Files
OpenRA/OpenRA.Game
reaperrr 18ed04eab5 Only use largest blocker instead of largest actor for projectile blocker overscan
Before this, we unconditionally used the largest OuterRadius of all actors inside a mod for overscanning of blockable projectiles.
However, in many mods the only blockable actors are 1-cell walls, and even if there are gates like in TS, they usually aren't the largest actors in terms of hit-shape.

So this measure should save a bit of performance by reducing the overscan radius of blockable projectiles, especially in mods where walls are the only blocking actors.
2018-04-22 10:55:23 +02:00
..
2018-01-17 23:07:01 +01:00
2018-01-17 00:47:34 +01:00
2018-01-17 00:47:34 +01:00
2018-01-17 00:47:34 +01:00
2018-01-17 00:47:34 +01:00
2018-03-21 12:07:53 +01:00
2018-03-18 16:44:17 +01:00
2018-04-06 20:46:47 +02:00
2018-01-17 00:47:34 +01:00
2018-01-17 00:47:34 +01:00
2018-01-17 00:47:34 +01:00
2018-01-17 00:47:34 +01:00
2018-01-17 00:47:34 +01:00
2018-03-21 12:07:53 +01:00
2018-03-21 12:07:53 +01:00