180 lines
6.6 KiB
C#
180 lines
6.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Globalization;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ProductionTooltipLogic : ChromeLogic
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{
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[TranslationReference("prequisites")]
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const string Requires = "label-requires";
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[ObjectCreator.UseCtor]
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public ProductionTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, Player player, Func<ProductionIcon> getTooltipIcon)
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{
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var world = player.World;
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var mapRules = world.Map.Rules;
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var pm = player.PlayerActor.TraitOrDefault<PowerManager>();
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var pr = player.PlayerActor.Trait<PlayerResources>();
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widget.IsVisible = () => getTooltipIcon() != null && getTooltipIcon().Actor != null;
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var nameLabel = widget.Get<LabelWidget>("NAME");
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var hotkeyLabel = widget.Get<LabelWidget>("HOTKEY");
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var requiresLabel = widget.Get<LabelWidget>("REQUIRES");
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var powerLabel = widget.Get<LabelWidget>("POWER");
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var powerIcon = widget.Get<ImageWidget>("POWER_ICON");
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var timeLabel = widget.Get<LabelWidget>("TIME");
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var timeIcon = widget.Get<ImageWidget>("TIME_ICON");
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var costLabel = widget.Get<LabelWidget>("COST");
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var costIcon = widget.Get<ImageWidget>("COST_ICON");
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var descLabel = widget.Get<LabelWidget>("DESC");
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var iconMargin = timeIcon.Bounds.X;
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var font = Game.Renderer.Fonts[nameLabel.Font];
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var descFont = Game.Renderer.Fonts[descLabel.Font];
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var requiresFont = Game.Renderer.Fonts[requiresLabel.Font];
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var formatBuildTime = new CachedTransform<int, string>(time => WidgetUtils.FormatTime(time, world.Timestep));
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ActorInfo lastActor = null;
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var lastHotkey = Hotkey.Invalid;
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var lastPowerState = pm?.PowerState ?? PowerState.Normal;
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var descLabelY = descLabel.Bounds.Y;
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var descLabelPadding = descLabel.Bounds.Height;
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tooltipContainer.BeforeRender = () =>
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{
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var tooltipIcon = getTooltipIcon();
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var actor = tooltipIcon?.Actor;
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if (actor == null)
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return;
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var hotkey = tooltipIcon.Hotkey?.GetValue() ?? Hotkey.Invalid;
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if (actor == lastActor && hotkey == lastHotkey && (pm == null || pm.PowerState == lastPowerState))
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return;
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var tooltip = actor.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
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var name = tooltip?.Name ?? actor.Name;
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var buildable = actor.TraitInfo<BuildableInfo>();
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var cost = 0;
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if (tooltipIcon.ProductionQueue != null)
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cost = tooltipIcon.ProductionQueue.GetProductionCost(actor);
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else
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{
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var valued = actor.TraitInfoOrDefault<ValuedInfo>();
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if (valued != null)
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cost = valued.Cost;
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}
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nameLabel.Text = name;
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var nameSize = font.Measure(name);
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var hotkeyWidth = 0;
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hotkeyLabel.Visible = hotkey.IsValid();
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if (hotkeyLabel.Visible)
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{
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var hotkeyText = $"({hotkey.DisplayString()})";
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hotkeyWidth = font.Measure(hotkeyText).X + 2 * nameLabel.Bounds.X;
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hotkeyLabel.Text = hotkeyText;
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hotkeyLabel.Bounds.X = nameSize.X + 2 * nameLabel.Bounds.X;
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}
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var prereqs = buildable.Prerequisites.Select(a => ActorName(mapRules, a))
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.Where(s => !s.StartsWith('~') && !s.StartsWith('!'));
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var requiresSize = int2.Zero;
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if (prereqs.Any())
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{
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requiresLabel.Text = TranslationProvider.GetString(Requires, Translation.Arguments("prequisites", prereqs.JoinWith(", ")));
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requiresSize = requiresFont.Measure(requiresLabel.Text);
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requiresLabel.Visible = true;
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descLabel.Bounds.Y = descLabelY + requiresLabel.Bounds.Height;
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}
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else
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{
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requiresLabel.Visible = false;
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descLabel.Bounds.Y = descLabelY;
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}
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var powerSize = new int2(0, 0);
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if (pm != null)
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{
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var power = actor.TraitInfos<PowerInfo>().Where(i => i.EnabledByDefault).Sum(i => i.Amount);
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powerLabel.Text = power.ToString(NumberFormatInfo.CurrentInfo);
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powerLabel.GetColor = () => (pm.PowerProvided - pm.PowerDrained >= -power || power > 0)
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? Color.White : Color.Red;
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powerLabel.Visible = power != 0;
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powerIcon.Visible = power != 0;
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powerSize = font.Measure(powerLabel.Text);
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}
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var buildTime = tooltipIcon.ProductionQueue?.GetBuildTime(actor, buildable) ?? 0;
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var timeModifier = pm != null && pm.PowerState != PowerState.Normal ? tooltipIcon.ProductionQueue.Info.LowPowerModifier : 100;
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timeLabel.Text = formatBuildTime.Update(buildTime * timeModifier / 100);
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timeLabel.TextColor = (pm != null && pm.PowerState != PowerState.Normal && tooltipIcon.ProductionQueue.Info.LowPowerModifier > 100) ? Color.Red : Color.White;
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var timeSize = font.Measure(timeLabel.Text);
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costLabel.Text = cost.ToString(NumberFormatInfo.CurrentInfo);
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costLabel.GetColor = () => pr.GetCashAndResources() >= cost ? Color.White : Color.Red;
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var costSize = font.Measure(costLabel.Text);
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descLabel.Text = buildable.Description.Replace("\\n", "\n");
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var descSize = descFont.Measure(descLabel.Text);
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descLabel.Bounds.Width = descSize.X;
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descLabel.Bounds.Height = descSize.Y + descLabelPadding;
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var leftWidth = new[] { nameSize.X + hotkeyWidth, requiresSize.X, descSize.X }.Aggregate(Math.Max);
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var rightWidth = new[] { powerSize.X, timeSize.X, costSize.X }.Aggregate(Math.Max);
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timeIcon.Bounds.X = powerIcon.Bounds.X = costIcon.Bounds.X = leftWidth + 2 * nameLabel.Bounds.X;
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timeLabel.Bounds.X = powerLabel.Bounds.X = costLabel.Bounds.X = timeIcon.Bounds.Right + iconMargin;
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widget.Bounds.Width = leftWidth + rightWidth + 3 * nameLabel.Bounds.X + timeIcon.Bounds.Width + iconMargin;
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// Set the bottom margin to match the left margin
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var leftHeight = descLabel.Bounds.Bottom + descLabel.Bounds.X;
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// Set the bottom margin to match the top margin
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var rightHeight = (powerLabel.Visible ? powerIcon.Bounds.Bottom : timeIcon.Bounds.Bottom) + costIcon.Bounds.Top;
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widget.Bounds.Height = Math.Max(leftHeight, rightHeight);
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lastActor = actor;
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lastHotkey = hotkey;
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if (pm != null)
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lastPowerState = pm.PowerState;
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};
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}
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static string ActorName(Ruleset rules, string a)
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{
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if (rules.Actors.TryGetValue(a.ToLowerInvariant(), out var ai))
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{
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var actorTooltip = ai.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
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if (actorTooltip != null)
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return actorTooltip.Name;
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}
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return a;
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}
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}
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}
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