Files
OpenRA/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
reaperrr 18e37e4216 Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.

Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00

573 lines
27 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA.Mods.RA</RootNamespace>
<AssemblyName>OpenRA.Mods.RA</AssemblyName>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="cp ../thirdparty/FuzzyLogicLibrary.dll ../" workingdir="${ProjectDir}" />
<Command type="AfterBuild" command="cp ${TargetFile} ../mods/ra" workingdir="${ProjectDir}" />
</CustomCommands>
</CustomCommands>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>True</Optimize>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<OutputPath>bin\Release\</OutputPath>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="FuzzyLogicLibrary">
<HintPath>..\thirdparty\FuzzyLogicLibrary.dll</HintPath>
</Reference>
<Reference Include="KopiLua">
<HintPath>..\thirdparty\KopiLua.dll</HintPath>
</Reference>
<Reference Include="NLua">
<HintPath>..\thirdparty\NLua.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Mono.Nat">
<HintPath>..\thirdparty\Mono.Nat.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\thirdparty\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="MaxMind.GeoIP2">
<HintPath>..\thirdparty\MaxMind.GeoIP2.dll</HintPath>
</Reference>
<Reference Include="Eluant">
<HintPath>..\thirdparty\Eluant.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Activities\CaptureActor.cs" />
<Compile Include="Activities\Hunt.cs" />
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
<Compile Include="AI\BaseBuilder.cs" />
<Compile Include="AI\HackyAI.cs" />
<Compile Include="AcceptsSupplies.cs" />
<Compile Include="Activities\Attack.cs" />
<Compile Include="Activities\CallFunc.cs" />
<Compile Include="Activities\ExternalCaptureActor.cs" />
<Compile Include="Activities\DeliverResources.cs" />
<Compile Include="Activities\Demolish.cs" />
<Compile Include="Activities\DonateSupplies.cs" />
<Compile Include="Activities\Enter.cs" />
<Compile Include="Activities\EnterTransport.cs" />
<Compile Include="Activities\FindResources.cs" />
<Compile Include="Activities\Follow.cs" />
<Compile Include="Activities\Heal.cs" />
<Compile Include="Activities\Infiltrate.cs" />
<Compile Include="Activities\LayMines.cs" />
<Compile Include="Activities\Leap.cs" />
<Compile Include="Activities\MakeAnimation.cs" />
<Compile Include="Activities\MoveAdjacentTo.cs" />
<Compile Include="Activities\RAHarvesterDockSequence.cs" />
<Compile Include="Activities\Rearm.cs" />
<Compile Include="Activities\RemoveSelf.cs" />
<Compile Include="Activities\Repair.cs" />
<Compile Include="Activities\RepairBuilding.cs" />
<Compile Include="Activities\Sell.cs" />
<Compile Include="Activities\Teleport.cs" />
<Compile Include="Activities\Transform.cs" />
<Compile Include="Activities\Turn.cs" />
<Compile Include="Activities\UnloadCargo.cs" />
<Compile Include="Activities\Wait.cs" />
<Compile Include="ActorExts.cs" />
<Compile Include="ActorLostNotification.cs" />
<Compile Include="Air\Aircraft.cs" />
<Compile Include="Air\AttackHeli.cs" />
<Compile Include="Air\AttackPlane.cs" />
<Compile Include="Effects\Beacon.cs" />
<Compile Include="Player\PlaceBeacon.cs" />
<Compile Include="MenuPaletteEffect.cs" />
<Compile Include="Crates\UnitUpgradeCrateAction.cs" />
<Compile Include="EjectOnDeath.cs" />
<Compile Include="Air\FallsToEarth.cs" />
<Compile Include="Air\Fly.cs" />
<Compile Include="Air\FlyAttack.cs" />
<Compile Include="Air\FlyCircle.cs" />
<Compile Include="Air\FlyTimed.cs" />
<Compile Include="Air\HeliAttack.cs" />
<Compile Include="Air\HeliFly.cs" />
<Compile Include="Air\HeliLand.cs" />
<Compile Include="Air\HeliReturn.cs" />
<Compile Include="Air\Helicopter.cs" />
<Compile Include="Air\Land.cs" />
<Compile Include="Air\Plane.cs" />
<Compile Include="Air\ReturnOnIdle.cs" />
<Compile Include="Air\ReturnToBase.cs" />
<Compile Include="Air\TargetableAircraft.cs" />
<Compile Include="AI\RushFuzzy.cs" />
<Compile Include="AI\StateMachine.cs" />
<Compile Include="AnnounceOnBuild.cs" />
<Compile Include="AnnounceOnKill.cs" />
<Compile Include="AppearsOnRadar.cs" />
<Compile Include="AttackMove.cs" />
<Compile Include="Attack\AttackBase.cs" />
<Compile Include="Attack\AttackFrontal.cs" />
<Compile Include="Attack\AttackLeap.cs" />
<Compile Include="Attack\AttackLoyalty.cs" />
<Compile Include="Attack\AttackMedic.cs" />
<Compile Include="Attack\AttackOmni.cs" />
<Compile Include="Attack\AttackPopupTurreted.cs" />
<Compile Include="Attack\AttackCharge.cs" />
<Compile Include="Attack\AttackTurreted.cs" />
<Compile Include="Attack\AttackWander.cs" />
<Compile Include="AutoHeal.cs" />
<Compile Include="AutoTarget.cs" />
<Compile Include="BaseBuilding.cs" />
<Compile Include="BelowUnits.cs" />
<Compile Include="Bridge.cs" />
<Compile Include="BridgeLayer.cs" />
<Compile Include="Buildable.cs" />
<Compile Include="CaptureNotification.cs" />
<Compile Include="Buildings\Building.cs" />
<Compile Include="Buildings\BuildingInfluence.cs" />
<Compile Include="Buildings\CanPowerDown.cs" />
<Compile Include="Buildings\CustomSellValue.cs" />
<Compile Include="Buildings\CustomBuildTimeValue.cs" />
<Compile Include="Buildings\DeadBuildingState.cs" />
<Compile Include="Buildings\FootprintUtils.cs" />
<Compile Include="Buildings\LineBuild.cs" />
<Compile Include="Buildings\PowerManager.cs" />
<Compile Include="Buildings\RepairableBuilding.cs" />
<Compile Include="Buildings\RequiresPower.cs" />
<Compile Include="Buildings\ShakeOnDeath.cs" />
<Compile Include="Buildings\SoundOnDamageTransition.cs" />
<Compile Include="Buildings\Util.cs" />
<Compile Include="Buildings\Wall.cs" />
<Compile Include="Burns.cs" />
<Compile Include="C4Demolition.cs" />
<Compile Include="ExternalCapturable.cs" />
<Compile Include="ExternalCapturableBar.cs" />
<Compile Include="Capturable.cs" />
<Compile Include="ExternalCaptures.cs" />
<Compile Include="Cargo.cs" />
<Compile Include="CashTrickler.cs" />
<Compile Include="ChronoshiftPaletteEffect.cs" />
<Compile Include="Chronoshiftable.cs" />
<Compile Include="Cloak.cs" />
<Compile Include="Combat.cs" />
<Compile Include="ConquestVictoryConditions.cs" />
<Compile Include="ContainsCrate.cs" />
<Compile Include="Crate.cs" />
<Compile Include="CrateAction.cs" />
<Compile Include="CrateSpawner.cs" />
<Compile Include="Crates\CloakCrateAction.cs" />
<Compile Include="Crates\ExplodeCrateAction.cs" />
<Compile Include="Crates\GiveCashCrateAction.cs" />
<Compile Include="Crates\GiveMcvCrateAction.cs" />
<Compile Include="Crates\GiveUnitCrateAction.cs" />
<Compile Include="Crates\HealUnitsCrateAction.cs" />
<Compile Include="Crates\HideMapCrateAction.cs" />
<Compile Include="Crates\LevelUpCrateAction.cs" />
<Compile Include="Crates\RevealMapCrateAction.cs" />
<Compile Include="Crates\SupportPowerCrateAction.cs" />
<Compile Include="CreateMPPlayers.cs" />
<Compile Include="CrushableInfantry.cs" />
<Compile Include="DeathSounds.cs" />
<Compile Include="DemoTruck.cs" />
<Compile Include="DetectCloaked.cs" />
<Compile Include="Effects\Bullet.cs" />
<Compile Include="Effects\CashTick.cs" />
<Compile Include="Effects\Contrail.cs" />
<Compile Include="Effects\Corpse.cs" />
<Compile Include="Effects\CrateEffect.cs" />
<Compile Include="Effects\Explosion.cs" />
<Compile Include="Effects\GpsDot.cs" />
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\GravityBomb.cs" />
<Compile Include="Effects\InvulnEffect.cs" />
<Compile Include="Effects\LaserZap.cs" />
<Compile Include="Effects\Missile.cs" />
<Compile Include="Effects\NukeLaunch.cs" />
<Compile Include="Effects\Parachute.cs" />
<Compile Include="Effects\PowerdownIndicator.cs" />
<Compile Include="Effects\RallyPoint.cs" />
<Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Effects\Smoke.cs" />
<Compile Include="Effects\TeslaZap.cs" />
<Compile Include="EmitCargoOnSell.cs" />
<Compile Include="EmitInfantryOnSell.cs" />
<Compile Include="EngineerRepair.cs" />
<Compile Include="Explodes.cs" />
<Compile Include="Fake.cs" />
<Compile Include="FreeActor.cs" />
<Compile Include="GainsExperience.cs" />
<Compile Include="GainsUnitUpgrades.cs" />
<Compile Include="GivesBounty.cs" />
<Compile Include="GivesExperience.cs" />
<Compile Include="Guard.cs" />
<Compile Include="Harvester.cs" />
<Compile Include="HarvesterHuskModifier.cs" />
<Compile Include="Husk.cs" />
<Compile Include="InfiltrateForSupportPower.cs" />
<Compile Include="Invulnerable.cs" />
<Compile Include="IronCurtainable.cs" />
<Compile Include="JamsMissiles.cs" />
<Compile Include="LeavesHusk.cs" />
<Compile Include="Captures.cs" />
<Compile Include="LightPaletteRotator.cs" />
<Compile Include="LimitedAmmo.cs" />
<Compile Include="Lint\CheckActorReferences.cs" />
<Compile Include="Lint\CheckSyncAnnotations.cs" />
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="MadTank.cs" />
<Compile Include="MPStartLocations.cs" />
<Compile Include="Mine.cs" />
<Compile Include="Minelayer.cs" />
<Compile Include="Modifiers\FrozenUnderFog.cs" />
<Compile Include="Modifiers\HiddenUnderFog.cs" />
<Compile Include="Move\Drag.cs" />
<Compile Include="Move\Mobile.cs" />
<Compile Include="Move\Move.cs" />
<Compile Include="Move\PathFinder.cs" />
<Compile Include="Move\PathSearch.cs" />
<Compile Include="NukePaletteEffect.cs" />
<Compile Include="NullLoadScreen.cs" />
<Compile Include="LoadWidgetAtGameStart.cs" />
<Compile Include="Orders\DeployOrderTargeter.cs" />
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
<Compile Include="Orders\PowerDownOrderGenerator.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" />
<Compile Include="Orders\UnitOrderTargeter.cs" />
<Compile Include="OreRefinery.cs" />
<Compile Include="PlayerPaletteFromCurrentTileset.cs" />
<Compile Include="PaletteFromCurrentTileset.cs" />
<Compile Include="PaletteFromFile.cs" />
<Compile Include="PaletteFromRGBA.cs" />
<Compile Include="ParaDrop.cs" />
<Compile Include="ParachuteAttachment.cs" />
<Compile Include="Passenger.cs" />
<Compile Include="Player\PlayerStatistics.cs" />
<Compile Include="Player\ActorGroupProxy.cs" />
<Compile Include="Player\AllyRepair.cs" />
<Compile Include="Player\ClassicProductionQueue.cs" />
<Compile Include="Player\PlaceBuilding.cs" />
<Compile Include="Player\ProductionQueue.cs" />
<Compile Include="PortableChrono.cs" />
<Compile Include="World\RadarPings.cs" />
<Compile Include="Player\TechTree.cs" />
<Compile Include="PlayerExts.cs" />
<Compile Include="PrimaryBuilding.cs" />
<Compile Include="Production.cs" />
<Compile Include="ProductionBar.cs" />
<Compile Include="ProvidesRadar.cs" />
<Compile Include="ProximityCaptor.cs" />
<Compile Include="ProximityCapturable.cs" />
<Compile Include="DefaultLoadScreen.cs" />
<Compile Include="RadarColorFromTerrain.cs" />
<Compile Include="RallyPoint.cs" />
<Compile Include="Reloads.cs" />
<Compile Include="RenderDetectionCircle.cs" />
<Compile Include="RenderJammerCircle.cs" />
<Compile Include="RenderRangeCircle.cs" />
<Compile Include="Render\RenderBuilding.cs" />
<Compile Include="Render\RenderBuildingCharge.cs" />
<Compile Include="Render\RenderBuildingSilo.cs" />
<Compile Include="Render\RenderBuildingTurreted.cs" />
<Compile Include="Render\RenderBuildingWall.cs" />
<Compile Include="Render\RenderBuildingWarFactory.cs" />
<Compile Include="Render\RenderEditorOnly.cs" />
<Compile Include="Render\RenderFlare.cs" />
<Compile Include="Render\RenderHarvester.cs" />
<Compile Include="Render\RenderInfantry.cs" />
<Compile Include="Render\RenderInfantryPanic.cs" />
<Compile Include="Render\RenderDisguise.cs" />
<Compile Include="Render\RenderLandingCraft.cs" />
<Compile Include="Render\RenderUnit.cs" />
<Compile Include="Render\RenderUnitReload.cs" />
<Compile Include="Render\WithBuildingExplosion.cs" />
<Compile Include="Render\WithMuzzleFlash.cs" />
<Compile Include="Render\RenderNameTag.cs" />
<Compile Include="Render\WithRotor.cs" />
<Compile Include="Render\WithShadow.cs" />
<Compile Include="Render\WithSmoke.cs" />
<Compile Include="Repairable.cs" />
<Compile Include="RepairableNear.cs" />
<Compile Include="RepairsUnits.cs" />
<Compile Include="Reservable.cs" />
<Compile Include="ScaredyCat.cs" />
<Compile Include="Scripting\LuaScriptEvents.cs" />
<Compile Include="Scripting\LuaScriptInterface.cs" />
<Compile Include="Scripting\Media.cs" />
<Compile Include="Scripting\LuaScriptContext.cs" />
<Compile Include="SeedsResource.cs" />
<Compile Include="SelfHealing.cs" />
<Compile Include="Sellable.cs" />
<Compile Include="ServerTraits\LobbyCommands.cs" />
<Compile Include="ServerTraits\MasterServerPinger.cs" />
<Compile Include="ShroudPalette.cs" />
<Compile Include="SmokeTrailWhenDamaged.cs" />
<Compile Include="SpawnMPUnits.cs" />
<Compile Include="SpawnMapActors.cs" />
<Compile Include="Disguise.cs" />
<Compile Include="StoresOre.cs" />
<Compile Include="StrategicVictoryConditions.cs" />
<Compile Include="SupplyTruck.cs" />
<Compile Include="SupportPowers\AirstrikePower.cs" />
<Compile Include="SupportPowers\ChronoshiftPower.cs" />
<Compile Include="SupportPowers\GpsPower.cs" />
<Compile Include="SupportPowers\IronCurtainPower.cs" />
<Compile Include="SupportPowers\NukePower.cs" />
<Compile Include="SupportPowers\ParatroopersPower.cs" />
<Compile Include="SupportPowers\SonarPulsePower.cs" />
<Compile Include="SupportPowers\SpyPlanePower.cs" />
<Compile Include="SupportPowers\SupportPower.cs" />
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
<Compile Include="SupportPowers\SupportPowerManager.cs" />
<Compile Include="TakeCover.cs" />
<Compile Include="TargetableBuilding.cs" />
<Compile Include="TargetableSubmarine.cs" />
<Compile Include="TargetableUnit.cs" />
<Compile Include="TeslaInstantKills.cs" />
<Compile Include="ThrowsParticle.cs" />
<Compile Include="TraitsInterfaces.cs" />
<Compile Include="TransformOnCapture.cs" />
<Compile Include="TransformOnPassenger.cs" />
<Compile Include="Transforms.cs" />
<Compile Include="Turreted.cs" />
<Compile Include="Valued.cs" />
<Compile Include="WaterPaletteRotation.cs" />
<Compile Include="Widgets\BuildPaletteWidget.cs" />
<Compile Include="Widgets\LogicTickerWidget.cs" />
<Compile Include="Widgets\Logic\KickSpectatorsLogic.cs" />
<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
<Compile Include="Widgets\Logic\IngameMenuLogic.cs" />
<Compile Include="Widgets\Logic\IrcLogic.cs" />
<Compile Include="Widgets\Logic\KickClientLogic.cs" />
<Compile Include="Widgets\Logic\ModBrowserLogic.cs" />
<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
<Compile Include="Widgets\Logic\DiplomacyLogic.cs" />
<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
<Compile Include="Widgets\Logic\DownloadPackagesLogic.cs" />
<Compile Include="Widgets\Logic\IngameChatLogic.cs" />
<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
<Compile Include="Widgets\Logic\LobbyLogic.cs" />
<Compile Include="Widgets\Logic\LobbyUtils.cs" />
<Compile Include="Widgets\Logic\MainMenuLogic.cs" />
<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
<Compile Include="Widgets\Logic\ObserverStatsLogic.cs" />
<Compile Include="Widgets\Logic\OrderButtonsChromeLogic.cs" />
<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
<Compile Include="Widgets\Logic\RAInstallFromCDLogic.cs" />
<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
<Compile Include="Widgets\Logic\ServerBrowserLogic.cs" />
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
<Compile Include="Widgets\Logic\ShellmapDesaturationLogic.cs" />
<Compile Include="Widgets\MoneyBinWidget.cs" />
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
<Compile Include="Widgets\RadarWidget.cs" />
<Compile Include="Widgets\StrategicProgressWidget.cs" />
<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
<Compile Include="Widgets\SupportPowerBinWidget.cs" />
<Compile Include="Widgets\WorldCommandWidget.cs" />
<Compile Include="World\ChooseBuildTabOnSelect.cs" />
<Compile Include="World\ResourceClaim.cs" />
<Compile Include="World\ResourceClaimLayer.cs" />
<Compile Include="World\PlayMusicOnMapLoad.cs" />
<Compile Include="World\SmudgeLayer.cs" />
<Compile Include="Player\BaseAttackNotifier.cs" />
<Compile Include="Player\HarvesterAttackNotifier.cs" />
<Compile Include="InfiltrateForExploration.cs" />
<Compile Include="InfiltrateForCash.cs" />
<Compile Include="RenderShroudCircle.cs" />
<Compile Include="Widgets\Logic\CheatsLogic.cs" />
<Compile Include="CloakPaletteEffect.cs" />
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
<Compile Include="Infiltrates.cs" />
<Compile Include="Armament.cs" />
<Compile Include="Buildings\BaseProvider.cs" />
<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
<Compile Include="RepairsBridges.cs" />
<Compile Include="Activities\RepairBridge.cs" />
<Compile Include="BridgeHut.cs" />
<Compile Include="Lint\CheckSequences.cs" />
<Compile Include="ServerTraits\PlayerPinger.cs" />
<Compile Include="Widgets\Logic\SpawnSelectorTooltipLogic.cs" />
<Compile Include="Widgets\Logic\ClientTooltipLogic.cs" />
<Compile Include="Widgets\ColorMixerWidget.cs" />
<Compile Include="Widgets\HueSliderWidget.cs" />
<Compile Include="Render\WithTurret.cs" />
<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
<Compile Include="VoxelNormalsPalette.cs" />
<Compile Include="Render\RenderVoxels.cs" />
<Compile Include="Render\WithVoxelTurret.cs" />
<Compile Include="Render\WithVoxelBody.cs" />
<Compile Include="Render\WithVoxelBarrel.cs" />
<Compile Include="Render\WithVoxelWalkerBody.cs" />
<Compile Include="Widgets\Logic\CreditsLogic.cs" />
<Compile Include="Render\WithResources.cs" />
<Compile Include="Render\WithHarvestAnimation.cs" />
<Compile Include="Widgets\SlidingContainerWidget.cs" />
<Compile Include="Widgets\ResourceBarWidget.cs" />
<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
<Compile Include="World\DomainIndex.cs" />
<Compile Include="MPStartUnits.cs" />
<Compile Include="Widgets\Logic\WorldTooltipLogic.cs" />
<Compile Include="TeslaZapRenderable.cs" />
<Compile Include="Buildings\Bib.cs" />
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
<Compile Include="Render\WithIdleOverlay.cs" />
<Compile Include="Tooltip.cs" />
<Compile Include="AI\Squad.cs" />
<Compile Include="AI\States\StateBase.cs" />
<Compile Include="AI\States\GroundStates.cs" />
<Compile Include="AI\States\ProtectionStates.cs" />
<Compile Include="AI\States\AirStates.cs" />
<Compile Include="Widgets\Logic\InstallLogic.cs" />
<Compile Include="CombatDebugOverlay.cs" />
<Compile Include="World\PathfinderDebugOverlay.cs" />
<Compile Include="Effects\ContrailFader.cs" />
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
<Compile Include="AttackBomber.cs" />
<Compile Include="Effects\Rank.cs" />
<Compile Include="ShroudRenderer.cs" />
<Compile Include="Render\WithCrateBody.cs" />
<Compile Include="Buildings\Demolishable.cs" />
<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
<Compile Include="Activities\FlyFollow.cs" />
<Compile Include="Modifiers\DisabledOverlay.cs" />
<Compile Include="Widgets\Logic\GameTimerLogic.cs" />
<Compile Include="Immobile.cs" />
<Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" />
<Compile Include="World\BuildableTerrainLayer.cs" />
<Compile Include="Buildings\LaysTerrain.cs" />
<Compile Include="RemoveImmediately.cs" />
<Compile Include="Attack\AttackFollow.cs" />
<Compile Include="Attack\AttackGarrisoned.cs" />
<Compile Include="Widgets\Logic\LobbyMapPreviewLogic.cs" />
<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
<Compile Include="Orders\BeaconOrderGenerator.cs" />
<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
<Compile Include="Widgets\Logic\ControlGroupLogic.cs" />
<Compile Include="Buildings\LineBuildNode.cs" />
<Compile Include="ModChooserLoadScreen.cs" />
<Compile Include="Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="StartGameNotification.cs" />
<Compile Include="Widgets\ConfirmationDialogs.cs" />
<Compile Include="Scripting\LuaScript.cs" />
<Compile Include="Scripting\CallLuaFunc.cs" />
<Compile Include="Scripting\Global\ActorGlobal.cs" />
<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
<Compile Include="Scripting\Properties\ResourceProperties.cs" />
<Compile Include="Scripting\Properties\ProductionProperties.cs" />
<Compile Include="Scripting\Properties\MobileProperties.cs" />
<Compile Include="Scripting\Properties\GeneralProperties.cs" />
<Compile Include="Scripting\Properties\HealthProperties.cs" />
<Compile Include="Scripting\Properties\CombatProperties.cs" />
<Compile Include="Scripting\Global\MapGlobal.cs" />
<Compile Include="Scripting\Global\PlayerGlobal.cs" />
<Compile Include="Scripting\Global\UtilsGlobal.cs" />
<Compile Include="Scripting\Global\TriggerGlobal.cs" />
<Compile Include="Scripting\ScriptTriggers.cs" />
<Compile Include="Scripting\Properties\TransportProperties.cs" />
<Compile Include="Scripting\Global\CameraGlobal.cs" />
<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
<Compile Include="Scripting\ScriptInvulnerable.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
<Name>OpenRA.Game</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\OpenRA.Irc\OpenRA.Irc.csproj">
<Project>{85B48234-8B31-4BE6-AF9C-665CC6866841}</Project>
<Name>OpenRA.Irc</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<PropertyGroup>
<PostBuildEvent>mkdir "$(SolutionDir)mods/ra/"
copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
cd "$(SolutionDir)thirdparty/"
copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
cd "$(SolutionDir)"</PostBuildEvent>
</PropertyGroup>
<ItemGroup />
<ItemGroup>
<Folder Include="Scripting\Global\" />
<Folder Include="Scripting\Properties\" />
</ItemGroup>
</Project>