153 lines
6.1 KiB
Lua
153 lines
6.1 KiB
Lua
--[[
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Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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AtreidesBase = { ABarracks, AWindTrap1, AWindTrap2, ALightFactory, AOutpost, AConyard, ARefinery, ASilo }
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AtreidesBaseAreaTriggers =
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{
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{ CPos.New(34, 50), CPos.New(35, 50), CPos.New(36, 50), CPos.New(37, 50), CPos.New(38, 50), CPos.New(39, 50), CPos.New(40, 50), CPos.New(41, 50), CPos.New(14, 57), CPos.New(14, 58), CPos.New(14, 59), CPos.New(14, 60), CPos.New(14, 61), CPos.New(14, 62), CPos.New(14, 63), CPos.New(14, 64), CPos.New(14, 65)},
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{ CPos.New(29, 51), CPos.New(29, 52), CPos.New(29, 53), CPos.New(29, 54), CPos.New(44, 50), CPos.New(44, 51), CPos.New(44, 52), CPos.New(44, 53), CPos.New(44, 54), CPos.New(43, 54), CPos.New(42, 54), CPos.New(41, 54), CPos.New(40, 54), CPos.New(39, 54), CPos.New(38, 54), CPos.New(37, 54), CPos.New(36, 54), CPos.New(35, 54), CPos.New(34, 54), CPos.New(33, 54), CPos.New(32, 54), CPos.New(31, 54), CPos.New(30, 54) },
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{ CPos.New(46, 18), CPos.New(46, 19), CPos.New(46, 20), CPos.New(46, 21), CPos.New(46, 22), CPos.New(46, 23) }
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}
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AtreidesReinforcements =
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{
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easy =
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{
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{ "light_inf", "trike", "trooper" },
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{ "light_inf", "trike", "quad" },
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{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" }
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},
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normal =
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{
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{ "light_inf", "trike", "trooper" },
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{ "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike", "quad", "quad" }
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},
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hard =
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{
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{ "trike", "trike", "quad" },
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{ "light_inf", "trike", "trike" },
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{ "trooper", "trooper", "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "trike", "trike", "quad", "quad", "quad", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "trike", "light_inf", "trooper", "trooper", "quad" },
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{ "trike", "trike", "quad", "quad", "quad", "trike" }
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}
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}
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AtreidesAttackDelay =
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{
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easy = DateTime.Minutes(5),
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normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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hard = DateTime.Minutes(1) + DateTime.Seconds(20)
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}
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AtreidesAttackWaves =
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{
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easy = 3,
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normal = 6,
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hard = 9
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}
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AtreidesHunters =
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{
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{ "trooper", "trooper", "trooper", "trooper" },
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{ "trike", "trike", "trike" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper", "quad", "quad" },
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{ "quad", "trooper", "trooper", "trooper" }
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}
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AtreidesPaths =
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{
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{ AtreidesEntry1.Location, AtreidesRally1.Location },
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{ AtreidesEntry2.Location, AtreidesRally2.Location },
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{ AtreidesEntry3.Location, AtreidesRally3.Location }
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}
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AtreidesHunterPaths =
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{
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{ AtreidesEntry4.Location, AtreidesRally4.Location },
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{ AtreidesEntry5.Location, AtreidesRally5.Location },
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{ AtreidesEntry6.Location, AtreidesRally6.Location },
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{ AtreidesEntry7.Location, AtreidesRally7.Location },
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{ AtreidesEntry8.Location, AtreidesRally8.Location }
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}
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HarkonnenReinforcements = { "trike", "trike", "quad" }
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HarkonnenPath = { HarkonnenEntry.Location, HarkonnenRally.Location }
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HarkonnenBaseBuildings = { "barracks", "light_factory" }
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HarkonnenUpgrades = { "upgrade.barracks", "upgrade.light" }
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MessageCheck = function(index)
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return #player.GetActorsByType(HarkonnenBaseBuildings[index]) > 0 and not player.HasPrerequisites({ HarkonnenUpgrades[index] })
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end
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Tick = function()
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if player.HasNoRequiredUnits() then
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atreides.MarkCompletedObjective(KillHarkonnen)
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end
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if atreides.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillAtreides) then
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Media.DisplayMessage("The Atreides have been annihilated!", "Mentat")
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player.MarkCompletedObjective(KillAtreides)
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end
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if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[atreides] then
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local units = atreides.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[atreides] = false
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ProtectHarvester(units[1], atreides, AttackGroupSize[Difficulty])
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end
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end
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if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
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Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat")
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end
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end
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WorldLoaded = function()
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atreides = Player.GetPlayer("Atreides")
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player = Player.GetPlayer("Harkonnen")
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InitObjectives(player)
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KillHarkonnen = atreides.AddPrimaryObjective("Kill all Harkonnen units.")
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KillAtreides = player.AddPrimaryObjective("Eliminate all Atreides units and reinforcements\nin the area.")
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Camera.Position = HConyard.CenterPosition
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Trigger.OnAllKilled(AtreidesBase, function()
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Utils.Do(atreides.GetGroundAttackers(), IdleHunt)
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end)
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local path = function() return Utils.Random(AtreidesPaths) end
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local waveCondition = function() return player.IsObjectiveCompleted(KillAtreides) end
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SendCarryallReinforcements(atreides, 0, AtreidesAttackWaves[Difficulty], AtreidesAttackDelay[Difficulty], path, AtreidesReinforcements[Difficulty], waveCondition)
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Trigger.AfterDelay(0, ActivateAI)
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Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
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Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", HarkonnenReinforcements, HarkonnenPath, { HarkonnenPath[1] })
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end)
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TriggerCarryallReinforcements(player, atreides, AtreidesBaseAreaTriggers[1], AtreidesHunters[1], AtreidesHunterPaths[1])
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TriggerCarryallReinforcements(player, atreides, AtreidesBaseAreaTriggers[1], AtreidesHunters[2], AtreidesHunterPaths[2])
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TriggerCarryallReinforcements(player, atreides, AtreidesBaseAreaTriggers[2], AtreidesHunters[3], AtreidesHunterPaths[3])
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TriggerCarryallReinforcements(player, atreides, AtreidesBaseAreaTriggers[2], AtreidesHunters[4], AtreidesHunterPaths[4])
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TriggerCarryallReinforcements(player, atreides, AtreidesBaseAreaTriggers[3], AtreidesHunters[5], AtreidesHunterPaths[5])
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end
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