Files
OpenRA/mods/ra/weapons/other.yaml
2017-08-20 20:48:25 +02:00

193 lines
3.4 KiB
YAML

^FireWeapon:
ValidTargets: Ground, Water, Trees
ReloadDelay: 65
Range: 5c0
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 150
ValidTargets: Ground, Water, Trees
Versus:
None: 90
Wood: 50
Light: 60
Heavy: 25
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
VictimScanRadius: 0
FireballLauncher:
Inherits: ^FireWeapon
Burst: 2
BurstDelays: 20
Projectile: Bullet
Speed: 250
TrailImage: fb2
Image: FB1
Warhead@1Dam: SpreadDamage
Versus:
Light: 50
Flamer:
Inherits: ^FireWeapon
ReloadDelay: 50
Burst: 15
BurstDelays: 1
Projectile: Bullet
Speed: 170
TrailImage: fb4
Image: fb3
LaunchAngle: 62
Inaccuracy: 853
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8
Versus:
Wood: 100
Warhead@3Eff: CreateEffect
Explosions: small_napalm
Napalm:
Inherits: ^FireWeapon
ReloadDelay: 20
Range: 4c512
Projectile: Bullet
Image: BOMBLET
Speed: 85
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 100
Versus:
Wood: 100
Concrete: 50
^TeslaWeapon:
ReloadDelay: 3
Range: 8c512
Report: tesla1.aud
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
TeslaZap:
Inherits: ^TeslaWeapon
Warhead@1Dam: SpreadDamage
Versus:
Wood: 60
PortaTesla:
Inherits: ^TeslaWeapon
ReloadDelay: 70
Range: 6c0
Warhead@1Dam: SpreadDamage
Damage: 45
Versus:
Wood: 75
Heavy: 60
TTankZap:
Inherits: ^TeslaWeapon
ReloadDelay: 120
Range: 7c0
DogJaw:
ValidTargets: Infantry
ReloadDelay: 10
Range: 3c0
Report: dogg5p.aud
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 100
ValidTargets: Infantry
InvalidTargets: Ant
DamageTypes: DefaultDeath
Heal:
ReloadDelay: 80
Range: 4c0
Report: heal2.aud
ValidTargets: Infantry
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
ValidStances: Ally
ValidTargets: Infantry
DebugOverlayColor: 00FF00
Repair:
Inherits: Heal
Report: fixit1.aud
ValidTargets: Repair
Warhead@1Dam: SpreadDamage
Damage: -20
ValidTargets: Repair
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
ImpactSounds: squishy2.aud
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: kaboom25.aud
Claw:
ReloadDelay: 30
Range: 1c512
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 33
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Mandible:
Inherits: Claw
ReloadDelay: 10
Warhead@1Dam: SpreadDamage
Damage: 60
MADTankThump:
InvalidTargets: MADTank, Infantry
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 1
InvalidTargets: MADTank, Infantry
MADTankDetonate:
InvalidTargets: MADTank, Infantry
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 19
InvalidTargets: MADTank, Infantry
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Size: 7,6
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: mineblo1.aud
VictimScanRadius: 0