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1a947907d3904c42c25961fda9f94e7bc1bf480a
OpenRA/OpenRA.Mods.Common/Traits/Player
History
Mustafa Alperen Seki acf25354b0 Consider BuildAtProductionType for exit types too for normal ProductionQueue
2017-12-27 13:46:20 +00:00
..
AllyRepair.cs
Fix crash with AllyRepair on dead structures.
2017-10-26 18:48:41 +03:00
BaseAttackNotifier.cs
…
ClassicProductionQueue.cs
Replace IsDisabled checks in production with IsTraitPaused/Disabled checks
2017-12-17 21:18:44 +00:00
ConquestVictoryConditions.cs
Avoid LINQ in some Tick methods.
2017-12-17 01:28:25 +01:00
DeveloperMode.cs
Add Checkbox/Dropdown to lobby options yaml fields.
2017-12-12 22:43:11 +01:00
EnemyWatcher.cs
Remove Player.CanViewActor and .CanTargetActor.
2017-11-03 09:56:00 +01:00
GrantConditionOnPrerequisiteManager.cs
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HarvesterAttackNotifier.cs
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MissionObjectives.cs
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PlaceBeacon.cs
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PlaceBuilding.cs
Fix a crash in PlaceBuilding.cs
2017-12-22 09:06:27 +00:00
PlayerExperience.cs
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PlayerStatistics.cs
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ProductionQueue.cs
Consider BuildAtProductionType for exit types too for normal ProductionQueue
2017-12-27 13:46:20 +00:00
ProvidesPrerequisite.cs
Fix NRE when ProvidesPrerequisite is defined on the player actor.
2017-11-26 19:51:46 +01:00
ProvidesTechPrerequisite.cs
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ResourceStorageWarning.cs
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StrategicVictoryConditions.cs
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TechTree.cs
Use StringComparison.Ordinal for StartsWith checks in TechTree.cs.
2017-12-17 01:28:25 +01:00
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