96 lines
2.6 KiB
Lua
96 lines
2.6 KiB
Lua
--[[
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Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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AtreidesBase = { AConyard, APower1, APower2, ABarracks, AOutpost }
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AtreidesReinforcements =
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{
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easy =
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{
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" }
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},
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normal =
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{
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" }
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},
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hard =
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{
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{ "trike", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf" },
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{ "trike", "trike" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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{ "trike", "trike" }
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}
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}
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AtreidesAttackPaths =
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{
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{ AtreidesEntry1.Location, AtreidesRally1.Location },
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{ AtreidesEntry1.Location, AtreidesRally4.Location },
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{ AtreidesEntry2.Location, AtreidesRally2.Location },
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{ AtreidesEntry2.Location, AtreidesRally3.Location }
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}
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AtreidesAttackDelay =
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{
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easy = DateTime.Minutes(5),
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normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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hard = DateTime.Minutes(1) + DateTime.Seconds(20)
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}
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AtreidesAttackWaves =
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{
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easy = 3,
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normal = 6,
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hard = 9
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}
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Tick = function()
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if player.HasNoRequiredUnits() then
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atreides.MarkCompletedObjective(KillHarkonnen)
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end
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if atreides.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillAtreides) then
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Media.DisplayMessage("The Atreides have been annihilated!", "Mentat")
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player.MarkCompletedObjective(KillAtreides)
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end
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end
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WorldLoaded = function()
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atreides = Player.GetPlayer("Atreides")
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player = Player.GetPlayer("Harkonnen")
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InitObjectives(player)
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KillHarkonnen = atreides.AddPrimaryObjective("Kill all Harkonnen units.")
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KillAtreides = player.AddPrimaryObjective("Destroy all Atreides forces.")
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Camera.Position = HConyard.CenterPosition
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Trigger.OnAllKilled(AtreidesBase, function()
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Utils.Do(atreides.GetGroundAttackers(), IdleHunt)
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end)
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local path = function() return Utils.Random(AtreidesAttackPaths) end
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SendCarryallReinforcements(atreides, 0, AtreidesAttackWaves[Difficulty], AtreidesAttackDelay[Difficulty], path, AtreidesReinforcements[Difficulty])
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Trigger.AfterDelay(0, ActivateAI)
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end
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