Files
OpenRA/OpenRA.Mods.RA/Traits/Infiltration/Infiltrates.cs

148 lines
4.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
class InfiltratesInfo : ITraitInfo
{
public readonly HashSet<string> Types = new HashSet<string>();
[VoiceReference] public readonly string Voice = "Action";
[Desc("What diplomatic stances can be infiltrated by this actor.")]
public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
[Desc("Behaviour when entering the structure.",
"Possible values are Exit, Suicide, Dispose.")]
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
[Desc("Notification to play when a building is infiltrated.")]
public readonly string Notification = "BuildingInfiltrated";
public object Create(ActorInitializer init) { return new Infiltrates(this); }
}
class Infiltrates : IIssueOrder, IResolveOrder, IOrderVoice
{
readonly InfiltratesInfo info;
public Infiltrates(InfiltratesInfo info)
{
this.info = info;
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new InfiltrationOrderTargeter(info); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "Infiltrate")
return null;
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
bool IsValidOrder(Actor self, Order order)
{
// Not targeting an actor
if (order.ExtraData == 0 && order.TargetActor == null)
return false;
IEnumerable<string> targetTypes;
if (order.ExtraData != 0)
{
// Targeted an actor under the fog
var frozenLayer = self.Owner.PlayerActor.TraitOrDefault<FrozenActorLayer>();
if (frozenLayer == null)
return false;
var frozen = frozenLayer.FromID(order.ExtraData);
if (frozen == null)
return false;
targetTypes = frozen.TargetTypes;
}
else
targetTypes = order.TargetActor.GetEnabledTargetTypes();
return info.Types.Overlaps(targetTypes);
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "Infiltrate" && IsValidOrder(self, order)
? info.Voice : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "Infiltrate" || !IsValidOrder(self, order))
return;
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor
|| !info.Types.Overlaps(target.Actor.GetAllTargetTypes()))
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(new Infiltrate(self, target.Actor, info.EnterBehaviour, info.ValidStances, info.Notification));
}
}
class InfiltrationOrderTargeter : UnitOrderTargeter
{
readonly InfiltratesInfo info;
public InfiltrationOrderTargeter(InfiltratesInfo info)
: base("Infiltrate", 7, "enter", true, false)
{
this.info = info;
}
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
var stance = self.Owner.Stances[target.Owner];
if (!info.ValidStances.HasStance(stance))
return false;
return info.Types.Overlaps(target.GetAllTargetTypes());
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
var stance = self.Owner.Stances[target.Owner];
if (!info.ValidStances.HasStance(stance))
return false;
return info.Types.Overlaps(target.Info.TraitInfos<ITargetableInfo>().SelectMany(ti => ti.GetTargetTypes()));
}
}
}