245 lines
9.2 KiB
Plaintext
245 lines
9.2 KiB
Plaintext
## assetbrowser.yaml
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label-assetbrowser-panel-title = Asset Browser
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label-assetbrowser-panel-source-selector-desc = Select asset source
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dropdownbutton-assetbrowser-panel-source-selector = Folders
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dropdownbutton-assetbrowser-panel-asset-types-dropdown = Asset types
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label-assetbrowser-panel-filename-desc = Filter by name
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label-assetbrowser-panel-sprite-scale = Scale:
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label-assetbrowser-panel-model-scale = Scale:
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label-assetbrowser-panel-palette-desc = Palette:
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label-sprite-bg-error = Error displaying file. See assetbrowser.log for details.
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label-voxel-selector-roll = Roll
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label-voxel-selector-pitch = Pitch
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label-voxel-selector-yaw = Yaw
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button-assetbrowser-panel-close = Close
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## color-picker.yaml
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button-color-chooser-random = Random
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button-color-chooser-store = Store
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button-color-chooser-mixer-tab = Mixer
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button-color-chooser-palette-tab = Palette
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label-preset-header = Preset Colors
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label-custom-header = Custom Colors
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## ingame-debug.yaml
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label-debug-panel-title = Debug Options
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checkbox-debug-panel-instant-build = Instant Build Speed
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checkbox-debug-panel-enable-tech = Build Everything
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checkbox-debug-panel-build-anywhere = Build Anywhere
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checkbox-debug-panel-unlimited-power = Unlimited Power
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checkbox-debug-panel-instant-charge = Instant Charge Time
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checkbox-debug-panel-disable-visibility-checks = Disable Visibility Checks
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button-debug-panel-give-cash = Give $20,000
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button-debug-panel-grow-resources = Grow Resources
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button-debug-panel-give-exploration = Clear Shroud
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button-debug-panel-reset-exploration = Reset Shroud
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label-debug-panel-visualizations-title = Visualizations
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checkbox-debug-panel-show-unit-paths = Show Unit Paths
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checkbox-debug-panel-show-customterrain-overlay = Show Custom Terrain
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checkbox-debug-panel-show-actor-tags = Show Actor Tags
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checkbox-debug-panel-show-depth-preview = Show Depth Data
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checkbox-debug-panel-show-combatoverlay = Show Combat Geometry
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checkbox-debug-panel-show-geometry = Show Render Geometry
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checkbox-debug-panel-show-terrain-overlay = Show Terrain Geometry
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checkbox-debug-panel-show-screenmap = Show Screen Map
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## ingame-observer.yaml
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button-observer-widgets-options = Options (Esc)
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button-replay-player-pause-tooltip = Pause
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button-replay-player-play-tooltip = Play
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button-replay-player-slow =
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.tooltip = Slow speed
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.label = 50%
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button-replay-player-regular =
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.tooltip = Regular speed
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.label = 100%
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button-replay-player-fast =
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.tooltip = Fast speed
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.label = 200%
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button-replay-player-maximum =
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.tooltip = Maximum speed
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.label = MAX
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label-basic-stats-player-header = Player
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label-basic-stats-cash-header = Cash
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label-basic-stats-power-header = Power
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label-basic-stats-kills-header = Kills
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label-basic-stats-deaths-header = Deaths
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label-basic-stats-assets-destroyed-header = Destroyed
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label-basic-stats-assets-lost-header = Lost
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label-basic-stats-experience-header = Score
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label-basic-stats-actions-min-header = APM
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label-economy-stats-player-header = Player
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label-economy-stats-cash-header = Cash
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label-economy-stats-income-header = Income
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label-economy-stats-assets-header = Assets
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label-economy-stats-earned-header = Earned
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label-economy-stats-spent-header = Spent
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label-economy-stats-harvesters-header = Harvesters
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label-production-stats-player-header = Player
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label-production-stats-header = Production
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label-support-powers-player-header = Player
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label-support-powers-header = Support Powers
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label-army-player-header = Player
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label-army-header = Army
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label-combat-stats-player-header = Player
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label-combat-stats-assets-destroyed-header = Destroyed
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label-combat-stats-assets-lost-header = Lost
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label-combat-stats-units-killed-header = U. Killed
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label-combat-stats-units-dead-header = U. Lost
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label-combat-stats-buildings-killed-header = B. Killed
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label-combat-stats-buildings-dead-header = B. Lost
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label-combat-stats-army-value-header = Army Value
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label-combat-stats-vision-header = Vision
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## ingame-observer.yaml, ingame-player.yaml
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label-mute-indicator = Audio Muted
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## ingame-player.yaml
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supportpowers-support-powers-palette =
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.ready = READY
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.hold = ON HOLD
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button-command-bar-attack-move =
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.tooltip = Attack Move
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.tooltipdesc = Selected units will move to the desired location
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and attack any enemies they encounter en route.
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Hold <(Ctrl)> while targeting to order an Assault Move
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that attacks any units or structures encountered en route.
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Left-click icon then right-click on target location.
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button-command-bar-force-move =
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.tooltip = Force Move
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.tooltipdesc = Selected units will move to the desired location
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- Default activity for the target is suppressed
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- Vehicles will attempt to crush enemies at the target location
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- Deployed units will undeploy and move to the target location
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- Helicopters will land at the target location
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Left-click icon then right-click on target.
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Hold <(Alt)> to activate temporarily while commanding units.
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button-command-bar-force-attack =
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.tooltip = Force Attack
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.tooltipdesc = Selected units will attack the targeted unit or location
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- Default activity for the target is suppressed
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- Allows targeting of own or ally forces
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- Long-range artillery units will always target the
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location, ignoring units and buildings
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Left-click icon then right-click on target.
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Hold <(Ctrl)> to activate temporarily while commanding units.
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button-command-bar-guard =
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.tooltip = Guard
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.tooltipdesc = Selected units will follow the targeted unit.
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Left-click icon then right-click on target unit.
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button-command-bar-deploy =
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.tooltip = Deploy
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.tooltipdesc = Selected units will perform their default deploy activity
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- MCVs will unpack into a Construction Yard
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- Construction Yards will re-pack into a MCV
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- Transports will unload their passengers
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- Tick Tanks, Artillery, Juggernauts,
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and Mobile Sensor arrays will deploy
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- Aircraft will return to base
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Acts immediately on selected units.
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button-command-bar-scatter =
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.tooltip = Scatter
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.tooltipdesc = Selected units will stop their current activity
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and move to a nearby location.
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Acts immediately on selected units.
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button-command-bar-stop =
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.tooltip = Stop
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.tooltipdesc = Selected units will stop their current activity.
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Selected buildings will reset their rally point.
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Acts immediately on selected targets.
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button-command-bar-queue-orders =
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.tooltip = Waypoint Mode
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.tooltipdesc = Use Waypoint Mode to give multiple linking commands
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to the selected units. Units will execute the commands
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immediately upon receiving them.
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Left-click icon then give commands in the game world.
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Hold <(Shift)> to activate temporarily while commanding units.
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button-stance-bar-attackanything =
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.tooltip = Attack Anything Stance
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.tooltipdesc = Set the selected units to Attack Anything stance:
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- Units will attack enemy units and structures on sight
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- Units will pursue attackers across the battlefield
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button-stance-bar-defend =
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.tooltip = Defend Stance
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.tooltipdesc = Set the selected units to Defend stance:
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- Units will attack enemy units on sight
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- Units will not move or pursue enemies
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button-stance-bar-returnfire =
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.tooltip = Return Fire Stance
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.tooltipdesc = Set the selected units to Return Fire stance:
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- Units will retaliate against enemies that attack them
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- Units will not move or pursue enemies
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button-stance-bar-holdfire =
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.tooltip = Hold Fire Stance
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.tooltipdesc = Set the selected units to Hold Fire stance:
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- Units will not fire upon enemies
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- Units will not move or pursue enemies
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button-top-buttons-repair-tooltip = Repair
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button-top-buttons-sell-tooltip = Sell
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button-top-buttons-beacon-tooltip = Place Beacon
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button-top-buttons-power-tooltip = Power Down
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button-top-buttons-options-tooltip = Options
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productionpalette-sidebar-production-palette =
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.ready = READY
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.hold = ON HOLD
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button-production-types-building-tooltip = Buildings
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button-production-types-defense-tooltip = Support
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button-production-types-infantry-tooltip = Infantry
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button-production-types-vehicle-tooltip = Vehicles
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button-production-types-aircraft-tooltip = Aircraft
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button-production-types-scroll-up-tooltip = Scroll up
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button-production-types-scroll-down-tooltip = Scroll down
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## mainmenu-prerelease-notification.yaml
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label-mainmenu-prerelease-notification-prompt-title = Tiberian Sun developer preview
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label-mainmenu-prerelease-notification-prompt-text-a = This pre-alpha build of OpenRA's Tiberian Sun mod is made available
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label-mainmenu-prerelease-notification-prompt-text-b = for the community to follow development and as example for modders.
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label-mainmenu-prerelease-notification-prompt-text-c = Many features are missing or incomplete, performance has not been
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label-mainmenu-prerelease-notification-prompt-text-d = optimized, and balance will not be addressed until a future beta.
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button-mainmenu-prerelease-notification-continue = I Understand
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## settings-hotkeys.yaml
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label-hotkeys-panel-filter-input = Filter by name:
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label-hotkeys-panel-context-dropdown = Context:
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label-hotkey-empty-list-message = No hotkeys match the filter criteria.
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label-notices-readonly-notice = This hotkey cannot be modified
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button-hotkey-remap-dialog-override = Override
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button-hotkey-remap-dialog-clear =
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.label = Clear
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.tooltip = Unbind the hotkey
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button-hotkey-remap-dialog-reset =
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.label = Reset
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.tooltip = Reset to default
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