- take Trees into consideration (they don't have Ground TargetType) - fixed the delayed effect warheads on Vulcan
150 lines
3.8 KiB
YAML
150 lines
3.8 KiB
YAML
ParaBomb:
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ReloadDelay: 10
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Range: 3c0
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Report: chute1.aud
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Projectile: GravityBomb
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Image: PARABOMB
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OpenSequence: open
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Velocity: 0, 0, -86
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Acceleration: 0, 0, 0
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Shadow: False
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Warhead@1Dam: SpreadDamage
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Spread: 768
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Damage: 300
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Versus:
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None: 30
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Wood: 30
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Light: 75
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: artillery_explosion
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ImpactSounds: kaboom15.aud
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ValidTargets: Ground, Ship, Trees
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure
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Atomic:
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 150
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Versus:
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Wood: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Res_impact: DestroyResource
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Size: 1
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Warhead@3Smu_impact: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall
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Size: 1
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Warhead@4Eff_impact: CreateEffect
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Explosions: nuke
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ImpactSounds: kaboom1.aud
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VictimScanRadius: 0
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ValidTargets: Ground, Water, Air
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Warhead@5Dam_areanuke1: SpreadDamage
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Spread: 2c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Versus:
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Wood: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@6Res_areanuke1: DestroyResource
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Size: 2
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Delay: 5
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Warhead@7Smu_areanuke1: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Size: 2
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Delay: 5
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Warhead@8Eff_areanuke1: CreateEffect
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ImpactSounds: kaboom22.aud
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Delay: 5
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VictimScanRadius: 0
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Warhead@9Dam_areanuke2: SpreadDamage
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Spread: 3c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 10
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Wood: 50
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@10Dam_areanuke2: SpreadDamage
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Spread: 3c0
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Damage: 120
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 15
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ValidTargets: Trees
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DamageTypes: Incendiary
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Warhead@11Res_areanuke2: DestroyResource
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Size: 3
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Delay: 10
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Warhead@12Smu_areanuke2: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Size: 3
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Delay: 10
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Warhead@13Dam_areanuke3: SpreadDamage
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Spread: 4c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 15
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@14Dam_areanuke3: SpreadDamage
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Spread: 4c0
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Damage: 120
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 15
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ValidTargets: Trees
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DamageTypes: Incendiary
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Warhead@15Res_areanuke3: DestroyResource
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Size: 4
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Delay: 15
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Warhead@16Smu_areanuke3: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Size: 4
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Delay: 15
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Warhead@17Dam_areanuke4: SpreadDamage
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Spread: 5c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 20
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@18Dam_areanuke4: SpreadDamage
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Spread: 5c0
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Damage: 120
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 20
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ValidTargets: Trees
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DamageTypes: Incendiary
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Warhead@19Res_areanuke4: DestroyResource
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Size: 5
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Delay: 20
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Warhead@20Smu_areanuke4: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Size: 5
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Delay: 20
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