Files
OpenRA/OpenRA.Game/FileFormats/ShpTSReader.cs
RoosterDragon 19072775d4 Changes ISpriteSource.Frames to be of type IReadOnlyList<ISpriteFrame>.
- Updated implementations to return a ReadOnlyList around an array (to reduce wasted memory from exposing lists or lazy enumerators around lists).
- Protect non-public ISpriteFrame classes by making them inner classes to prevent casting.
- Added an AsReadOnly extension method for lists.
2014-06-27 23:38:34 +01:00

102 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.IO;
using OpenRA.Graphics;
namespace OpenRA.FileFormats
{
public class ShpTSReader : ISpriteSource
{
class FrameHeader : ISpriteFrame
{
public Size Size { get; private set; }
public Size FrameSize { get; private set; }
public float2 Offset { get; private set; }
public byte[] Data { get; set; }
public readonly uint FileOffset;
public readonly byte Format;
public FrameHeader(Stream stream, Size frameSize)
{
var x = stream.ReadUInt16();
var y = stream.ReadUInt16();
var width = stream.ReadUInt16();
var height = stream.ReadUInt16();
Offset = new float2(x + 0.5f * (width - frameSize.Width), y + 0.5f * (height - frameSize.Height));
Size = new Size(width, height);
FrameSize = frameSize;
Format = stream.ReadUInt8();
stream.Position += 11;
FileOffset = stream.ReadUInt32();
}
}
public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
public bool CacheWhenLoadingTileset { get { return false; } }
public ShpTSReader(Stream stream)
{
stream.ReadUInt16();
var width = stream.ReadUInt16();
var height = stream.ReadUInt16();
var size = new Size(width, height);
var frameCount = stream.ReadUInt16();
var frames = new FrameHeader[frameCount];
Frames = frames.AsReadOnly();
for (var i = 0; i < frames.Length; i++)
frames[i] = new FrameHeader(stream, size);
for (var i = 0; i < frameCount; i++)
{
var f = frames[i];
if (f.FileOffset == 0)
continue;
stream.Position = f.FileOffset;
var frameSize = f.Size.Width * f.Size.Height;
// Uncompressed
if (f.Format == 1 || f.Format == 0)
f.Data = stream.ReadBytes(frameSize);
// Uncompressed scanlines
else if (f.Format == 2)
{
f.Data = new byte[frameSize];
for (var j = 0; j < f.Size.Height; j++)
{
var length = stream.ReadUInt16() - 2;
var offset = f.Size.Width * j;
stream.ReadBytes(f.Data, offset, length);
}
}
// RLE-zero compressed scanlines
else if (f.Format == 3)
{
f.Data = new byte[frameSize];
for (var j = 0; j < f.Size.Height; j++)
{
var length = stream.ReadUInt16() - 2;
var offset = f.Size.Width * j;
Format2.DecodeInto(stream.ReadBytes(length), f.Data, offset);
}
}
}
}
}
}