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OpenRA/mods/ts/languages/chrome/en.ftl

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## assetbrowser.yaml
label-assetbrowser-panel-title = Asset Browser
label-assetbrowser-panel-source-selector-desc = Select asset source
dropdownbutton-assetbrowser-panel-source-selector = Folders
dropdownbutton-assetbrowser-panel-asset-types-dropdown = Asset types
label-assetbrowser-panel-filename-desc = Filter by name
label-assetbrowser-panel-sprite-scale = Scale:
label-assetbrowser-panel-model-scale = Scale:
label-assetbrowser-panel-palette-desc = Palette:
label-sprite-bg-error = Error displaying file. See assetbrowser.log for details.
label-voxel-selector-roll = Roll
label-voxel-selector-pitch = Pitch
label-voxel-selector-yaw = Yaw
button-assetbrowser-panel-close = Close
## color-picker.yaml
button-color-chooser-random = Random
button-color-chooser-store = Store
button-color-chooser-mixer-tab = Mixer
button-color-chooser-palette-tab = Palette
label-preset-header = Preset Colors
label-custom-header = Custom Colors
## ingame-debug.yaml
label-debug-panel-title = Debug Options
checkbox-debug-panel-instant-build = Instant Build Speed
checkbox-debug-panel-enable-tech = Build Everything
checkbox-debug-panel-build-anywhere = Build Anywhere
checkbox-debug-panel-unlimited-power = Unlimited Power
checkbox-debug-panel-instant-charge = Instant Charge Time
checkbox-debug-panel-disable-visibility-checks = Disable Visibility Checks
button-debug-panel-give-cash = Give $20,000
button-debug-panel-grow-resources = Grow Resources
button-debug-panel-give-exploration = Clear Shroud
button-debug-panel-reset-exploration = Reset Shroud
label-debug-panel-visualizations-title = Visualizations
checkbox-debug-panel-show-unit-paths = Show Unit Paths
checkbox-debug-panel-show-customterrain-overlay = Show Custom Terrain
checkbox-debug-panel-show-actor-tags = Show Actor Tags
checkbox-debug-panel-show-depth-preview = Show Depth Data
checkbox-debug-panel-show-combatoverlay = Show Combat Geometry
checkbox-debug-panel-show-geometry = Show Render Geometry
checkbox-debug-panel-show-terrain-overlay = Show Terrain Geometry
checkbox-debug-panel-show-screenmap = Show Screen Map
## ingame-observer.yaml
button-observer-widgets-options = Options (Esc)
button-replay-player-pause-tooltip = Pause
button-replay-player-play-tooltip = Play
button-replay-player-slow =
.tooltip = Slow speed
.label = 50%
button-replay-player-regular =
.tooltip = Regular speed
.label = 100%
button-replay-player-fast =
.tooltip = Fast speed
.label = 200%
button-replay-player-maximum =
.tooltip = Maximum speed
.label = MAX
label-basic-stats-player-header = Player
label-basic-stats-cash-header = Cash
label-basic-stats-power-header = Power
label-basic-stats-kills-header = Kills
label-basic-stats-deaths-header = Deaths
label-basic-stats-assets-destroyed-header = Destroyed
label-basic-stats-assets-lost-header = Lost
label-basic-stats-experience-header = Score
label-basic-stats-actions-min-header = APM
label-economy-stats-player-header = Player
label-economy-stats-cash-header = Cash
label-economy-stats-income-header = Income
label-economy-stats-assets-header = Assets
label-economy-stats-earned-header = Earned
label-economy-stats-spent-header = Spent
label-economy-stats-harvesters-header = Harvesters
label-production-stats-player-header = Player
label-production-stats-header = Production
label-support-powers-player-header = Player
label-support-powers-header = Support Powers
label-army-player-header = Player
label-army-header = Army
label-combat-stats-player-header = Player
label-combat-stats-assets-destroyed-header = Destroyed
label-combat-stats-assets-lost-header = Lost
label-combat-stats-units-killed-header = U. Killed
label-combat-stats-units-dead-header = U. Lost
label-combat-stats-buildings-killed-header = B. Killed
label-combat-stats-buildings-dead-header = B. Lost
label-combat-stats-army-value-header = Army Value
label-combat-stats-vision-header = Vision
## ingame-observer.yaml, ingame-player.yaml
label-mute-indicator = Audio Muted
## ingame-player.yaml
supportpowers-support-powers-palette =
.ready = READY
.hold = ON HOLD
button-command-bar-attack-move =
.tooltip = Attack Move
.tooltipdesc = Selected units will move to the desired location
and attack any enemies they encounter en route.
Hold <(Ctrl)> while targeting to order an Assault Move
that attacks any units or structures encountered en route.
Left-click icon then right-click on target location.
button-command-bar-force-move =
.tooltip = Force Move
.tooltipdesc = Selected units will move to the desired location
- Default activity for the target is suppressed
- Vehicles will attempt to crush enemies at the target location
- Deployed units will undeploy and move to the target location
- Helicopters will land at the target location
Left-click icon then right-click on target.
Hold <(Alt)> to activate temporarily while commanding units.
button-command-bar-force-attack =
.tooltip = Force Attack
.tooltipdesc = Selected units will attack the targeted unit or location
- Default activity for the target is suppressed
- Allows targeting of own or ally forces
- Long-range artillery units will always target the
location, ignoring units and buildings
Left-click icon then right-click on target.
Hold <(Ctrl)> to activate temporarily while commanding units.
button-command-bar-guard =
.tooltip = Guard
.tooltipdesc = Selected units will follow the targeted unit.
Left-click icon then right-click on target unit.
button-command-bar-deploy =
.tooltip = Deploy
.tooltipdesc = Selected units will perform their default deploy activity
- MCVs will unpack into a Construction Yard
- Construction Yards will re-pack into a MCV
- Transports will unload their passengers
- Tick Tanks, Artillery, Juggernauts,
and Mobile Sensor arrays will deploy
- Aircraft will return to base
Acts immediately on selected units.
button-command-bar-scatter =
.tooltip = Scatter
.tooltipdesc = Selected units will stop their current activity
and move to a nearby location.
Acts immediately on selected units.
button-command-bar-stop =
.tooltip = Stop
.tooltipdesc = Selected units will stop their current activity.
Selected buildings will reset their rally point.
Acts immediately on selected targets.
button-command-bar-queue-orders =
.tooltip = Waypoint Mode
.tooltipdesc = Use Waypoint Mode to give multiple linking commands
to the selected units. Units will execute the commands
immediately upon receiving them.
Left-click icon then give commands in the game world.
Hold <(Shift)> to activate temporarily while commanding units.
button-stance-bar-attackanything =
.tooltip = Attack Anything Stance
.tooltipdesc = Set the selected units to Attack Anything stance:
- Units will attack enemy units and structures on sight
- Units will pursue attackers across the battlefield
button-stance-bar-defend =
.tooltip = Defend Stance
.tooltipdesc = Set the selected units to Defend stance:
- Units will attack enemy units on sight
- Units will not move or pursue enemies
button-stance-bar-returnfire =
.tooltip = Return Fire Stance
.tooltipdesc = Set the selected units to Return Fire stance:
- Units will retaliate against enemies that attack them
- Units will not move or pursue enemies
button-stance-bar-holdfire =
.tooltip = Hold Fire Stance
.tooltipdesc = Set the selected units to Hold Fire stance:
- Units will not fire upon enemies
- Units will not move or pursue enemies
button-top-buttons-repair-tooltip = Repair
button-top-buttons-sell-tooltip = Sell
button-top-buttons-beacon-tooltip = Place Beacon
button-top-buttons-power-tooltip = Power Down
button-top-buttons-options-tooltip = Options
productionpalette-sidebar-production-palette =
.ready = READY
.hold = ON HOLD
button-production-types-building-tooltip = Buildings
button-production-types-defense-tooltip = Support
button-production-types-infantry-tooltip = Infantry
button-production-types-vehicle-tooltip = Vehicles
button-production-types-aircraft-tooltip = Aircraft
button-production-types-scroll-up-tooltip = Scroll up
button-production-types-scroll-down-tooltip = Scroll down
## mainmenu-prerelease-notification.yaml
label-mainmenu-prerelease-notification-prompt-title = Tiberian Sun developer preview
label-mainmenu-prerelease-notification-prompt-text-a = This pre-alpha build of OpenRA's Tiberian Sun mod is made available
label-mainmenu-prerelease-notification-prompt-text-b = for the community to follow development and as example for modders.
label-mainmenu-prerelease-notification-prompt-text-c = Many features are missing or incomplete, performance has not been
label-mainmenu-prerelease-notification-prompt-text-d = optimized, and balance will not be addressed until a future beta.
button-mainmenu-prerelease-notification-continue = I Understand
## settings-hotkeys.yaml
label-hotkeys-panel-filter-input = Filter by name:
label-hotkeys-panel-context-dropdown = Context:
label-hotkey-empty-list-message = No hotkeys match the filter criteria.
label-notices-readonly-notice = This hotkey cannot be modified
button-hotkey-remap-dialog-override = Override
button-hotkey-remap-dialog-clear =
.label = Clear
.tooltip = Unbind the hotkey
button-hotkey-remap-dialog-reset =
.label = Reset
.tooltip = Reset to default