild = function() return HarkonnenTankType end
|
|
local attackThresholdSize = AttackGroupSize[Difficulty] * 2.5
|
|
|
|
ProduceUnits(harkonnen, HarkonnenBarracks, delay, infantryToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
|
|
ProduceUnits(harkonnen, HarkonnenHeavyFact, delay, tanksToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
|
|
end
|