649 lines
18 KiB
YAML
649 lines
18 KiB
YAML
Container@PLAYER_WIDGETS:
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Logic: LoadIngameChatLogic
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Children:
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Container@CHAT_ROOT:
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LogicKeyListener@PLAYER_KEYHANDLER:
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Logic: RemoveFromControlGroupHotkeyLogic
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RemoveFromControlGroupKey: RemoveFromControlGroup
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ControlGroups@CONTROLGROUPS:
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SelectGroupKeyPrefix: ControlGroupSelect
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CreateGroupKeyPrefix: ControlGroupCreate
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AddToGroupKeyPrefix: ControlGroupAddTo
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CombineWithGroupKeyPrefix: ControlGroupCombineWith
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JumpToGroupKeyPrefix: ControlGroupJumpTo
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LogicTicker@SIDEBAR_TICKER:
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Container@SUPPORT_POWERS:
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Logic: SupportPowerBinLogic
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X: 10
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Y: 10
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Children:
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SupportPowers@SUPPORT_PALETTE:
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IconSize: 60, 48
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IconSpriteOffset: -1, -1
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TooltipContainer: TOOLTIP_CONTAINER
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ReadyText: READY
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HoldText: ON HOLD
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HotkeyPrefix: SupportPower
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HotkeyCount: 6
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Image@COMMAND_BAR_BACKGROUND:
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X: 0
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Y: WINDOW_BOTTOM - HEIGHT
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Width: 416
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Height: 43
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ImageCollection: commandbar
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ImageName: background
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Container@COMMAND_BAR:
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Logic: CommandBarLogic
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X: 24
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Y: WINDOW_BOTTOM - HEIGHT - 9
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Width: 275
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Height: 41
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Children:
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LogicKeyListener@MODIFIER_OVERRIDES:
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Button@ATTACK_MOVE:
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Width: 34
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Height: 41
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VisualHeight: 0
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Background: command-button
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Key: AttackMove
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DisableKeySound: true
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TooltipText: Attack Move
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TooltipDesc: Selected units will move to the desired location\nand attack any enemies they encounter en route.\n\nHold {(Ctrl)} while targeting to order an Assault Move\nthat attacks any units or structures encountered en route.\n\nLeft-click icon then right-click on target location.
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP
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Children:
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Image@ICON:
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X: 4
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Y: 8
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ImageCollection: command-icons
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ImageName: attack-move
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Button@FORCE_MOVE:
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X: 35
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Width: 34
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Height: 41
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VisualHeight: 0
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Background: command-button
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DisableKeySound: true
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TooltipText: Force Move
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TooltipDesc: Selected units will move to the desired location\n - Default activity for the target is suppressed\n - Vehicles will attempt to crush enemies at the target location\n - Deployed thumpers will undeploy and move to the target location\n\nLeft-click icon then right-click on target.\nHold {(Alt)} to activate temporarily while commanding units.
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP
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Children:
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Image@ICON:
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X: 4
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Y: 8
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ImageCollection: command-icons
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ImageName: force-move
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Button@FORCE_ATTACK:
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X: 70
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Width: 34
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Height: 41
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VisualHeight: 0
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Background: command-button
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DisableKeySound: true
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TooltipText: Force Attack
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TooltipDesc: Selected units will attack the targeted unit or location\n - Default activity for the target is suppressed\n - Allows targeting of own or ally forces\n\nLeft-click icon then right-click on target.\nHold {(Ctrl)} to activate temporarily while commanding units.
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP
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Children:
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Image@ICON:
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X: 4
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Y: 8
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ImageCollection: command-icons
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ImageName: force-attack
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Button@GUARD:
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X: 105
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Width: 34
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Height: 41
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VisualHeight: 0
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Background: command-button
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Key: Guard
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DisableKeySound: true
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TooltipText: Guard
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TooltipDesc: Selected units will follow the targeted unit.\n\nLeft-click icon then right-click on target unit.
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TooltipContainer: TOOLTIP_CONTAINER
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Children:
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Image@ICON:
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X: 4
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Y: 8
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ImageCollection: command-icons
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ImageName: guard
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Button@DEPLOY:
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X: 140
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Width: 34
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Height: 41
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VisualHeight: 0
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Background: command-button
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Key: Deploy
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DisableKeyRepeat: true
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DisableKeySound: true
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TooltipText: Deploy
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TooltipDesc: Selected units will perform their default deploy activity\n - MCVs will unpack into a Construction Yard\n - Thumpers will start or stop attracting worms\n - Devastators will become immobilized and explode\n\nActs immediately on selected units.
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TooltipContainer: TOOLTIP_CONTAINER
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Children:
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Image@ICON:
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X: 4
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Y: 8
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ImageCollection: command-icons
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ImageName: deploy
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Button@SCATTER:
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X: 175
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Width: 34
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Height: 41
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VisualHeight: 0
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Background: command-button
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Key: Scatter
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DisableKeyRepeat: true
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DisableKeySound: true
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TooltipText: Scatter
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TooltipDesc: Selected units will stop their current activity\nand move to a nearby location.\n\nActs immediately on selected units.
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TooltipContainer: TOOLTIP_CONTAINER
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Children:
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Image@ICON:
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X: 4
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Y: 8
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ImageCollection: command-icons
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ImageName: scatter
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Button@STOP:
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X: 210
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Width: 34
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Height: 41
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VisualHeight: 0
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Background: command-button
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Key: Stop
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DisableKeyRepeat: true
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DisableKeySound: true
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TooltipText: Stop
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TooltipDesc: Selected units will stop their current activity.\nSelected buildings will reset their rally point.\n\nActs immediately on selected targets.
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TooltipContainer: TOOLTIP_CONTAINER
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Children:
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Image@ICON:
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X: 4
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Y: 8
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ImageCollection: command-icons
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ImageName: stop
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Button@QUEUE_ORDERS:
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X: 245
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Width: 34
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Height: 41
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VisualHeight: 0
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Background: command-button
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DisableKeySound: true
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TooltipText: Waypoint Mode
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TooltipDesc: Use Waypoint Mode to give multiple linking commands\nto the selected units. Units will execute the commands\nimmediately upon receiving them.\n\nLeft-click icon then give commands in the game world.\nHold {(Shift)} to activate temporarily while commanding units.
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP
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Children:
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Image@ICON:
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X: 4
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Y: 8
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ImageCollection: command-icons
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ImageName: queue-orders
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Container@STANCE_BAR:
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Logic: StanceSelectorLogic
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X: 316
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Y: WINDOW_BOTTOM - HEIGHT - 11
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Width: 138
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Height: 26
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Children:
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Button@STANCE_ATTACKANYTHING:
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Width: 29
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Height: 26
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VisualHeight: 0
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Background:
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Key: StanceAttackAnything
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DisableKeyRepeat: true
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DisableKeySound: true
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TooltipText: Attack Anything Stance
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TooltipDesc: Set the selected units to Attack Anything stance:\n - Units will attack enemy units and structures on sight\n - Units will pursue attackers across the battlefield
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TooltipContainer: TOOLTIP_CONTAINER
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Children:
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Image@ICON:
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X: 6
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Y: 5
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ImageCollection: stance-icons
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ImageName: attack-anything
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Button@STANCE_DEFEND:
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X: 29
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Width: 29
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Height: 26
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VisualHeight: 0
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Background:
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Key: StanceDefend
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DisableKeyRepeat: true
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DisableKeySound: true
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TooltipText: Defend Stance
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TooltipDesc: Set the selected units to Defend stance:\n - Units will attack enemy units on sight\n - Units will not move or pursue enemies
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TooltipContainer: TOOLTIP_CONTAINER
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Children:
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Image@ICON:
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X: 6
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Y: 5
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ImageCollection: stance-icons
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ImageName: defend
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Button@STANCE_RETURNFIRE:
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X: 58
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Width: 29
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Height: 26
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VisualHeight: 0
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Background:
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Key: StanceReturnFire
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DisableKeyRepeat: true
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DisableKeySound: true
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TooltipText: Return Fire Stance
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TooltipDesc: Set the selected units to Return Fire stance:\n - Units will retaliate against enemies that attack them\n - Units will not move or pursue enemies
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TooltipContainer: TOOLTIP_CONTAINER
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Children:
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Image@ICON:
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X: 6
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Y: 5
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ImageCollection: stance-icons
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ImageName: return-fire
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Button@STANCE_HOLDFIRE:
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X: 87
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Width: 29
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Height: 26
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VisualHeight: 0
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Background:
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Key: StanceHoldFire
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DisableKeyRepeat: true
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DisableKeySound: true
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TooltipText: Hold Fire Stance
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TooltipDesc: Set the selected units to Hold Fire stance:\n - Units will not fire upon enemies\n - Units will not move or pursue enemies
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TooltipContainer: TOOLTIP_CONTAINER
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Children:
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Image@ICON:
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X: 6
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Y: 5
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ImageCollection: stance-icons
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ImageName: hold-fire
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Container@MUTE_INDICATOR:
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Logic: MuteIndicatorLogic
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X: WINDOW_RIGHT - WIDTH - 231
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Y: 5
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Width: 200
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Height: 25
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Children:
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Image@ICON:
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X: PARENT_RIGHT - WIDTH
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Y: 1
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Width: 24
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Height: 24
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ImageCollection: sidebar-bits
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ImageName: indicator-muted
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Label@LABEL:
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Width: PARENT_RIGHT - 30
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Height: 25
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Align: Right
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Text: Audio Muted
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Contrast: true
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Image@SIDEBAR_BACKGROUND_TOP:
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X: WINDOW_RIGHT - 226
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Y: 0
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Width: 226
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Height: 295
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ImageCollection: sidebar
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ImageName: background-top
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ClickThrough: false
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Children:
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Container@TOP_BUTTONS:
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Logic: MenuButtonsChromeLogic
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X: 16
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Y: 236
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Children:
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Button@REPAIR_BUTTON:
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Logic: RepairOrderButtonLogic
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X: 29
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Width: 34
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Height: 35
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Background:
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Key: Repair
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TooltipText: Repair
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TooltipContainer: TOOLTIP_CONTAINER
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VisualHeight: 0
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Children:
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Image@ICON:
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X: 0
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Y: 0
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ImageCollection: order-icons
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Button@SELL_BUTTON:
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Logic: SellOrderButtonLogic
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X: 54
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Width: 34
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Height: 35
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Background:
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Key: Sell
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TooltipText: Sell
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TooltipContainer: TOOLTIP_CONTAINER
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VisualHeight: 0
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Children:
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Image@ICON:
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X: 0
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Y: 0
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ImageCollection: order-icons
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Button@BEACON_BUTTON:
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Logic: BeaconOrderButtonLogic
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X: 108
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Width: 36
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Height: 35
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Background:
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Key: PlaceBeacon
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TooltipText: Place Beacon
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TooltipContainer: TOOLTIP_CONTAINER
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VisualHeight: 0
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Children:
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Image@ICON:
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X: 0
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Y: 0
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ImageCollection: order-icons
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Button@POWER_BUTTON:
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Logic: PowerdownOrderButtonLogic
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X: 133
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Width: 36
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Height: 35
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Background:
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Key: PowerDown
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TooltipText: Power Down
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TooltipContainer: TOOLTIP_CONTAINER
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VisualHeight: 0
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Children:
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Image@ICON:
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X: 0
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Y: 0
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ImageCollection: order-icons
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MenuButton@OPTIONS_BUTTON:
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Key: escape
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X: 78
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Y: 1
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Width: 40
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Height: 38
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Background:
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TooltipText: Options
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TooltipContainer: TOOLTIP_CONTAINER
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DisableWorldSounds: true
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VisualHeight: 0
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Children:
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Image@ICON:
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X: 0
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Y: 0
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ImageCollection: order-icons
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ImageName: options
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Container@RADAR:
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Logic: IngameRadarDisplayLogic
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Children:
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LogicTicker@RADAR_TICKER:
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Image@INSIGNIA:
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Logic: AddFactionSuffixLogic
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X: 63
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Y: 88
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ImageCollection: radar
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ImageName: insignia
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ColorBlock@RADAR_FADETOBLACK:
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X: 12
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Y: 34
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Width: 202
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Height: 202
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Radar@RADAR_MINIMAP:
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WorldInteractionController: INTERACTION_CONTROLLER
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X: 12
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Y: 34
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Width: 202
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Height: 202
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SoundUp: RadarUp
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SoundDown: RadarDown
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Children:
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VideoPlayer@PLAYER:
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X: 12
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Y: 32
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Width: 202
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Height: 202
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Skippable: false
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Container@MINIMAP_OVERLAY:
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X: 12
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Y: 34
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Children:
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Image@TOPLEFT:
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ImageCollection: minimap-overlay
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ImageName: top-left
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Image@TOP:
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X: 30
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ImageCollection: minimap-overlay
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ImageName: top
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Image@TOPRIGHT:
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X: 195
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ImageCollection: minimap-overlay
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ImageName: top-right
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Image@LEFT:
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Y: 94
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ImageCollection: minimap-overlay
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ImageName: left
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Image@RIGHT:
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X: 197
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Y: 94
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ImageCollection: minimap-overlay
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ImageName: right
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Image@BOTTOMLEFT:
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Y: 195
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ImageCollection: minimap-overlay
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ImageName: bottom-left
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Image@BOTTOMRIGHT:
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X: 195
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Y: 195
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ImageCollection: minimap-overlay
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ImageName: bottom-right
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Label@GAME_TIMER:
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Logic: GameTimerLogic
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X: 10
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Y: 4
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Width: PARENT_RIGHT
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Height: 22
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Align: Center
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Font: TinyBold
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LabelWithTooltip@CASH:
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Logic: IngameCashCounterLogic
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X: 29
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Y: 4
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Width: 50
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Height: 22
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Font: Bold
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Text: {0}
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipTemplate: SIMPLE_TOOLTIP
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LabelWithTooltip@POWER:
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Logic: IngamePowerCounterLogic
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X: PARENT_RIGHT - WIDTH - 30
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Y: 4
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Width: 50
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Height: 22
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Align: Right
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Font: Bold
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Text: {0}
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipTemplate: SIMPLE_TOOLTIP
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Children:
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Image@POWER_ICON:
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X: PARENT_RIGHT + 0
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Y: 3
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ImageCollection: power-icons
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ImageName: power-normal
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Container@SIDEBAR_PRODUCTION:
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Logic: ClassicProductionLogic
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X: WINDOW_RIGHT - 226
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Y: 279
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Width: 226
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Height: 250
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Children:
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Container@PALETTE_BACKGROUND:
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Children:
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Image@ROW_TEMPLATE:
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Width: 226
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Height: 48
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ClickThrough: false
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ImageCollection: sidebar
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ImageName: background-iconrow
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Image@BOTTOM_CAP:
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Width: 250
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Height: 13
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ClickThrough: false
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ImageCollection: sidebar
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ImageName: background-bottom
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LogicTicker@PRODUCTION_TICKER:
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ProductionPalette@PRODUCTION_PALETTE:
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X: 39
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Y: 1
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TooltipContainer: TOOLTIP_CONTAINER
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ReadyText: READY
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HoldText: ON HOLD
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IconSize: 58, 48
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IconMargin: 2, 0
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IconSpriteOffset: 0, 0
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MinimumRows: 5
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MaximumRows: 6
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HotkeyPrefix: Production
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HotkeyCount: 24
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SelectProductionBuildingHotkey: SelectProductionBuilding
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ClickSound: TabClick
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Container@PRODUCTION_TYPES:
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X: 6
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Y: 2
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Width: 25
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Height: 274
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Children:
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ProductionTypeButton@BUILDING:
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Width: 25
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Height: 25
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VisualHeight: 0
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Background: sidebar-button
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TooltipText: Buildings
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Building
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Key: ProductionTypeBuilding
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Children:
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Image@ICON:
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X: 5
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Y: 5
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ImageCollection: production-icons
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ProductionTypeButton@INFANTRY:
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Y: 62
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Width: 25
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Height: 25
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VisualHeight: 0
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Background: sidebar-button
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TooltipText: Infantry
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Infantry
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Key: ProductionTypeInfantry
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Children:
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Image@ICON:
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X: 5
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Y: 5
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ImageCollection: production-icons
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ProductionTypeButton@VEHICLE:
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Y: 93
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Width: 25
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Height: 25
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VisualHeight: 0
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Background: sidebar-button
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TooltipText: Light Vehicles
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Vehicle
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Key: ProductionTypeVehicle
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Children:
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Image@ICON:
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X: 5
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Y: 5
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ImageCollection: production-icons
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ProductionTypeButton@TANKS:
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Y: 124
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Width: 25
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Height: 25
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VisualHeight: 0
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Background: sidebar-button
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TooltipText: Heavy Vehicles
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Armor
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Key: ProductionTypeTank
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Children:
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Image@ICON:
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X: 5
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Y: 5
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ImageCollection: production-icons
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ProductionTypeButton@AIRCRAFT:
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Y: 155
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Width: 25
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Height: 25
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VisualHeight: 0
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Background: sidebar-button
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TooltipText: Aircraft
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TooltipContainer: TOOLTIP_CONTAINER
|
|
ProductionGroup: Aircraft
|
|
Key: ProductionTypeAircraft
|
|
Children:
|
|
Image@ICON:
|
|
X: 5
|
|
Y: 5
|
|
ImageCollection: production-icons
|
|
ProductionTypeButton@STARPORT:
|
|
Y: 186
|
|
Width: 25
|
|
Height: 25
|
|
VisualHeight: 0
|
|
Background: sidebar-button
|
|
TooltipText: Starport
|
|
TooltipContainer: TOOLTIP_CONTAINER
|
|
ProductionGroup: Starport
|
|
Key: ProductionTypeMerchant
|
|
Children:
|
|
Image@ICON:
|
|
X: 5
|
|
Y: 5
|
|
ImageCollection: production-icons
|
|
ProductionTypeButton@UPGRADE: # Upgrade is defined after others so it won't be automatically selected after sell or at game start.
|
|
Y: 31
|
|
Width: 25
|
|
Height: 25
|
|
VisualHeight: 0
|
|
Background: sidebar-button
|
|
TooltipText: Upgrades
|
|
TooltipContainer: TOOLTIP_CONTAINER
|
|
ProductionGroup: Upgrade
|
|
Key: ProductionTypeUpgrade
|
|
Children:
|
|
Image@ICON:
|
|
X: 5
|
|
Y: 5
|
|
ImageCollection: production-icons
|
|
Button@SCROLL_UP_BUTTON:
|
|
Y: 217
|
|
Width: 25
|
|
Height: 25
|
|
VisualHeight: 0
|
|
Background: sidebar-button
|
|
TooltipText: Scroll up
|
|
TooltipContainer: TOOLTIP_CONTAINER
|
|
Children:
|
|
Image@ICON:
|
|
X: 5
|
|
Y: 5
|
|
ImageCollection: scrollpanel-decorations
|
|
ImageName: up
|
|
Button@SCROLL_DOWN_BUTTON:
|
|
Y: 248
|
|
Width: 25
|
|
Height: 25
|
|
VisualHeight: 0
|
|
Background: sidebar-button
|
|
TooltipText: Scroll down
|
|
TooltipContainer: TOOLTIP_CONTAINER
|
|
Children:
|
|
Image@ICON:
|
|
X: 5
|
|
Y: 5
|
|
ImageCollection: scrollpanel-decorations
|
|
ImageName: down
|
|
Container@HPF_ROOT:
|
|
Logic: LoadIngameHierarchicalPathFinderOverlayLogic
|
|
X: WINDOW_RIGHT - WIDTH - 231
|
|
Y: 40
|
|
Width: 175
|